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    posted a message on Odd Rogue
    Quote from FirePalyHSplayer >>
    Quote from yellowngreen >>
    Quote from FirePalyHSplayer >>

    It is favourable against anything if you know the HS basics of trading and not overcomitting. Lately I crafted Patches back for the Burgle and Odd Rogue and I must admit that in right hands, Odd Rogue is unbeatable. I had 25 wins in a row with this deck and quickly ranked on my Asia account. My version is more oriented on gaining advantage on board and so far I havent met any other Aggor/Midrange deck that would feel like its impossible to beat. Dark Iron Skulker, Vilespine and that 3 mana 2/4 neutral minion that is giving your other minion immune are extremely valuable at gaining board advantage. If you are interested, I can share my list here)

     i feel the same thing. i had lots of winning streak. but at rank1-2 there are a lot of even shammy. how do you do against them. unless you dont draw vilespine against their giant or 477, you are pretty much done.

     I basically fight for the early board control. Pirate synergy and DeathSpeaker paired with Coldbloods and Zilliax are amazing at this. In later stages of the game Sprint,Dr Boom and Loatheb are really significant and amazing cards. My matchup against Even Shaman is 30/70 in my favour

     70 percent in your favor?? thats insane ill look it up :)

    Posted in: General Discussion
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    posted a message on Odd Rogue
    Quote from macadow >>

    “Dont have much time” , “ Played 300-400 games” oook.

     games take less than 5 mins. and im talking about previous years. i play more now. anyway.

    Posted in: General Discussion
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    posted a message on Odd Rogue
    Quote from FirePalyHSplayer >>

    It is favourable against anything if you know the HS basics of trading and not overcomitting. Lately I crafted Patches back for the Burgle and Odd Rogue and I must admit that in right hands, Odd Rogue is unbeatable. I had 25 wins in a row with this deck and quickly ranked on my Asia account. My version is more oriented on gaining advantage on board and so far I havent met any other Aggor/Midrange deck that would feel like its impossible to beat. Dark Iron Skulker, Vilespine and that 3 mana 2/4 neutral minion that is giving your other minion immune are extremely valuable at gaining board advantage. If you are interested, I can share my list here)

     i feel the same thing. i had lots of winning streak. but at rank1-2 there are a lot of even shammy. how do you do against them. unless you dont draw vilespine against their giant or 477, you are pretty much done.

    Posted in: General Discussion
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    posted a message on Odd Rogue

    advice against even shaman pls

    Posted in: General Discussion
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    posted a message on In-depth talk regarding the Mana Wyrm nerf (Follow up on Nerf Reactions)

    got blasted away anyway with aggro mage. i think nerf is fine. lots of "posterboy class card" got nerfed also so..yeah

    Posted in: General Discussion
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    posted a message on [Tinfoil] Team 5 is confused. It hurt itself in its confusion!
    Quote from Billie_Lurk >>

    a) they would have nerfed Psychmelon, which is what most people seemed to want (even though the Aviana nerf is much better overall)

    b) nerf Giggling Inventor to 6-mana, which what most people were expecting

    c) nerf way more things that don't actually need nerfing, but 80% of the community are even worse at balancing a card game than Blizzard itself.

    Fact is, Team5 is obviously not that good at keeping the game balanced, which is why it takes so long for balance patches to come out, as they want to evaluate data.

    Also consider that Team 5 has insight into the future of hearthstone, which means balance patches won't always make sense immediately. Remember Blade Flurry? Pretty sure Kingsbane would be all kinds of broken if that was still around.

     

     I'll try to address your points in order but you seem conflicted so I will have to go jump around a bit. Let's start with your first one.

    Juicy Psychmelon was the problem of the deck. It's a four mana card that is way above the power curve of what a four mana card should be. Why was this card printed? Why does a class with ramp need a four mana sprint? There is no reason for this card to exist as it does, it's power level is unquestionable. Yet they nerf Aviana despite the fact that Blizzard themselves has stated that the higher costing cards should feel powerful. AKA their entire justification for Ultimate Infestation. Here is an idea. How about instead of nerfing Aviana, you never print Kun and Psychmelon in the first place. If they have insight into the future, then why couldn't they see this would be unbalanced and break wild?

    How do you know the community is wrong about what needs nerfed and what doesn't? Have you played the version of Hearthstone that many of us want to see and have asked for for years? You assume that since this random group of people were hired by Blizzard that they know better than the millions of people who spend more time playing the game than Blizzard does. Did you forget that for many on Team 5, this is the very first game they have ever worked on? The fact of the matter is more should have been nerfed. Player discontent is at an all time high and you even said it yourself, Blizzard is obviously not good at keeping the game balanced.

    Blade Flurry wasn't nerfed because of Kinsbane and if it was, why didn't they wait until Kingsbane was about to release? Kingsbane at the end of the day is a horribly designed card that players can't interact with and yet you claim Blizzard sacrificed one of rogue's best board clears (INTERACTION!) that was both flavorful and unique in design for a card that many players simply hate. They also could have just removed the face damage on Flurry. (Or you know, they could have just made Kingsbane a card people could interact with and added text that if it was removed by weapon removal, it would not shuffle back into the deck. Only in Magic would you find a line of text so interactive and thoughtful apparently. Blizzard must think Hearthstone players are just too stupid to understand all that text or maybe they wouldn't want to play something that is reasonably balanced.) Why was it necessary to obliterate the Flurry by increasing it's mana cost as well when it already requires paying for a weapon, paying for weapon buff, drawing the buffs, putting buffs into your deck and etc. It was nerfed too hard and for no reason. Removing face damage was enough. We are back at Juicy Psychmelon territory. Why make the problem? If Blizzard is full of insight and knows better than it's player base, why do the continue to print problematic interactions knowing damn well that the players will have to suffer through them because Hearthstone lacks any way to ban problematic cards? 

    Here is an idea Blizzard. When a card has a problematic interaction, you give it a line of text that works as either a drawback to said interaction or one that allows the opponent to respond. For example. "Whenever Kun enters play, your opponent has the opportunity to play a spell. After the opponent plays a spell or ends their turn, Kun the Forgotten King's Battlecry resolves." For Juicy Psychmelon, "Discard your hand and set your mana to 6. Draw a 7, 8, 9 and 10 cost card." That one line of text would have not only balanced Psychmelon but made it flavorful as well. 6,7,8,9,10.

    That is how you balance a fucking game folks. That is interactive game design.

     

     thank you for the flurry part. exactly my thoughts

    Posted in: General Discussion
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    posted a message on List Better Nerfs Than What They Gave Us
    Quote from Kaladin >>

    So.....Branching Paths would simply be a ridiculously overcosted Flash Heal?   It would see literally zero play and go down as the worst Epic in Hearthstone's history. 

     obviously it would keep its other options but instead of gaining armor, it would heal.

    Posted in: General Discussion
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    posted a message on List Better Nerfs Than What They Gave Us

    Giggling: 5 mana 2/4 summon an annoyotron.

    Branching Paths: Same 2 choices but instead of gaining armor it would HEAL for 6

    Spreading Plague: Beetles are 4 health.

    Jasper Spellstone: needs 5-6 armor to upgrade.

    fine with avianna and wyrm

    Posted in: General Discussion
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    posted a message on Heeljin Sonya Spark Rogue - BDP

    Looks fun. But dusted that quest two times already.

     

    Better than most of nowadays' deck tbh.

    Posted in: Heeljin Sonya Spark Rogue - BDP
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    posted a message on Card Nerf - Aviana

    Nerfing melon wouldnt change anything because class ramping hard.

    Perfect nerf. Not even dead unlike somr other cards.

    Posted in: Card Discussion
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    posted a message on Nerfs are here

    Aviana perfect nerf! Card will be playable but drawing combo parts will be harder. Also Loathebing before turn could give lethal. For two innervates also they will need to replace some removals. Pretty big difference. The ones who say "wont make a difference" or "card got killed" are clearly deluisonal.

    Giggling destroyed. And its like Blade Flurry or Warsong level rekt here.

    Wyrm, i prefer one less health but anyway. Good riddance. Maybe playable. Wish same thing for Trogg in future.

    Posted in: General Discussion
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    posted a message on Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana

    i love how people trying to defend """tempo"""mage against quest rogue. love the nerfs. 

    Posted in: News
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    posted a message on Balance Change Predictions
    Quote from EmoGit >>

    Obviously Druid is going to have to be nerfed a lot. Whomever decided it was a good idea to make druid the class that can armour up most easily should be fucking fired. That is its biggest issue, they can stall for so long and while the stalling is annoying, the fact that they're armouring up to double their starting health is the most busted part. So either nerf their ability to stall out games for that long, but leave them with the ability to armour up or vice versa.

    Nerf either Naturalise to cost 2 man, Spreading Plague Scarabs to be 1/4s (2 mana 1/5 taunts don't make any sense) to slow down their stalling factor

    Or nerf their armour gain. While I think 4 mana heal for 12 is perfectly along the rules of previous cards printed, gaining armour is just better in every possible way. That's why one of the "branching paths" should be changed to heal for 6, since Druid used to be all about healing, not armouring up and this way they can't just easily go above their starting health. 

    That being said, I hope they nerf some of the aggro cards as well because if Druid gets destroyed, cancer aggro decks are going to jsut dominate instead of cancer combo druids. Cards that come to mind are Dire Mole, that 3/3 that gains +1/+1 after your hero attacks and basically all the cards that give even paladin any power, that shit deck has been around for too long, literally one of the most boring, broken possible decks one could play.

    Sonya should also be nerfed to cost 5 mana, getting 1/1s that cheap is just busted.

     that branching for healing actually a great idea! but for 5 mana noone would play sonya

    Posted in: General Discussion
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    posted a message on The Ultimate Meta - What meta/cards are the most healthy for the meta.

    i cant answer every single of your question right now but i know what is not a good design. 

     

    even tho i like those cards, nzoth and shudderwock type is one of the worst.

    instead of using your resources(esp for shudderwock) you just throw them. doesnt matter once the end game card gets in to play, its over.

    when i play lets say..miracle rogue. i have limited burn (prior to faldorei, i had to conserve some minions for coldblood or save one eviscerate/sap etc.) i have be careful.

    also things like druid combo. tog or star alligner. tog just messes with your deck and you cant really swap. this combo shouldnt be THIS easy. same goes for star alligner.

    most fun cards.. even tho it usually frusturating for your opponent, discover cards are the most fun. (or dk hunter hp)

    Posted in: General Discussion
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