The gimmick is that any minion, whether played or summoned, is a 1/1 that costs 1 mana. Obviously this means that expensive minions with special effects are very strong here.
Yeah I gave it to Boomsday in my mind. Mechs coming back was fun, Magnetic was amazing and Zilliax carried for several expansions as basically the face of the set.
It's weird though cause I SHOULD have liked Witchwood. It was a spooky theme, Lifesteal was a good addition, and as you said Baku and Genn defined decks for the rest of that year, to the point they had to be brought out of Standard early. And these Decks being so prevalent was also a reason to not like the expansion, cause it killed diversity even if there was a lot of balance between classes. But idk for me there's always been something off about Witchwood, and I've never quite been able to put my finger on why.
Maybe it's cause after Un'goro, Knights of the Frozen Throne and Kobolds & Catacombs, this was a very pedestrian expansion, with an EXTREMELY mid PvE adventure after the glory of K&C.
And maybe it was also just fatigue with the game setting in. Who knows?
For those bemoaning that you will need to find his head in your deck before your Hero Power fully unlocks, just be glad it's not his Horse you have to find...
The gimmick is that you need to find 4 super synergistic cards where banning any one of them will still allow you to swiftly combo your opponent. This being a wild version means that some older degenerate builds for this Brawl will work just as well as before.
This is the section on related cards of the official card entry. If that is accurate then the most helpful spell it can cast is just Fireball to the face for 6 turns. lol
EDIT: we updated the pop up for Khadgar with all the relevant cards. Just click on Khadgar to open it!
1
Eh, these don't scare me. They need to die and then they get shuffled into your deck first. Druid can do worse things more easily.
0
This Brawl uses Wild Deckbuilding Rules.
The gimmick is that any minion, whether played or summoned, is a 1/1 that costs 1 mana. Obviously this means that expensive minions with special effects are very strong here.
Discuss!
4
Card Grader is going to be in basically every deck until it rotates in 2 years, isn't it?
7
I really don't think that paying 6 mana + wasting the Coin for a 3/3 and 6 1/1's is the power play you might feel it is.
2
Vol'jin you mean I think.
3
ugh. I already don't like this. Previous incarnation Jepetto was a combo enabler and this probably will be too.
Looking at you MarkMckz! <.<
0
Yeah I gave it to Boomsday in my mind. Mechs coming back was fun, Magnetic was amazing and Zilliax carried for several expansions as basically the face of the set.
It's weird though cause I SHOULD have liked Witchwood. It was a spooky theme, Lifesteal was a good addition, and as you said Baku and Genn defined decks for the rest of that year, to the point they had to be brought out of Standard early. And these Decks being so prevalent was also a reason to not like the expansion, cause it killed diversity even if there was a lot of balance between classes. But idk for me there's always been something off about Witchwood, and I've never quite been able to put my finger on why.
Maybe it's cause after Un'goro, Knights of the Frozen Throne and Kobolds & Catacombs, this was a very pedestrian expansion, with an EXTREMELY mid PvE adventure after the glory of K&C.
And maybe it was also just fatigue with the game setting in. Who knows?
11
Nah, terrible AND hated by most players is the Warlock way. See: Azerite Snake.
2
Let's see:
Journey to Ungoro: agree
Witchwood: disagree
Rise of Shadows: disagree
Ashes of Outland: agree
Forged in the Barrens: disagree
Voyage to the Sunken City: disagree
Festival of Legends: agree
so I'd say it's more 50/50, but that's likely still better than average (cause 3 expansions a year).
12
No idea how they got this one through toy safety inspections.
3
Yup. Fun effect too. Nice to handbuff, nice in Beast decks, just allround useful Hunter card.
8
For those bemoaning that you will need to find his head in your deck before your Hero Power fully unlocks, just be glad it's not his Horse you have to find...
#WoWDropRates
0
This deck uses Wild Deck Building Rules.
The gimmick is that you need to find 4 super synergistic cards where banning any one of them will still allow you to swiftly combo your opponent. This being a wild version means that some older degenerate builds for this Brawl will work just as well as before.
Discuss!
5
The moment they buff rotating cards back to previous levels is usually closer to expansion release, but that would be funny.
7
This is the section on related cards of the official card entry. If that is accurate then the most helpful spell it can cast is just Fireball to the face for 6 turns. lol
EDIT: we updated the pop up for Khadgar with all the relevant cards. Just click on Khadgar to open it!