Exactly my very first thought.
They don't even have to kill the minion either.
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Exactly my very first thought.
They don't even have to kill the minion either.
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It will become painfully clear very soon that this card should be 3 mana but they'll never change it because they never buff cards so another card into the trash heap great job blizz
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1 mana difference is what makes a card broken or unplayable.
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Up
EU time :
28/03, 16h00
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In one post you've managed to show that you're lacking not only basic logic reasoning skills, but also simple text comprehension. And your math teacher would be ashamed.
Long story short - 0 is even, niether of the legendaries would activate, as their simply-written text obviously shows.
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I'm a simple guy. When it comes to wishlist, I just wish blizzard would stop inventing cards like patches, corridoor creeper and voidlord. These cards restrict the meta, its not fun when everyone is playing the same type of decks.
If there are no synergies between new cards and existing ones, players will just choose to include cards with the highest value. I reckon that SYNERGY is an important factor to make this hearthstone more interesting.
Also, would be glad if there are more festivals in hearthstone.
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You are funny.
Click on the buttons to change the PopCard background.
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<ignore this comment>
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NOTE: The effect occurs at the end of the turn. Example: Perseverance - (6): Draw a card = At the end of the 6th turn since this minion was played, draw a card. Minions with Perseverance - (1) will trigger the effect whenever a player ends their turn. The minion survived the turn when it was played, so it WILL trigger its effect when you play it and end the turn right after.
Minions with Perseverance will need to stay alive without dying in order to trigger its effect. Your opponent will need to find a possible way to destroy your minions fast enough to make the minion you played a waste of mana.
Determined Barb: Basically, at the start of your turn, gain +1/+1 and Taunt. And it won't gain +1/+1 again. Because the effect only triggers once. It's almost like transforming itself into a 4/4 Taunt minion at the start of your turn, but given effects are not removed.
Famished Beasthunter: This minion won't survive if you don't have a Beast on board. At the end of your second turn, this minion will consume a Beast on the battlefield in order to stay alive. If you don't have a Beast, too bad. Hunters have lots of Beasts so this shouldn't be a problem.
Motivation: Forgot to mention - Decreases Perseverances in your hand AND deck. Don't know if there will be lots of cards with Perseverance in your deck, so I gave it an Overload effect. I'm assuming not many cards with Perseverance will appear in Shaman decks so the card shouldn't be too weak or broken.
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I've come to talk with Gruul again
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"Ahh, the brothers Frostwolf. I knew we would reunite on the battlefield someday. Or don't you recognize your eldest brother?"
Basically, whenever any Beast on the battlefield dies, Discover another Beast with the same rarity as that Beast that died. Remove it from your hand and summon a 1/1 copy of it.
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