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    posted a message on Hunter are immune to nerfs.
    Quote from ahhyiss »

    This sounds like a ton of crying over what really feels like a pretty well balanced class now. Obviously last season hunter was pretty broken, After checking out Reynad's deck I laddered with it from 18 to 7 overnight with a single win streak. I've been playing hunter since the start and it was clear that it was all of the sudden grossly overpowered (why not play it while it lasts). Currently Hunter is great against handlock and shaman if it gets a good start. I get torn to shreds by rogues usually ( all of their non-attack damage works around traps/combos ) and big too many big taunts is not easy to work through as tempo if you fall behind.

    If your particular deck is weak against hunter it is probably strong somewhere else. You can look at balance as every deck has an equal chance to beat every other deck, or you can look at balance as every deck has strengths and weaknesses and good players will play around or through those weakness. I personally think the latter makes for a good dynamic gaming experience whereas the former is probably not even possible with the construct of the game and the fact that each class is designed around an idea that will naturally and purposely conflict with certain other classes.

    If you hate loosing against hunters that much then switch to something that is strong against us. Just don't come back here complaining that <other class> is clearly OP since your anti-hunter deck is broken against <other class>.

    nicely said

    Posted in: General Discussion
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    posted a message on Hunter are immune to nerfs.

    so, the majority seem to think that hunter would lose without undertaker in start hand and without mad scientist . near every matchup as hunter vs shaman i mulligan no undertaker now, since shaman always mulligan for silence+1damage in start hand making undertakers only use to draw out a silence. same goes for mad scientist. other classes have ways around these cards as well. most hunters use just explosive trap now, so the easy solution is kill the scientist and pop the trap before playing your other minions, not to complain bout 2 cards that you see multiple classes use. 

    Posted in: General Discussion
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    posted a message on Hunter are immune to nerfs.

    other classes have much more powerful weapons than hunter. pallys 1/5 "when you summon a minion give it +1+1", warrior 7/1 "when you attack a minion lose 1 attack instead of durability". hell, pally and warrior both have more weapons than hunter. and druids...why should druids whine?! summon 3 2/2 treants and give them and hero +2 attack...15 damage from 2 cards that anyone without taunts on the board is constantly worried bout. if you think hunter is too OP, then swap classes and be OP yourself, or learn just how wrong you are. 

    Posted in: General Discussion
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    posted a message on Hunter are immune to nerfs.

    people who say that hunters are too OP clearly dont play multiple classes nuff. yes, it is an easy class to play provided that you build a good deck and learn how to play it, but you still need to know the other classes as well to be successful with it. as hunter i have lost to plenty of other classes. and playing other classes have beaten plenty of hunters. learn how to play hunter well and you can easily beat it, same as any other class. the buzzard nerf sucked really bad, makes card draw lot slower and makes you learn to play around it. i dont use more than 1 highmane in my hunter deck, if i use 1 at all. it doesnt really work all that great with the current meta. and when compared to lot of cards other classes have its far from OP. again, learn how to play hunter and you can beat it easily. bout the only class i play that i say "shit" when i see a hunter as my opponent is hunter. 

    Posted in: General Discussion
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    posted a message on Next card or cards on the nerf wagon?
    Quote from Pun_Int3nded »

    A better change for the game for me would be to redo the warlock and hunter hero powers. Change the warlock power to something demon related or increase the penalty by number of draws, 1 click minus 2 hp, second click minus 3 hp. Anyway it is nerfed thought would be a plus to the game. Also Hunter Hero power is nasty, theres a reason they are still kings of the ladder after 3 rounds of nerfs, it is the power to do steady 2 damage to the face that puts them over the top imo.

    nerfing hunters hero power without nerfing the hero power of classes than can counter it wouldnt be very fair. priest can counter it with healing each turn, warrior with 2 armor per turn. what bout pally with that weapon "when you summon a minion give it +1/+1", with hero power that gives 7 2/2 minions with the use of a single card. or worse yet when thay play the slime with it and buff the slime the same turn, getting multiple minions with added stats. played a pally that had the weapon equiped, next turn played slime, gave the slime +4/+4 and divine shield, so ended turn with a 6/7 and 7/8(the copy counts as a 2nd summon so gets another +1/+1) slime both with divine shield. 

    Posted in: General Discussion
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    posted a message on Handlock vs. Face Hunter

    as a big hunter player i will tell you that most of these tips are right on. face hunter will end the game rather quickly if you dont take board control early on. best bet is try to get some decent taunts out early and keep their side of the board clear. if you can hold on til round 9 or 10 then you should be able to win it. 3 damage to all characters goes long way. also, getting those 1/3 taunts out in 1st 2 turns will help lot. but if the hunter has the coin and gets all 1-2 mana cards in starting hand, your in trouble. 

    Posted in: Warlock
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    posted a message on Help Create A Shaman Deck With My Limited Pool of Cards

    meh, i disagree with cho vs warrior, one of the matchups that it really does not work on. i got him from a pack and played round with it a bit in my hunter deck. it actually made for some very interesting mirror matchs, tore up several mages shamans and pallys with it. warrior it was pretty much useless, actually hurt more than anything else. warriors just work around it til they can kill with that "1 damage per armor" spell, whish is useless for anyone other than warrior, or possibly mage with secret for armor. but i def would not use cho in a shaman deck, way to many spells to work around him being on the board. 

    Posted in: Shaman
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    posted a message on Miracle Rogue

    again, if the start hand draw is in your favor. have played it more this morning. so far today: lock 1/0, mage 1/2, druid 1/1, pally 0/2, hunter 1/1, shaman 0/1, priest 1/0. so 5/7 so far today, still not good results. will try it lil more before i just go back to tempo. 

    Posted in: Miracle Rogue
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    posted a message on Miracle Rogue

    this deck doesnt have any low mana minions to take board control. pally used that weapon that gives minions +1/+1 when summoned and flooded the board early. nothing in the deck to contain or clear that. priest aoes and mind control. shaman spirit wolves turn 3 and 4. not my 1st rodeo. no i havent made legend yet, best so far rank 7. but this season alone i have made rank 7 then conceded back to 20 and back to 8 again 4 times(burnin up the wins for hunter golden). this deck just seems to rely on good card draw early on too much. 

    Posted in: Miracle Rogue
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    posted a message on Miracle Rogue

    sorry, this deck is crap. relies way too much on lucky draw for start hand and extra coin. w/l of priest 1/3, pally 0/1, lock 0/3, shaman 0/1, mage 0/1. 1/9 to me just sux! tempo rogue is much more reliable. 

    Posted in: Miracle Rogue
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    posted a message on amazing luck or what?

    yea id say thats pretty damn good luck! last 20 packs i just opened got me Harrison Jones. the last pack had 3 of same damn card in it!! not very random if ask me!

    Posted in: General Discussion
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    posted a message on 1 drop minions

    whats wrong with using Undertaker if youre already running lot of deathrattle cards?

    i been messin round with a tempo rogue deck and its been working quite well. Undertaker doesnt always work out as a big hitter in every match, but if nothing else it draws the opponents focus to it when played. makes them assume a deathrattle is coming next to buff if. so you can chance some decent damage with it and if doesnt work out that way then its still a distraction, either way works for me. even a decent card to toss out on turn 6 with a belcher. 

    Posted in: Rogue
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    posted a message on Priests should be removed from the game.

    when having trouble with priests, one good tip to keep in mind.....stock a decent arsenal of of 4 attack minions so avoid them being destroyed with single play cards, and 2-3 silence options like Ironbeak Ow or Spellbreaker. 2nd is pay attention to available mana and keep in mind what card/combo can be used on that turn. learn to anticipate what they can/will do and then they are easy to beat. 

    Posted in: General Discussion
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    posted a message on Priests should be removed from the game.

    getting good cards does not require money. it requires some commitment to earning the gold to buy packs, some luck on whats in them, and disenchanting the cards you dont need to craft the ones you do need. 

    yes, priest could use some nerf on some of the OP combos they have IF they get their cards dealt in the right order. Zombie Chow x2 + Auchenai SoulpriestCircle of Healing is ridiculous. 

    Posted in: General Discussion
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    posted a message on Priests should be removed from the game.

    i have personally gotten to rank 8, then conceded back to 20 with no stars, and back to 8 3 times this season, all as hunter. priest can be a VERY annoying class, and have some really bulls*** cards combos, but they are very far from unbeatable. personally i hate playing priest and only do it in casual for daily quests. the class irritates me with how much luck you must have on how the cards are dealt. have seen very few priests rank 10 or better. now that i have finished hunter golden hero im working on rogue. already gotten it from rank 20 to 12 this morning. priests still not an issue for my rogue either. 

    Posted in: General Discussion
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