Still playing, this last game was definitely much better with a lot of combo possibilities. I think the feral spirits are quite important in this deck, since that lets you build up some momentum. The Hex's are also invaluable. Gonna try this out for some time, but happy to hear your guide as well.
You've got a few upvotes going for you, how about that guide? I'm trying the deck now in casual and I'm constantly overwhelmed by big minions in my hand until turn 6.
Hey. No hard feelings. I'm just finding this deck incredibly difficult to manage with no AOE removals for classes such as hunter, druid, warlock, warrior. I played around with it for a few matches, and it always came down to not having a proper AOE to deal with the board.
2
The expansion has been out for 2 days, but it takes long to master this deck? Wtf?
0
Thanks, climbed from 18 to 13 quite easily. Fun deck!
3
Still playing, this last game was definitely much better with a lot of combo possibilities. I think the feral spirits are quite important in this deck, since that lets you build up some momentum. The Hex's are also invaluable. Gonna try this out for some time, but happy to hear your guide as well.
3
You've got a few upvotes going for you, how about that guide? I'm trying the deck now in casual and I'm constantly overwhelmed by big minions in my hand until turn 6.
0
ok, thank you Alx.
0
Why?
2
Any luck with this deck?
0
Hey. No hard feelings. I'm just finding this deck incredibly difficult to manage with no AOE removals for classes such as hunter, druid, warlock, warrior. I played around with it for a few matches, and it always came down to not having a proper AOE to deal with the board.
0
Good luck with no removals.
2
Hey man,
been having a lot of fun with this deck. Thanks!