Gotta say, after playing against this deck a ton, I don't think there's a way for control warrior to beat it unless it's quest. Too much removal and healing for them to get a foothold, I actually think this deck can beat beat malygos easily and go even with shudderwock.
I really enjoy this deck, I was already toying with even warrior the day I found it. One question I've been wondering, does bladed gauntlet work with deadly arsenal?
It actually won't gain you any life on first hit because of divine shield since it deals no damage. Implosion does this as well, if you implosion a divine shield minion no imps are summoned.
Uh? What? Wickerflame's damage still heals you if its shielded.
It actually won't gain you any life on first hit because of divine shield since it deals no damage. Implosion does this as well, if you implosion a divine shield minion no imps are summoned.
Big fan of this deck, does very well against murloc paladin, potentially could use a dirty rat for quest rogue. After playing it i agree that deathwing dragonlord is good. he's just a big 12/12 that you sometimes summon ysera along
For the taunt warrior can skip shield slam, and just run normal slam. i'd say reliability wise warrior is better, since miracle rogue also needs sherazin currently and can get huntered or pirated pretty hard.
Yeah, good target for Hex, Polymorph, Blastcrystal Potion, Assasinate, Shadow Word: Death etc. etc. Especially when we don't see Sylvanas and Ragnaros in STD. And of course Big Game Hunter can return into game. This card is bad. It's like Equality and Pyromancer- you must draw this two cards, and it's easier to play because this cost only 4 mana ;f Brawl is still better than King.
True, but control warrior has about 5 other targets for those cards. It shores up jade matches by being deathwing without losing your hand.
Shaman jade is really scary, it is much more reliable and have better mass removal to fight aggro than druid, druid lose to any aggro or a more agressive midrange.
Much people complain about Jade Idol, but is only functional in very late game, jade claws and jade lightning are much better cards.
They are much better but it's that inevitability that wears down control decks. I play mostly N'zoth control warrior and I have a much easier time dealing with jade shaman than jade druid. Mostly because their jade creators are finite and I know my general card quality is higher. Druid is leagues more difficult unless you get a zooey hand.
If the quest system start to count at the moment you play this card, it will be okay to strong (Legendary card, so chance to have it early is kinda low so unless you have it really early you'll need extended game or N'Zoth to trigger it. So possibly bad against Aggro.
If the quest system start to count from the beginning of the game, it's meta defining.
I ran into this deck earlier with my n'zoth warrior. As soon as I realized I was gonna have to deal with 6 tirion fordring's off of nzoth i conceded. Very good deck
People are mostly bitching about Pirates, and losing the game on the first turn - the game might last until turn six or seven, but it was lost before the Pirate opponent had a chance to play a card.
If your deck can't play a card before turn 6 maybe there is something wrong with your deck
Playing cards is what gets you to turn 6, playing nothing gets you killed on turn 4. Which that's a problem, because then you're beating someone regardless of what they did to stop you you're essentially playing solitare. Like I roll with aggro shaman sometimes and there's very few times I lose to a control deck (even with reno).
I was just mucking about with some ideas, and i thought a decent one that would be nice to see in un'goro. Dinosaurs are big and scary right? So what if they had an intimidate type effect, like maybe one has an intimidate battlecry where minions with less than x attack, can't attack this turn. Cuz no small guys are gonna take on a t-rex. Would also help the grimy goons come back in, because they naturally can boost their zooey minions out of intimidate range.
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Gotta say, after playing against this deck a ton, I don't think there's a way for control warrior to beat it unless it's quest. Too much removal and healing for them to get a foothold, I actually think this deck can beat beat malygos easily and go even with shudderwock.
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I really enjoy this deck, I was already toying with even warrior the day I found it. One question I've been wondering, does bladed gauntlet work with deadly arsenal?
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Big fan of this deck, does very well against murloc paladin, potentially could use a dirty rat for quest rogue. After playing it i agree that deathwing dragonlord is good. he's just a big 12/12 that you sometimes summon ysera along
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For the taunt warrior can skip shield slam, and just run normal slam. i'd say reliability wise warrior is better, since miracle rogue also needs sherazin currently and can get huntered or pirated pretty hard.
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I ran into this deck earlier with my n'zoth warrior. As soon as I realized I was gonna have to deal with 6 tirion fordring's off of nzoth i conceded. Very good deck
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My prediction is it will be changed to have be just a static 3/2 that deals 3 damage to you when it comes into play.
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I was just mucking about with some ideas, and i thought a decent one that would be nice to see in un'goro. Dinosaurs are big and scary right? So what if they had an intimidate type effect, like maybe one has an intimidate battlecry where minions with less than x attack, can't attack this turn. Cuz no small guys are gonna take on a t-rex. Would also help the grimy goons come back in, because they naturally can boost their zooey minions out of intimidate range.
Whatchya think?