Just wanted to say, I am very happy to see there is the only one card with "discover" released yet. Hope it goes that way till the last card. But having only a few of them will be good either.
- sademon
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Member for 8 years, 4 months, and 7 days
Last active Fri, Jul, 21 2023 10:01:42 -
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V0rtEX posted a message on New Rogue Legendary Card Revealed - Scabbs CutterbutterPosted in: News -
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irhmgg1 posted a message on New Rogue Legendary Card Revealed - Scabbs CutterbutterPosted in: NewsFoxy's Testosterone dad
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thebitterfig posted a message on New Rogue Epic Card Revealed - Yoink!Posted in: NewsLet's just look at the cases:
- 1 mana for +1 attack twice (and +2 armor if Druid rather than DH). Not bad, stacks with the default weapon for 2-attack swings. It won't activate cards like 0-mana +1 attack Twin Slice did, and doesn't have the pseudo-ramp effect with DH "when your hero attacks" stuff, but the effect is similar.
- 1 mana for 4 damage to your opponent's face. SMOrc harder than Sinister Strike.
- 1 mana for 2 damage to any target. Somewhere between Rapid Fire and Arcane Shot.
- 1 mana for two 1/1 dudes. Not quite Lost in the Jungle, since it's split up.
- 1 mana for 4 healing. Probably not as bad as it seems. Rogues use health as a resource, so often cut it kind of close, but also saving minions in a tempo-based deck can be really useful. Regenerate wasn't deck-worthy except with obscene combos, but getting it randomly when you need it isn't too bad.
- 1 mana for two totems. Wicked RNG. Maybe a Taunt Totem saves your game, maybe it's just trash. Sigh... Shamans... Sigh...
- 1 mana to draw 2 cards and pay 4 life. That's pretty solid card draw. Rogue doesn't hurt for card draw, but this doesn't have to be draw when you don't need it. Probably not as good as Backfire, but that's the closest comparison.
- 1 mana for 4 Armor. Mostly pretty bad, but those times when you need it, maybe it makes a difference. Worse than Iron Hide, and Iron Hide was bad.
This isn't quite as good as "Discover Sinister Strike, Lost in the Jungle, Rapid Fire, pre-change Twin Slice, Iron Hide, Regenerate, or Backfire. It costs 0 mana." But that card would be OP.
Like, just about all the outcomes of this card are fairly good. Warrior and Shaman are pretty bad, Priest is pretty situational. But most of the other effects are kinda nice, and the chances of getting *only* the bad effects, and none of the good options, is probably pretty low.
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Tarious posted a message on New Warrior Epic Card Revealed - Mor'shan ElitePosted in: NewsWhat a fart in a windstorm that card was.
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DietThunder posted a message on New Warrior Epic Card Revealed - Mor'shan ElitePosted in: NewsRight in time for Hack the System to rotate.
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Sephiko posted a message on New Warrior Epic Card Revealed - Mor'shan ElitePosted in: NewsFeat of Strength, summon two 9/9s.
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user-26807392 posted a message on New Warrior Epic Card Revealed - Mor'shan ElitePosted in: Newshow long can this go on
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Pherosizm posted a message on New Mage Legendary Card Revealed - Mordresh Fire EyePosted in: News -
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glitchslol posted a message on New Neutral Legendary Card Revealed - Kazakus, Golem ShaperPosted in: NewsMan, wronchi has the best stuff
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Shipmen posted a message on 19.2.1 Patch Notes - Edwin & Boggspine Nerfs - Battleground ChangePosted in: NewsWow a nerf on Edwin. The coolest card in the game. It is the perfect reason to never come back in play.
Goodbye Hearthstone.
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because, Freeze all enemy minions?
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turn one Bloodsail Deckhand, turn two Fiery War Axe, turn three Feat of Strength, turn four coin Mor'shan Elite = legend 1 :)
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Perfect Art, great job!
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+100
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Art 5, cutest 1 ^_^
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This is the strongest card in Ashes of Outland.100% Guaranteed.
Silence, you get the body. Sap? Opponents play again.Only hex most powerful this card, but not all classes have it!
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go fuck bliz, my last word
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Grandmummy + Embalming + Grandmummy + Embalming plz just stop it ^_^
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8 mana = 6/12 taunt rush :SeemsGood:
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why bliz? why is this a mech?