Last time I tried to edit a list, it made a whole new deck. I've tuned it to have 2 Tar Creepers, 0 Proud Defenders and I think a 2nd Rotten Applebaum. Taunt on 7 or pass. I'd certainly put a Khartut Defender.
Pretty much all of them can be won easily with Snip Snap + Mechwarper + Zola. Just run a lot of card draw and removal. You need Doomsayers for Frostmourne turn. For Shaman though I would suggest getting a cheap taunt to hide the Doomsayer cuz it'll just die to frostmourne. Although for Paladin I am having a tough time even with the combo I mentioned and the Murloc deck that everyone keeps saying is an easy win when I don't see how it is and tried it many times it just doesn't work you can't afford to give Lich King a bunch of minions early and you can't deal with Frostmourne well so my best guess is to stall the game with removal, Time Outs, Mechanical Sheep is pretty good, Annoy-o-Tron + Kel Thuzad until you can Hakkar him. He'll kill it but he'll get one too so he'll have lots of corrupted bloods, then you can just delete yours with Prince Liam or Elysiana.
Paladin was my very first win, without a collection, on the first try. I played the Dragonhawk buff deck. Buff a Young Dragonhawk on 1 with all you got and win by your Turn 7. It was a year ago, but it was mostly basic and common cards.
Super easy solution for about half the classes is just SN1P-SN4P. Craft 2 Mechwarpers from wild and you can go infinite. Doesn't work for every class cause of the Lich King's class abilities, but I finished 5 with that simple combo
3rd Mech Warper comes from? Zola? Faceless Manipulator?
An extra tip that helped me A LOT with mage is to try to get a turn 1 Kabal Lackey plus Counterspell or Mana Bind. Means a bit more trial and error to get the right hand but it can really help.
I figured FM and/or Zola, can't think of anything that's neutral. I tried that whole Cspell with Mage thing on 1 and hated it. Then I tried Molten Giants, played 2 on Turn 2 and then a Vicious Fledgling on 3 and just won, never wanting to do EVER Mage again. I had a lot of fun doing Rogue with Kel'Thuzad and Gruul based on a deck I saw with Pogo Hoppers and the Spirit of the Shark.
Super easy solution for about half the classes is just SN1P-SN4P. Craft 2 Mechwarpers from wild and you can go infinite. Doesn't work for every class cause of the Lich King's class abilities, but I finished 5 with that simple combo
3rd Mech Warper comes from? Zola? Faceless Manipulator?
Super easy solution for about half the classes is just SN1P-SN4P. Craft 2 Mechwarpers from wild and you can go infinite. Doesn't work for every class cause of the Lich King's class abilities, but I finished 5 with that simple combo
No roping in Solo Adventures! Genius! Besides Druid nuking all 3mana or fewer minions, what other Class doesn't work with this?
There are Basic Card-only versions out there, I think I saw some Reddit posts, but I can't imagine they have win rates above 20%. Molten Giants, for example, come in CLUTCH with Mage, Hunter and Warlock. The cheapest way to win, for most classes, is Murlocs and Vicious Fledgling(on 3 that hits Windfury on 4) as you need to rush the LK down by the end of your Turn 7. The only classes that seem to want to get beyond Turn 7 tend to be Priest, Warrior, Rogue and Druid.
I just tuned a deck for Rogue based around Gruul. There is a pogo rogue that works too. Paladin and Priest easy. Molten Giants make Hunter and Mage and Warlock easy. jadd druid for Druid. Murlocs winning by your Turn 7 for the rest. Are you going for one pack or Arthas hero portrait?
They should OPEN SOURCE it so people could fix/maintain it. It was nice having my Collection updated here, but that hasn't been the case in many months.
Restart if you don't have at least 3 cards in hand after First Draw. Play Rotten Applebaum on Turn 5, Shark on 6, Giggling on 7. Recruiter on 8 on Giggling with Shark, then Recruiter on Pogo with Shark on 8 or 9. I found playing out the Pogo as a 1/1 early was meh, and only getting 3 "Recruits" per Recruiter meant I *HAD* to Recruit a Recruiter, which seems like a bad tempo play. Plus, using the Recruit early makes your early turn draws poor. It's an 8-card deck to start, use your weapon early, and magnetize on to a LARGE pogo to get back to 30 life.
If LK goes wide with AMS on 4 or 5, restart, you lost.
3
Fantastic, worked turn 7, first try. Creative. But THE CARPAL TUNNEL!!!! Kappa
1
https://www.hearthpwn.com/decks/972955-budget-young-dragonhawk-buff-paladin-vs-lich-king
0
Thanks for the reply. I took your idea(of building gigantic stuff), another's idea of Mossy + Abusive and another's idea that had Scaled Nightmare and built this:
https://www.hearthpwn.com/decks/1288111-lich-king-gruuling-restarts
Last time I tried to edit a list, it made a whole new deck. I've tuned it to have 2 Tar Creepers, 0 Proud Defenders and I think a 2nd Rotten Applebaum. Taunt on 7 or pass. I'd certainly put a Khartut Defender.
0
Paladin was my very first win, without a collection, on the first try. I played the Dragonhawk buff deck. Buff a Young Dragonhawk on 1 with all you got and win by your Turn 7. It was a year ago, but it was mostly basic and common cards.
1
I figured FM and/or Zola, can't think of anything that's neutral. I tried that whole Cspell with Mage thing on 1 and hated it. Then I tried Molten Giants, played 2 on Turn 2 and then a Vicious Fledgling on 3 and just won, never wanting to do EVER Mage again. I had a lot of fun doing Rogue with Kel'Thuzad and Gruul based on a deck I saw with Pogo Hoppers and the Spirit of the Shark.
0
3rd Mech Warper comes from? Zola? Faceless Manipulator?
0
No roping in Solo Adventures! Genius! Besides Druid nuking all 3mana or fewer minions, what other Class doesn't work with this?
0
Depending on the deck because Remorseless Winter can be a real pain and all the stuff comes back that went away on LK's Turn 7.
0
There are Basic Card-only versions out there, I think I saw some Reddit posts, but I can't imagine they have win rates above 20%. Molten Giants, for example, come in CLUTCH with Mage, Hunter and Warlock. The cheapest way to win, for most classes, is Murlocs and Vicious Fledgling(on 3 that hits Windfury on 4) as you need to rush the LK down by the end of your Turn 7. The only classes that seem to want to get beyond Turn 7 tend to be Priest, Warrior, Rogue and Druid.
2
Glad it worked. A Duskbreaker version also works very well.
0
I don't have scaled nightmare, so i used Gruul in a rogue version with KT and a wax elemental.
0
I won with:
### Custom Warrior
# Class: Warrior
# Format: Wild
#
# 2x (1) Wax Elemental
# 1x (2) Annoy-o-Tron
# 2x (2) Stubborn Gastropod
# 2x (3) Alarm-o-Bot
# 2x (4) Dr. Boom's Scheme
# 2x (6) Hungry Ettin
# 1x (7) Dr. Boom, Mad Genius
# 2x (7) Furious Ettin
# 2x (7) Stormwind Champion
# 2x (8) Deranged Doctor
# 1x (8) Grommash Hellscream
# 1x (8) Gruul
# 1x (8) Kel'Thuzad
# 1x (8) Mosh'Ogg Enforcer
# 1x (8) The Lich King
# 2x (9) Giant Mastodon
# 2x (9) Sleepy Dragon
# 1x (9) Ysera
# 2x (20) Molten Giant
#
AAEBAQcI0gKOBKIJgg6FEMLOApL4AtiJAwvxBdwK+gyawgLmwgLH0wLm0wKC6ALA7ALD7AKskQMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
1
I just tuned a deck for Rogue based around Gruul. There is a pogo rogue that works too. Paladin and Priest easy. Molten Giants make Hunter and Mage and Warlock easy. jadd druid for Druid. Murlocs winning by your Turn 7 for the rest. Are you going for one pack or Arthas hero portrait?
0
They should OPEN SOURCE it so people could fix/maintain it. It was nice having my Collection updated here, but that hasn't been the case in many months.
0
Restart if you don't have at least 3 cards in hand after First Draw. Play Rotten Applebaum on Turn 5, Shark on 6, Giggling on 7. Recruiter on 8 on Giggling with Shark, then Recruiter on Pogo with Shark on 8 or 9. I found playing out the Pogo as a 1/1 early was meh, and only getting 3 "Recruits" per Recruiter meant I *HAD* to Recruit a Recruiter, which seems like a bad tempo play. Plus, using the Recruit early makes your early turn draws poor. It's an 8-card deck to start, use your weapon early, and magnetize on to a LARGE pogo to get back to 30 life.
If LK goes wide with AMS on 4 or 5, restart, you lost.