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    posted a message on I Can't Even... or can I?

    Don't craft anything for wild before you tried it. It is actually quite the different experience. Most decks are just so strong half of them kill you by turn 5 and the other half can OTK you. There is a lot of variance, but crafting non standard legendaries before you know you like wild is not advisable 

    Posted in: Wild Format
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    posted a message on Lack of possibilities to experiment in standard format

    Why do everyone think you have to have a good matchup against every deck? There aren't nearly enough control Warlocks for it to kill you playing a control deck. The fact is there are multiple decks which beat the crap out of most control decks, and that is why. 

    But if you can make a deck with good matchups against secret paladin, rush warrior and face hunter, you can get to legend in the current meta. The control package is just not strong enough in standard at this moment. You will have the option to play wild og classic instead

    Posted in: Standard Format
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    posted a message on How would you nerf oh my yogg?
    Quote from Eldradn >>

    A few things. First zero sum game doesn't mean bad outcome it means any gains come at the direct expense of one side with expected value zero (its a game theory term in economics) two card examples: If I play a minion with some benefit to me that would not be zero sum, it would be strictly beneficial to me. If I cast a truly random spell, with truly random targets on a truly random board that would be zero sum (yes I know there is no such thing but this is a thought exercise). The effects of oh my yogg that mirror counterspell are in no way zero sum (numbered 1-4 by me) effect 5 is (or is at least close to on one side or the other). In order to 'effectively' counterplay oh my yogg, you need to know that the secret your opponent has is oh my yogg (otherwise you are restricting your play to say 5 cost spells if you are looking for desirable effects - - and even then there are still decent odds you are targeting a board clear and get a buff or visa versa - - then oh my yogg doesn't trigger and you just badly misplayed your turn). This idea that anyone at any rank can just waive a magic want and perfectly counterplay counterspell or oh my yogg is simply nonsense (I was mid legend on a secret mage standard last season and people mucked up turns for fear of counterspell all the time - it's why secret mage had (and has) noticibly better win odds going second, because coin gave a free counterspell test).

    Wow... I just noticed you literally said 'keep the coin to do so' so basically you are conceding that the card is a problem the 50% of the time you don't get the coin.... Even that is enough to mandate a nerf... And by the way testing oh my yogg with coin works as you said because of the small zero mana card pool. Try testing with coin in wild :P bad idea. 

    Lets refocus to my actual advice:

    Oh my yogg is a 2 mana cheaper counterspell with an effect that (unless you happen to go second and are playing standard) is zero sum (again not saying bad, saying expected value zero with someone getting hurt). Paladin is not weak at the moment (and secret paladin is a thing) so nerfs are likely to improve odds for other classes - which is desirable. 

    My proposed nerf was: keep oh my yogg the same in current effects, have it add a 1 mana card that reads: discover a spell from your class to the casters hand. 

    All effects but 3 from my OP remain the same and reversing 3 means spending the same mana that was spent on oh my yogg. 

     

     

     

     While i realize a zero sum game is one player loses the exact amount the other player wins (I know i messed my response up a little here), the point stand that OMY won't be anymore of a zero sum game than any other card in the game. You even say that yourself. The fact is that OMY even without the coin is incredibly easy to play around in the current meta. One or two decks will have problems, but they have to keep cheap spells to check. Good players will because the expect OMY, bad players won't. And having a card which is good against most decks is not necessary bad. You'll need to play around it, as you need to play around any good card in any deck. There is nothing wrong with that, even though Blizzard seems to want to take the game in another direction.

    You keep saying it is a counterspell, and even though you state the obvious difference you don't seem to value that difference. It is huge. While you can have a game losing outcome, you'll more often than not get something in the same power level. And you can even get something better. That is not countspell, if you play it right. Does that mean people will play suboptimaly, yes, but that is the power of secrets, and that is what you pay for with a delayed effect

    Besides testing with coin in wild. Have you tried it? I don't think you have, because as a legend wild player i actually have, quite often and it is not bad, if you know what you are doing. But even if it were it would not matter because wild is a side mode to make some cards game defining powerful and OMY is nowhere near 

    In the end OMY is not the first Paladin card which should be nerfed. But paladin should be nerfed 

     

     

     

     

     

     

     

     

     

     

    Posted in: Card Discussion
  • 0

    posted a message on Rogue is DEAD !

    Rouge is by far the most difficult class to pilot. But if you can Rouge is not dead at all. 

    Posted in: Standard Format
  • 0

    posted a message on How would you nerf oh my yogg?

    Honestly i wouldn't (right now). OMY is not the reason Paladin is in this spot right now. Or more like it is in lower ranks, but only because people don't know how to play around it and the other secrets. Everyone keeps compering it to counterspell, and I don't get it.

    1 how often do you even play counterspell in your deck. You only play it when you can cheat it out. Counterspell is not at good enough card, and saying it's a 3 mana effect is simply not true.

    2 OMY had a drawback. Actually a big one if you play against a good opponent. OMY is NOT countering the spell, it's changing it. You actually more often than not get a good resultat playing into OMY, if you know what you are doing.

    3 The random spell is not a zero sum game as a lot of people say. The reason is locked cards. An example would be one side board clears, summonings or card draw. This will change the card, but not actively give you a bad outcome. Most cards are like this

    Now let's discuss some of the proposed changes. Making the spell cost one more would not make it worse. In a lot of cases it would make it better, as you can get much worse outcomes with one mana spells than 0 mana spells. 

    Summoning cards for both would be a buff as your opponent gets to attack first 

    Just hurling random spells at each other would be the only reasonable change, and would be a nerf. But it would also be a sure 800 dust because the card would be unusable. 

    Now to the actual problem with the card. Right know we have a small card pool. That is also the reason Lunacy is playable. The fact is as the card pool gets bigger, OMY will likely get better, even against top tier players. That will become at problem.

    But for now, learn to play around OMY. Test the secret before you use your big spells, and keep the coin to do so. It's actually not that difficult to play around, but as every other secret it will give be better against bad opponents than good opponents

    Posted in: Card Discussion
  • 0

    posted a message on Duplicate protection in wild.
    Quote from user-24798941 >>

    Hello all,

    Starting this year I sat on 30k dust as I was only playing standard and destroying all my old cards on a rotation.
    I didn't want to relearn the complete meta every year, so I started playing wild this year.

    That was quite refreshing as the meta is way more diverse there as it is in standard, but this is not why I started this post.
    Over the years played I owned a lot of the cards of the sets and I'm wondering if I'm able to check which cards I previously owned.

    As is my understanding, the duplicate protection makes sure that packs opened first contain the cards per rarity that I never owned before.
    Because the sheer amount of cards that I want, I now started buying packs from older sets as that will be cheaper then crafting them.
    But as most of those wants allready owned previously, this is not as effictive unless I know which cards I never owned so to open those first.

     

     If you dusted the cards after the dup protection you wont get it in packs. I dont know if it is the case for dusted cards before the protection 

    Posted in: General Discussion
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    posted a message on Priest and mage nerfs when

    People do not know that wild isnt supposed to be balanced, an only exist so Blizzard dont need to compensate you for cards rotating out. Wild is NOT a serious game mode, so stop complaining. If you like that fine, if not dont play a side mode of Hearthstone 

    Posted in: General Discussion
  • 0

    posted a message on Hot to get dust?
    Quote from HoweSdK >>

    buing backs, and dust the cards? sounds pretty expensive to me.
    I dust cards i have more than 2 of and goldcards i dont need. Ad HS_trash said i do belive the value in cards and its not much to get by creating dust of them other then leftovers.
    So, daylies it is? and packs/leftover cards?

     I assume your goal is not just having piles of dust, but using it on cards. Because there is no fast way to get piles of dust, especially if you dont have a huge collection. The fastest way for a new player is to play the game. Clear quests, and climb the ladder. It will take a long time, but that is how it is when the game is as old as it is  

    Posted in: General Discussion
  • 0

    posted a message on Hot to get dust?
    Quote from Geoff >>
    Quote from rasmusm20 >>

    If you are good at arena this is the best way. If not, buying a lot of packs is the best way to collect cards and dust

     If he asks this question, I doubt he is.

    I would say:

    1. Get a cheap competitive deck (Demon Hunter is probably the best option).

    2. Go to ladder to earn rewards for climbing.

    3. Do quests in the meantime and buy packs.

    There's really no "get rich quickly" scheme in HS.

     I considered saying that it's not likely, but this is the best answer I got. BTW there is at get rich quickly scheme in HS. You just have to spend a lot of money on packs

    Posted in: General Discussion
  • 2

    posted a message on Hot to get dust?

    If you are good at arena this is the best way. If not, buying a lot of packs is the best way to collect cards and dust

    Posted in: General Discussion
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    posted a message on Would you play hearthstone if there were no ranks?

    This is just Casual...

    Posted in: General Discussion
  • 2

    posted a message on Class-exclusive Card Packs for 100 gold each
    Quote from tripzplash >>

    will be useless if there not cost the same... right now with the 2x pre ordres 155 packs you get all common /rare and allmost all epic and all the dust you need to craft all the epic/legendary you missing with the gold you made in the past 4 morths... so if you buy class packs you will get alot more dupes then you do with normal packs...

     If you have all the cards every pack is useless

    Posted in: General Discussion
  • 0

    posted a message on Class-exclusive Card Packs for 100 gold each

    For an experienced player the class pack would be way better. And the important thing to think about this being more expensive is you can taget legendarys. I think 150 would be fair. 

    Posted in: General Discussion
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    posted a message on Is Gala Priest fine without Lazul?

    To craft 2 legendarys you better be sure this is the deck you want. If it is, the deck is fine without Lazul

    Posted in: General Discussion
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    posted a message on What is the optimal play here?

    It depends on what you have left in the deck. Are yo likely to draw burst in this situation. But it seems to me, and I could be wrong, that NoHandsGamer is blind because he can see what he has in his hand

    Posted in: General Discussion
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