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    posted a message on Card Nerf - Big Game Hunter / BGH

    I don't love it, don't hate it. At 5 mana the effect is now really niche. But I really would have rather that they just reworked the effect entirely.

    Posted in: Card Discussion
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    posted a message on Card Nerf - Force of Nature

    I called that it would be Force and not Savage that would be getting the nerf. This allows Savage Roar to remain as a decent card in token decks, and Force of Nature isn't awful either. 5 mana for a 6/6. I'm pleasantly surprised that they were generous enough to lower the cost to fit the new ability rather than just nerfing it into oblivion.

    Posted in: Card Discussion
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    posted a message on Card Nerf - Ancient of Lore

    Not a fan of this nerf. I don't think Ancient of Lore really needed a nerf in the first place, it's a powerful class staple but that is not necessarily a bad thing. They didn't nerf Highmane for example, which is similarly overbudgeted. This new version should at least have been reduced in cost to 6, which would have made it a strong but fair card. As it is you're now paying 2 and a half mana to draw one card or even worse restore 5 health.The card has essentially been deleted from the game and now only exists to dilute the Druid arena pool.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from Alsvent >>
    Quote from Protar >>
     And today is not one of those days. Like I have to be blunt, all the people raving about how this card will see play even outside of C'thun decks just don't know anything about this game. A vanilla 6 mana minion would never see play. We already have Ogre to establish that. So if this card sees play it will be because of its battlecry. Which just isn't worth it. If I'm playing a C'thun deck my C'thun is probably already huge by turn 6 and at this point in the game the power level of cards starts inflating and people are playing powerful 6, 7 and 8 mana cards. I need to compete with those rather than being super greedy with my C'thun. Otherwise I might not get to C'thun.
     Friendly reminder here that this is very similiar to senjin shieldmasta which is also just 1 attack below vanilla stats with a taunt, and made it into a ton of decks before sludge belcher came out(and he might be back now, with belcher rotating out) and even still saw some play with belcher allready in the game.In general the 1 attack is even less important on this minion, since there are hardly any common threats with 6 health(only ones i could think about would be reno and druid of the claw)
     Yeah but at the time that Sen'jin saw play, Yeti also saw play. The two cards where about the same power level they just served marginally different purposes (sen'jin being better anti-aggro). Once Naxx and GvG came out, neither saw much play. This is the same deal. I agree that Arakkoa having one less attack than Ogre doesn't matter much, so the taunt gives it a bit more value than ogre. I just don't think that that is enough to push it into constructed viability. It's still very vanilla. 
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from Prod >>
    Quote from Protar >>
    Quote from Garlicnerd >>
    Quote from Protar >>

    It's not that exciting imo. Basically the Skeram Cultist with weaker stats for an extra +1/+1 on C'thun which I don't think you need. Honestly I think C'thun decks are unlikely to use lategame C'thun buffers. Once you play Beckoner, Twilight Elder and C'thun's Chosen twice your C'thun is already a 16/16. 

    Also really boring flavour wise as it's so similar to Skeram. 

     It has 1 more health, 2 less attack and taunt. This is in every way better than Skeram Cultist which should be obvious because Skeram Cultist is a terrible card.
     I disagree. It's better, but it's not that much better. You can't say that Skeram is a terrible card and say that this is a great card because this guy is only marginally better than Skeram.
    A time comes when you should accept you were wrong and stop trying to defend your non-sensical arguments.
    Just saying.
     And today is not one of those days. Like I have to be blunt, all the people raving about how this card will see play even outside of C'thun decks just don't know anything about this game. A vanilla 6 mana minion would never see play. We already have Ogre to establish that. So if this card sees play it will be because of its battlecry. Which just isn't worth it. If I'm playing a C'thun deck my C'thun is probably already huge by turn 6 and at this point in the game the power level of cards starts inflating and people are playing powerful 6, 7 and 8 mana cards. I need to compete with those rather than being super greedy with my C'thun. Otherwise I might not get to C'thun.
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from Garlicnerd >>
    Quote from Protar >>

    It's not that exciting imo. Basically the Skeram Cultist with weaker stats for an extra +1/+1 on C'thun which I don't think you need. Honestly I think C'thun decks are unlikely to use lategame C'thun buffers. Once you play Beckoner, Twilight Elder and C'thun's Chosen twice your C'thun is already a 16/16. 

    Also really boring flavour wise as it's so similar to Skeram. 

     It has 1 more health, 2 less attack and taunt. This is in every way better than Skeram Cultist which should be obvious because Skeram Cultist is a terrible card.
     I disagree. It's better, but it's not that much better. You can't say that Skeram is a terrible card and say that this is a great card because this guy is only marginally better than Skeram.
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from Ophion >>
    Quote from Protar >>
     If Cairne is too slow, then by what logic is Arakkoa fast enough? Innervate and other ramp tools do admittedly make this card a bit more attractive, but it's still in competition with other 6 drops. I would rather play Sunwalker over this. 
    Cairne is too slow because doesn't prevent face decks from just going face, which is what they usually do at that point in the game. It's not a defensive minion, it's a value minion. It also has the downside of a too low attack, so it doesn't threaten key minions that your opponent may control, such as Thaurissan, and it trades poorly with 5/5 minions unless you can ping. Both of these traits are shared by Sunwalker too.

    Arakkoa threatens and trades with everything that comes before it, and it has taunt which is exactly what you want from a defensive minion. The only better stat distribution would be premium 5/8, but the C'thun buff has to come at some price.

     To me this still doesn't push it above being a fair minion. When it comes to trading with other big stuff, Ogre does it better. So does the taunt in exchange for one less attack make it so much better than Ogre? I don't think so, especially not if the meta is control which it hopefully will be. Druid of the Claw already gives Druid an anti-aggro taunt. 
    I don't think the card is outright garbage, it's just no more than fair. You wouldn't play this card without the battlecry, so then you look at the battlecry and it's still not good. 
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from Ophion >>
    Quote from Protar >>
    Quote from Ophion >>
    Quote from Protar >> 
    Well it's still just vanilla stats. You don't play vanilla 6 mana minions, you lose too much tempo.
     Druid of The Claw is 95% of the time a 4/6 taunt for 5, and it's run in every Druid deck.
     One is 5 mana, the other is 6 mana. 6 mana has a lot of competition from very powerful cards like Sylvanas, Thaurissan, Highmane, potentially Cairne once more. 5 mana does not. The five mana slot is practically empty come standard and even prior to standard Sludge Blecher and Loatheb - the premium 5 drops, where pretty vanilla. 
     Yes, the 6-drop slot in Druid is contested by Highmane.

    C'thun decks would most likely be of the ramp variety, and ramp decks rarely have issues winning the control game. The problem with slow decks is vulnerability to aggro, and against those decks it's much more valuable to have a 5/7 taunt than a Sylvanas (especially with Belcher gone). Thaurissan is the only real contender because of ramp synergy. 

    Cairne won't get played, it's far too slow. I doubt the meta is going to slow down enough much from just this one set, at least from what we've seen thus far.
     If Cairne is too slow, then by what logic is Arakkoa fast enough? Innervate and other ramp tools do admittedly make this card a bit more attractive, but it's still in competition with other 6 drops. I would rather play Sunwalker over this. 
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa

    Arrakoas are from Draenor. There are no Old Gods on Draenor. 0/10 contradicts Warcraft lore.

     In TBC there are some Arrakoa summoning what looks like an Old God.
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from Teskeyben >>
    Quote from Protar >>
    Quote from Nihls >>
    Quote from Protar >>

    It's not that exciting imo. Basically the Skeram Cultist with weaker stats for an extra +1/+1 on C'thun which I don't think you need. Honestly I think C'thun decks are unlikely to use lategame C'thun buffers. Once you play Beckoner, Twilight Elder and C'thun's Chosen twice your C'thun is already a 16/16. 

    Also really boring flavour wise as it's so similar to Skeram. 

     I think you missed the part where it has Taunt. 5/7 taunt for 6 is pretty decent, the battlecry makes it even better.
     Well it's still just vanilla stats. You don't play vanilla 6 mana minions, you lose too much tempo. So the question is whether the battlecry is worth it. And I just don't think so. The early game C'thun minions can already buff him up to huge stats, at a time when you can afford to play more vanilla minions. You can't really afford to play vanilla minions in the lategame. 
     Actually, no, it isn't. Taunt minions are not vanilla minions. Vanilla means that the card doesn't have a card text. The fact that this card has two very strong effects in its card text makes this card much, much better than its stats, which are already more than fine, imo.
     Taunt is practically vanilla. It doesn't have two powerful effects, taunt doesn't matter that much. It has a minor effect and a really slow (mostly redundant) effect.
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from Ophion >>
    Quote from Protar >> 
    Well it's still just vanilla stats. You don't play vanilla 6 mana minions, you lose too much tempo.
     Druid of The Claw is 95% of the time a 4/6 taunt for 5, and it's run in every Druid deck.
     One is 5 mana, the other is 6 mana. 6 mana has a lot of competition from very powerful cards like Sylvanas, Thaurissan, Highmane, potentially Cairne once more. 5 mana does not. The five mana slot is practically empty come standard and even prior to standard Sludge Blecher and Loatheb - the premium 5 drops, where pretty vanilla. 
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from olGrandPaby >>

    Some Druids play ancient of war. This is one less mana for 3 less health. I'd say those are pretty damn good stats. The c'thun buff is just gravy. If you think c'thun decks are going to do anything but dominate the meta then you're sadly mistaken.

     1 less mana for -3 health is not a good deal. 1 mana is equal to two stats. Now Ancient of War is actually above the curve. It doesn't pay any mana for its taunt. That's why War sees play because it isn't just a vanilla minion, it's above the curve even if slightly (and innervate makes it better.). 
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from cizusss >>
    Quote from Protar >>
    Quote from cizusss >>
    Quote from Protar >>
    Quote from Nihls >>
    Quote from Protar >>

    It's not that exciting imo. Basically the Skeram Cultist with weaker stats for an extra +1/+1 on C'thun which I don't think you need. Honestly I think C'thun decks are unlikely to use lategame C'thun buffers. Once you play Beckoner, Twilight Elder and C'thun's Chosen twice your C'thun is already a 16/16. 

    Also really boring flavour wise as it's so similar to Skeram. 

     I think you missed the part where it has Taunt. 5/7 taunt for 6 is pretty decent, the battlecry makes it even better.
     Well it's still just vanilla stats. You don't play vanilla 6 mana minions, you lose too much tempo. So the question is whether the battlecry is worth it. And I just don't think so. The early game C'thun minions can already buff him up to huge stats, at a time when you can afford to play more vanilla minions. You can't really afford to play vanilla minions in the lategame. 
     I'm sorry but how exactly do you lose tempo by playing a Taunt minion? That has 7 health on turn 6? I would really like to hear that from you.
    Sure, if it was 5/8 with no Taunt it would probably be a bit of a tempo loss.
     Taunt doesn't matter that much. Especially in what will hopefully be a control meta.  It's just a vanilla minion. If you think this card is constructed worthy then by that logic Boulderfist is constructed worthy. And the battlecry is too slow. In the early game you can afford to play vanilla minions to buff C'thun (and honestly C'thun's Chosen isn't exactly vanilla, it's body is nearly Shredder levels of good.). You can't afford to do that in the lategame. Lategame C'thun cards are redundant because by the time you play this C'thun will already be buffed to game winning stats. It's a shame the cultists won't appear in arena because this guy would be a solid arena pick. The fact that it's in Druid and can be ramped out stops it being total trash. But even then it's still in competition with other 6 drops that you can ramp to. And do you play this over Ancient of War? 1 more mana for 3 more stats. 
    You stil haven't told me how this is a tempo loss. You say the meta will be control, which means extra +3/+3 will be relevant and not useless as you pretend. And Druid of the Claw is played as a 4/6 with Taunt, why is this trash since it's 1 more mana for +1/+1. And 5 attack is better than 4 attack, it kills Emperor , Ancient of Lore, Savannah Highmane, etc. AND  let's not forget the 6 slot for Druid is very open , and you might not even want to play Emperor in a C'thun deck with no combo (Combo will get nerfed , for sure).
    I just can't imagine how someone would say this card is trash, it just blows my mind.
     I don't think the card is trash. But it's just a vanilla minion which don't see play at that mana cost. Playing a minion which is purely stats on turn 6 is a big tempo loss unless those stats are somehow above the curve (like Highmane or Cairne back in the day). No one plays Ogre and this is on par with Ogre the turn it hits the board. You can't compare it to Druid of the Claw. Just so happens that 5 mana it's acceptable for Druids to play a vanilla minion (with flexibility and also wants to be ramped out) but 6 mana isn't. 
    So we can establish that if this was just a 6 mana 5/7 taunt with no additional ability it wouldn't see play. So the question is, is the battlecry worth it? And I just don't think it is. If my C'thun is already a 16/16, do I want to make it a 19/19 or do I want to play a fast/powerful six drop so I can actually reach C'thun? For me the answer is the latter. I mean we already have Skeram Cultist to compare this guy too, and everyone trashed Skeram. A 5/7 taunt isn't that much better than a 7/6 and an extra +1/+1 on C'thun isn't impactful enough to take a card from trash to really good. I don't know why anyone thinks this is good. It's fair, but ultimately too slow. 
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from cizusss >>
    Quote from Protar >>
    Quote from Nihls >>
    Quote from Protar >>

    It's not that exciting imo. Basically the Skeram Cultist with weaker stats for an extra +1/+1 on C'thun which I don't think you need. Honestly I think C'thun decks are unlikely to use lategame C'thun buffers. Once you play Beckoner, Twilight Elder and C'thun's Chosen twice your C'thun is already a 16/16. 

    Also really boring flavour wise as it's so similar to Skeram. 

     I think you missed the part where it has Taunt. 5/7 taunt for 6 is pretty decent, the battlecry makes it even better.
     Well it's still just vanilla stats. You don't play vanilla 6 mana minions, you lose too much tempo. So the question is whether the battlecry is worth it. And I just don't think so. The early game C'thun minions can already buff him up to huge stats, at a time when you can afford to play more vanilla minions. You can't really afford to play vanilla minions in the lategame. 
     I'm sorry but how exactly do you lose tempo by playing a Taunt minion? That has 7 health on turn 6? I would really like to hear that from you.
    Sure, if it was 5/8 with no Taunt it would probably be a bit of a tempo loss.
     Taunt doesn't matter that much. Especially in what will hopefully be a control meta.  It's just a vanilla minion. If you think this card is constructed worthy then by that logic Boulderfist is constructed worthy. And the battlecry is too slow. In the early game you can afford to play vanilla minions to buff C'thun (and honestly C'thun's Chosen isn't exactly vanilla, it's body is nearly Shredder levels of good.). You can't afford to do that in the lategame. Lategame C'thun cards are redundant because by the time you play this C'thun will already be buffed to game winning stats. It's a shame the cultists won't appear in arena because this guy would be a solid arena pick. The fact that it's in Druid and can be ramped out stops it being total trash. But even then it's still in competition with other 6 drops that you can ramp to. And do you play this over Ancient of War? 1 more mana for 3 more stats. 
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from Nihls >>
    Quote from Protar >>

    It's not that exciting imo. Basically the Skeram Cultist with weaker stats for an extra +1/+1 on C'thun which I don't think you need. Honestly I think C'thun decks are unlikely to use lategame C'thun buffers. Once you play Beckoner, Twilight Elder and C'thun's Chosen twice your C'thun is already a 16/16. 

    Also really boring flavour wise as it's so similar to Skeram. 

     I think you missed the part where it has Taunt. 5/7 taunt for 6 is pretty decent, the battlecry makes it even better.
     Well it's still just vanilla stats. You don't play vanilla 6 mana minions, you lose too much tempo. So the question is whether the battlecry is worth it. And I just don't think so. The early game C'thun minions can already buff him up to huge stats, at a time when you can afford to play more vanilla minions. You can't really afford to play vanilla minions in the lategame. 
    Posted in: Card Discussion
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