• 1

    posted a message on Maddening Whipers - Priest Silence Synergy
    Quote from LarryMoments >>

    I am thinking this should be better for Warlock.

    But the concept seems fine, idk if it would be played, but making a deck around it its gonna be very funny

     Priest is the class where Blizzard is pushing silence decks so I thought it was most fitting there. Plus Warlock already has draw for days.
    Posted in: Fan Creations
  • 2

    posted a message on Leagues Under the Sea - 45 Card Set

    Hi! I have a set of 45 cards here, themed after the oceans of Azeroth and a return to the League of Explorer's. I posted a previous version of this set near the release of Karazhan, but it got lost under the Kara hype I think. So now I've changed and replaced some of the cards making what I think is a more interesting set. The full album is here: http://imgur.com/a/BYoqj 

    Feedback is of course appreciated. Enjoy!

    Legendaries:

    Neutrals:

     Warlock

     Shaman:

     Druid:

     Paladin:

     Hunter:

     Rogue:

    Warrior:

     Mage:

     

     Priest:

     

    Posted in: Fan Creations
  • 1

    posted a message on Warrior is op

    There are definitely certain classes with a very strong core set (Druid, Mage and of course Warrior) and then classes with weaker core sets where it's clear that their identity wasn't quite figured out (Priest, Shaman, Rogue, Paladin). Until Blizzard takes the time to alter the core set, either by moving old wild cards into the core set, or printing new cards designed to be evergreen, those former classes are always going to be dominant. 

    I think the main power of Warrior is in Fiery War Axe and in the two one mana removal spells. No other class has anything close to that level of efficiency. Execute should imo become 2 mana, it's just far too easy to activate with all the whirlwind effects Warrior has. And Shield Slam should cost 3 or even 4 mana. I mean compare it to Flame Lance. 5 mana to deal 8. Shield slam is in the vast majority of cases dealing 8+ damage. The difference is staggering. 

    Posted in: Warrior
  • 1

    posted a message on Make Priest Great Again ! (Card Design Thread)

    I designed these cards shortly before the final Karazhan reveal event. I thought it was funny that I basically made an imo better Onyx Bishop just days before it was revealed.

    Posted in: Fan Creations
  • 4

    posted a message on Leagues Under the Sea - 45 card adventure

    Hi guys. I have a set of 45 cards here, intended to be the rewards for a new adventure which revisits the League of Explorers, as this time they venture under the sea to face off against an old nemesis - Lady Naz'jar. I have yet to design the encounters, so for now just enjoy the cards: http://imgur.com/gallery/tu1PX

    Legendaries:

    Neutrals:

     Mage:

     Warrior:

     Rogue:

     Hunter:

     

    Paladin:

     Druid:

     Shaman:

     Warlock:

     Priest:

     A couple notes:

    • Giant Tuna was a last minute addition replacing the very boring Murloc Bruiser. The imgur gallery displays bruiser (a 4 mana 3/6 vanilla murloc), this thread includes Giant Tuna.
    • I designed Servant of N'zoth just a few days before Onyx Bishop was revealed so I thought it'd be interesting to show people.

    Enjoy, and please give feedback if you like :)

    Posted in: Fan Creations
  • 1

    posted a message on [UPDATED] Karazhan Tier List (Speculation)
    Quote from TalariaEU >>

    I don't get the hype around Barnes but I guess you people enjoy RNG even if its bad RNG. Barnes average power lvl is awfully low in most meta decks and you can't build a deck around a 4 mana card.

     Why not? You put this in a deck with a couple of specific minions you want to draw out and you can get an early otk with Malygos or Antonidas. Or you just put it in a deck with a lot of powerful lategame minions like Sylvanas, Rag, Tirion and convert that lategame into midgame. Or you duplicate your powerful DR's for N'zoth decks. Even at it's worst it's vanilla stats (albeit poorly distributed). 
    Posted in: Card Discussion
  • 3

    posted a message on [UPDATED] Karazhan Tier List (Speculation)
    Quote from Valix111 >>

    lol - Prince Malchezaar bad/niche? He'll be staple in every control deck the second LoE rotates out.

    Also Pompous Thespian will be quite good. He'll be in every priest deck I reckon. He's a great answer to Tunnel Troggs and Mana Wyrms.

     Malchezaar is super bad. His effect just dilutes your deck. If his text read "put 5 random minions into your deck" no one would think he was good because of the sheer quantity of bad minions. And while the legendary pool is probably somewhat better on average than the wider minion pool, it's still pretty bad. And as it won't duplicate legendaries already in your deck, you're even more likely to get the bad ones (as presumably the really good ones you'll already have). People just get excited by the legendary tag and lose common sense. You can't compare it to Elise. With Elise you can control when to transform your cards and she's used to transform cards that are useless in certain matchups, into cards that at least have the potential of being good. Malchezaar is fun (and a great boon for new players to let them play around with legendaries) but he's bad.
    Pompous Thespian is just too vanilla to see constructed play. He's arena filler. I'm actually a little miffed that such a boring card was printed in an adventure with a limited amount of cards. It seems so lazy.
    Posted in: Card Discussion
  • 2

    posted a message on New Legendary Card - Prince Malchezaar

    It's good, but it's not as insane as it first appears. Very similar to Elise, with a faster but less powerful effect, and no guarantee that the effect will go off. Do you really need this card if you have Elise? They both fulfil the same role so but Malchezaar is less reliable. So I think that this guy may have to wait until LoE rotates out to see much play.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Card - Book Wyrm

    I think it's poor. If the effect wasn't conditional it would be a pretty balanced and fair effect  (i.e potential to see play but nothing groundbreaking). It's a 4 drop plus a Shadow Word: Pain. The fact that it also has a condition that needs to be fulfilled makes it quite mediocre.

    Posted in: Card Discussion
  • 1

    posted a message on [Community Expansion] Throne of the Tides - Announcing Final Development Stages!

    Team Longshore's Cards:

    Karathress token spells:

     Tuskarr Fisherman should be an epic but other than that all good to go.

    Posted in: Fan Creations
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