List of Uncollectible minions by class:
Neutral
Sapling
Spectral Spider
Violet Apprentice
Squirrel
Chicken (0-cost)
Chicken (1-cost)
Boar (Razorfen)
Murloc
Murloc Scout
Imp
Frog
Flame of Azzinoth
Whelp
Black Whelp
Damaged Golem
Mechanical Dragonling
Slime
Squire
Gnoll
Boom Bot
Boar (Polymorph)
Finkle Einhorn
Laughing Sister
Devilsaur
Emerald Drake
War Kodo
Nerubian
Baine Bloodhoof
Golden Monkey
Homing Chicken
Poultryizer
Repair Bot
Thaddius
V-07-TR-0N
Druid
Treant
Treant (Taunt)
Treant (FoN)
Panther
Sabertooth Lion
Sabertooth Panther
Druid of the Flame (Attack)
Druid of the Flame (Health)
Druid of the Claw (Taunt)
Druid of the Claw (Charge)
Druid of the Fang
Hunter
Snake
Hound
Hyena
Huffer
Leokk
Misha
Mage
Mirror Image
Spellbender
Paladin
Silver Hand Recruit
Defender
Priest
Shadow of Nothing
Rogue
Defias Bandit
Nerubian
Shaman
Healing Totem
Searing Totem
Stoneclaw Totem
Wrath of Air Totem
Spirit Wolf
Warlock
Imp
Worthless Imp
Infernal
Warrior
-none-
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Hi! I have a set of 45 cards here, themed after the oceans of Azeroth and a return to the League of Explorer's. I posted a previous version of this set near the release of Karazhan, but it got lost under the Kara hype I think. So now I've changed and replaced some of the cards making what I think is a more interesting set. The full album is here: http://imgur.com/a/BYoqj
Feedback is of course appreciated. Enjoy!
Legendaries:
Neutrals:
Warlock
Shaman:
Druid:
Paladin:
Hunter:
Rogue:
Warrior:
Mage:
Priest:
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There are definitely certain classes with a very strong core set (Druid, Mage and of course Warrior) and then classes with weaker core sets where it's clear that their identity wasn't quite figured out (Priest, Shaman, Rogue, Paladin). Until Blizzard takes the time to alter the core set, either by moving old wild cards into the core set, or printing new cards designed to be evergreen, those former classes are always going to be dominant.
I think the main power of Warrior is in Fiery War Axe and in the two one mana removal spells. No other class has anything close to that level of efficiency. Execute should imo become 2 mana, it's just far too easy to activate with all the whirlwind effects Warrior has. And Shield Slam should cost 3 or even 4 mana. I mean compare it to Flame Lance. 5 mana to deal 8. Shield slam is in the vast majority of cases dealing 8+ damage. The difference is staggering.
1
I designed these cards shortly before the final Karazhan reveal event. I thought it was funny that I basically made an imo better Onyx Bishop just days before it was revealed.
4
Hi guys. I have a set of 45 cards here, intended to be the rewards for a new adventure which revisits the League of Explorers, as this time they venture under the sea to face off against an old nemesis - Lady Naz'jar. I have yet to design the encounters, so for now just enjoy the cards: http://imgur.com/gallery/tu1PX
Legendaries:
Neutrals:
Mage:
Warrior:
Rogue:
Hunter:
Paladin:
Druid:
Shaman:
Warlock:
Priest:
A couple notes:
Enjoy, and please give feedback if you like :)
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It's good, but it's not as insane as it first appears. Very similar to Elise, with a faster but less powerful effect, and no guarantee that the effect will go off. Do you really need this card if you have Elise? They both fulfil the same role so but Malchezaar is less reliable. So I think that this guy may have to wait until LoE rotates out to see much play.
1
I think it's poor. If the effect wasn't conditional it would be a pretty balanced and fair effect (i.e potential to see play but nothing groundbreaking). It's a 4 drop plus a Shadow Word: Pain. The fact that it also has a condition that needs to be fulfilled makes it quite mediocre.
1
Team Longshore's Cards:
Karathress token spells:
Tuskarr Fisherman should be an epic but other than that all good to go.