So, so far we have:
Mage: For the rest of the game, you have spell damage +3
Warlock: For the rest of the game, self-damage damages the opponent instead
Paladin: For the rest of the game, your hero power is upgraded and all recruits have +2/+2
Priest: For the rest of the game you have literally already won. There is no rest of the game.
Shaman: For the rest of the game, your spells trigger twice
Druid: For the rest of the game one turn you have +8 attack.
lmao.
1
Dranei is the most likely to be
1
2 legendaries in one pack.
A golden Varian Wrynn crafted.
1
First two legendaries
1
Really good job mate, Shamans should put their totems down just not to spend their last 2 mana crystals but also create a synergy like yours. It would be great to see such an expansion.
1
Free spells and mana advantage makes Neferian much better than Ragnaros.
6
These days there are lots of shiny golden decks around. So, this card gives us a chance to make a surprise to them.
Also, your opponent's topdeck will be destroyed too if you make his hand full by the coins.
3
This warrior card gives the control chance on the field by stunning up to three minions for a turn. Also easy clean for four or less health minions.
5
I have posted this Weapon in first week's hero power contest but I guess it is appropriate for this contest too.
So the idea is "makes you frost mage!"
18
-3
if you wish to use new Naxxramas card such as Reincarnate, I would suggest this deck.
http://www.hearthpwn.com/decks/84757-deathrattle-shaman