• 1

    posted a message on Battle of Tol Barad - Tavern Brawl #24

    Mecha_Lynx your breakdown post here is fantastic; thank you for taking the time to compile it.

    I'm not sure if the love/hate reactions to this brawl (and to a lesser extent the previous one) are more regional than not suiting people who possibly prefer a more "structured" style of play. Luck is always an element in Hearthstone, but the mode where it's influence is least is with Casual/Ranked Play, since (outside of using cards like Webspinner or Unstable Portal), since you and your opponent are working within a fixed deck and within class-restrictions. Arena requires a little more luck, largely in the drafting process but even then it's fairly static. But with brawls like this and last week's where those restrictions are largely thrown out the window -- well, it's not hard to see where RNG complaints are coming from.

    Personally speaking, I don't like constructing decks and I found it to be one of my least favorite aspects of the game (particularly since I didn't have any of the solo adventures for the longest time), so I appreciate modes like this where I have a chance to work with cards that I haven't had the chance to get yet. I enjoy getting an unexpected card and trying to figure out how to work it on the fly; I find it much more satisfying than trying to work out synergy beforehand. I don't think I'm the only one who feels this way, and I think Blizzard has picked up on that as well. The Discover mechanic introduced in LOE is basically taking it from the brawls and adding a bit of it to the meta.

    Posted in: Tavern Brawl
  • 1

    posted a message on Captain Blackheart's Treasure (Tavern Brawl #23)

    When I finished my first match in this brawl I was feeling pretty "meh" about it, but the more I played it the more I ended up loving it. I really loved the "draft-as-you-go" format; no match was ever the same and the potential for last-chance turnarounds (which I love to do) was pretty good. I prefer this style over Arena's format -- in Arena a bad draft means you pretty much have to plow through three inevitable losses, but in this brawl you always had a chance of getting a strong minion/AoE spell/some other card that works really well in your current predicament.

    I'd also love for something with this style to be a permanent mode. Like...Arena for caffeinated squirrels, I dunno.

    Posted in: Tavern Brawl
  • To post a comment, please login or register a new account.