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    posted a message on (GUIDE UP) Dwaynas Rank 1 NA Legend OTK Dragon Priest

    It looks like it's viable, but very unforgiving if you don't know exactly what you're doing. 

    I've hit legend twice, and have struggled to master decks like this. The creator obviously had success with it, so it can be done. Just takes a lot of practice and discipline.

    Posted in: (GUIDE UP) Dwaynas Rank 1 NA Legend OTK Dragon Priest
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    posted a message on Why is rogue so bad still?

    I'm trying to do a midrange/Zooish Rogue using Shado-Pan Riders and Undercity Valiants. It's kinda fun and different but I run out of shit to kill people with.

    http://imgur.com/NfssAvq

    I feel like I could be somewhat competitive if I make some tweaks, maybe sneak in a Rag or DB or something instead of 2nd sprint idk.  Something to actually kill the opponent :D. But I'm having fun trying something different so I guess that's ok.

    Posted in: General Discussion
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    posted a message on Shaman will be god tier

    I'm looking forward to re-trying Deep control sham with all of the board clears, all of the heals, Doomsayers and Dragons! :D 

    I tried something like that last month, it was fun at lower ranks. Less fun after 5 consecutive losses.

    Posted in: Shaman
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    posted a message on What´s wrong with Rexxar?

    To put it another way, a Secrets Harrison Jones can exist once Secrets start working against you the turn they are played.  A BGH for Secrets can exist once secrets start doing over 20% of your health each turn.  I'd rather take a Loatheb minion for secrets.

    We're definitely already there because of Scientist. An earlygame Scientist proc is so efficient/snowbally that secrets are presently worse than 20% of your life gone on a single turn in lategame. 

    That mechanic is obviously overpowered. The dearth of ladder diversity that I think all of us have seen by now, should serve as proof.

    Posted in: General Discussion
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    posted a message on question on mulligan

    Mage is not the best arena class for every player. I suck at Mage Arena, I can never get passed 6 wins. I'm obviously not doing something right, but I've got three total 12-Win runs on other classes.

    For me, Shaman, Rogue and Pally are all easier to 12-win on. Each of those three possess such efficient early-game trading, you can snowball a lot of games. 

    Posted in: The Arena
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    posted a message on What´s wrong with Rexxar?

    A soft counter to secrets.

    That's not powerful enough to justify using it against secret decks, and therefore any decks. 

    There's only going to be more and more secret cards as the game progresses. There needs to be a significant check to their power or else they'll grow out of control if they haven't already. 

    Right now, only one class has a check against secrets' power - and it's a user of Secrets. They will have to do something about this. I think a Harrison Jones of Secrets is inevitable.

    Posted in: General Discussion
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    posted a message on What´s wrong with Rexxar?

    Game really needs a Secret Eater neutral minion. We've got Weapon destroying minions, 7+ ap destroying minions, a near-Spell Lock minion, but Secrets cannot be destroyed by a minion. 

    That privilege remains solely in the hands of the class who needs it least. This would be a very easy problem to fix.

    Posted in: General Discussion
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    posted a message on Will hunter be nerfed again?
    Quote from wafffles43 »
    Quote from matt333222 »

    The true issue is what the 2nd poster, Teal, cited. There's way too much cheap, efficient card draw in this game - not just UTH. 

    But it's a fundamental decision they made, I don't see how they can go back on letting a hero power exist that does this. They can't eally nerf Auctioneer/UTH that bad so long as one class can draw cards literally at will every turn. 

    I'm more of a fan of things like Mana Tide Totem, Northshire Cleric, or even Ancient of Lore's health v. cards decision. There's some gameplay element involved that allows you to cycle, instead of it jut being almost automatic like in the case of Lock hero power, UTH, Auctioneer. And it takes sloppy gameplay on the part of your opponent to allow a Sham or Priest's card draw to snowball out of control. 

    A future card game to compete with this one could use this lesson. It's probably too late for this one.

    IMO Auctioneer is better card design than Mana Tide, it's cheesy 0-cost spells that are the real problem.  But no, erring on the side of too much/too cheap card draw is definitely preferable, especially in a card game designed to last only a few minutes and be really fast-paced, than to err on the side of you play A I play B you play C I play D 1-card turns with slower draw.

    Erring on more draw is fine, but it needs to be based on something your opponent has some chance to mitigate - or something you have to execute a clever strategy upon in order to achieve. Like whirlwind into an Acolyte is another example of what I think it should be. Watching your opponent draw 3-4-5 cards in a single turn, or an extra card every turn, and they didn't even do anything special to earn that reward - it's infuriating.

    It contributes to HS having such a high percentage of games where you either auto-win or auto-lose. The games where tough decisions decide who wins - while there's enough to separate the bad/good/great players - are the best games you play, and they're too few in number. I'd trade match speed for match quality any day of the week.

    Like I still love HS, I'm not going to quit or anything, but it could be so much more if Miracle card draws took more strategy/luck/planning to achieve.

    Posted in: Hunter
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    posted a message on Will hunter be nerfed again?

    The true issue is what the 2nd poster, Teal, cited. There's way too much cheap, efficient card draw in this game - not just UTH. 

    But it's a fundamental decision they made, I don't see how they can go back on letting a hero power exist that does this. They can't really nerf Auctioneer/UTH that bad so long as one class can draw cards literally at will every turn. 

    I'm more of a fan of things like Mana Tide Totem, Northshire Cleric, or even Ancient of Lore's health v. cards decision. There's some gameplay element involved that allows you to cycle, instead of it jut being almost automatic like in the case of Lock hero power, UTH, Auctioneer. And it takes sloppy gameplay on the part of your opponent to allow a Sham or Priest's card draw to snowball out of control. 

    A future card game to compete with this one could use this lesson. It's probably too late for this one.

    Posted in: Hunter
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    posted a message on [POLL] What class will be the MOST dominate after all 5 wings released?

    It'll probably be the same Big Three we see today - Druid/Lock/Rogue. 

    Everything else is a hipster underdog class by comparison.

    Posted in: General Discussion
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    posted a message on Legendary with Hogger

    I think one of the biggest things you've got going here is using Golems over Unbounds. It makes sense, they're more likely to survive as Bloodlust tokens than those unbounds which just scream 'remove me'. 

    Posted in: Legendary with Hogger
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