Seems reasonable. 9 mana for 3/9 + 3/9 in stats is a 9 mana 6/18 with taunt, which is very strong. Very weak to silence though, and the mana cost is very awkward as you can't tap before playing it. I'd say this is a good arena card but bad in constructed. Fucks up bloodreaver too much with the 1/3s.
- mSterian
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Member for 10 years, 6 months, and 22 days
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AvantGarde posted a message on No, Expansions are Not Rotating to Wild When Kobolds Hits - How Set Rotations Work in HearthstonePosted in: NewsPurify forever in our hearts!
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SmseR posted a message on No, Expansions are Not Rotating to Wild When Kobolds Hits - How Set Rotations Work in HearthstonePosted in: NewsPlay wild and dont miss anything.
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Castle1558 posted a message on New Legendary Card Reveal: King TogwagglePosted in: News -
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Othvati posted a message on Morgl vs Tyrande - A Hearthstone CartoonPosted in: NewsThis is Gold. Ones before were good, but this just superb.
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SamTheHam posted a message on Upcoming Visual Change to Legendary CardsPosted in: NewsCan't wait to destroy those pesky Quests and new Legendary weapons with Rend
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Dr_Scaphandre posted a message on Meet BaiZe - The HCT's First Championship Woman Impresses in LAPosted in: NewsBaiZe had a good run, but it's a shame her first match had to be against our guy Pavel. Hope we see her in more majors.
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Aether_lackey posted a message on October Hearthstone Game Mechanics UpdatePosted in: NewsFiiiiinally. It only took like 4 years + to release the actual rules to your game, well done small indie company.
Now we're only missing replays and HS will be on par with any random virtual CCG that came out yesterday. -
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evanw1234 posted a message on October Hearthstone Game Mechanics UpdatePosted in: NewsI am very glad they are doing this. If you are confused by it, and why they are making these changes, it's because in order for the game to continue and work as intended, coding edits need to be made. Definite rules need to be set/adjusted. The game would be chaos and bugs if they never went back and reworked the code and only kept adding stuff.
And a lot of it makes sense. The evolve triggers are what they are mostly trying to fix. Evolving is not putting a creature into play, it is changing a minion already on board into another.
While some might think all of this is too confusing for new players, it's not really. It's making things more intuitive. And it's not like you have to sit down and read the full rules, descriptions, coding, etc to play. I will relate this to Magic the Gathering. You can learn how to play the game from a 30 min session and a 6 page starter guide. But the FULL comprehensive rules? That often takes even experienced players, years to learn 100%. And even still, they can change or be added on to when a new card does something different or has an odd interaction with something else.
A lot of the rules are there for those one-offs, or very specific times/situations. They are also creating much more definite time stamps for cards. Same sort of things happen in MTG. For things to trigger, they have to be there WHEN the trigger happens, not in the middle of something resolving or after because by then, they missed their timing and nothing happens.
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ttz posted a message on Hearthstone Patch 9.1 - Card Balance Changes Have Arrived!Posted in: Newsstill cant believe blizzard didnt nerfed ultimate infestation ¬¬
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1
They call those "optional" so I doubt there's any reward involved, which sucks.
2
I don't know what deck you are playing but I beat pirates a reasonable amount of times.
6
Well they are nerfing pirates aren't they?
2
What you say it's possible and true.. but what's the motive. Not only only is there no proof, but there's no motive either. And it also doesn't make sense either. If you queue into a bad matchup, your opponent just queued into a good matchup. The matchmaking sysem is a code, it doesn't make favors, and doesn't have favorites.
9
What Blizzard doesn't seem to understand is that, when a player loses against cards he doesn't have, he sees the game as pay to win. Whenever you feel like you need to spend money to be competitive, it becomes a pay to win game. Which Hearthstone IS indeed to a certain degree. Sure, you can get to the pay to win level without spending money but you needs months of gold grinding and lots of luck in pack opening. So, if we were to consider Completely Free games those that only have vanity items for sale, Hearthstone is definitely not among them. I wish people wake up one day and realize that Hearthstone is not really free to play. Maybe Blizzard will then adjust the business model for Hearthstone. Right now, no one is complaining so they take advantage.
4
I completely agree to this. I am always triggered by the lack of game mechanics transparency from a game. Including chances of mechanics like opening a pack.
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Blizzard will never do that. And they shouldn't here's why. Right now I'm holding off on opening packs because of this bug. If they did the 2x refund, I would get screwed for not opening packs and missing out on cards for 2x refund. If I open them, I might get screwed by getting no refund. For 1x... it's the same for everyone.
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Power creep neutral over a class card... so disappointing.
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Games are usually packaged in... well packages. And instead of delivering you just a few changed files that then would be repackaged into the game, they just send the whole package. There might be a few reasons for this. Maybe it's to protect the contents of these packages from being revealed too easy, or maybe it's to be sure something doesn't break during the installation, or maybe it's shorter in development time and effort.
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Oh I see.. Or maybe he got fired for the horrible job he did LOL