Murloc for the win. I am now Gold. :P
It feels like this battle pass type of reward system is becoming popular in many mobile games. So we can assume this is a successful reward model for the dev and game corp. It looks interesting and I did some arguments on what these means :P~~~
-- In general, a battle pass system gives you a sense of growth, which increase player attachment; the old gold currency system is similar but this accumulation more biased in getting gold. IMO the battle pass system is more modern in terms of statistical considerations.
-- In terms of time efficiency, we cannot say much at this moment, since we are not sure how the exp is accumulated (If I have missed any info please correct me).
But at least we can guesstimate, dev tends to be conservative and worsen long time players of their efficiency in getting reward, and then attract new players by making them a very easy time. i.e., we will see more people, all playing longer time.
-- In terms of rewards value, there are two things to note. First, we see a new reward-value decay. i.e. You earn more slowly when you are more experienced. I believe this rewards causal + new players better, making them more attracted to the game; for those who are already VERY attached, this makes them play more for a similar rewards. Both of these aim at hosting the most number of players along the whole battle pass duration. This system can adapt to a fuller spectrum of players, and the old gold-quest model cannot fit this well.
Second, giving more specific rewards instead of a free-converting currency is a better model for the dev. In this way, the dev will know better what you DONT have, and possibly plan better marketing in turning F2P to P2P, by making proper discount or package combinations at the right moment.
IMO this is how the dev get away from being "hated", since both ends of the player spectrum are WILLING to stay longer in the game.
-- To speculate on future development, we would expect a great increase on products differentiation. This also means a great increase in the number of rewardable events.
This happens because the freely-convertible currency is diminished in function, and strongly targeted reward can be more easily planned and given out. We will see much more legendary card spreads, some niche deck packages, more paid-player functions, rare artistic rewards, in-game community and guilds, location based events, etc (we can see some hints from the dev schedules in YoD). I would also foresee some paid-currency to be invented so that the dev can better market their products.
Since all these are mere speculations, I better stop here. :P~~~
I am excited to get a chance to play more of the classic cards. their voice lines are legendary. I keep sen'jin in one of my wild decks entirely because he's an old friend, even if he isn't the objective best choice. now with classic we get to spend more time with our old friends like knife juggler, doomsayer, all the classic legendaries, and of course da shielmta himself. plus now you can make decks and never have to worry about updating them as new expansions come out like in wild.
I have been loving the deck I made a little video of it I hope all of you enjoy it :) feel free to add it to your guide
Just give experience points for ending a turn. Not for time played. Problem solved.
Lorcen, I like your idea. I would actually love If we could bank time for ourselves. Sometimes with otk decks I don't have enough time to think of a creative lethal.
I mean i hate rogue for their sap effects but really edwin nerf? Rogue has barely any good legendaries and after 7 years you nerf edwin?????? Blows my mind how incompetent they still are and btw evolve weapon nerf actually makes it not possible to play the Pirate on turn 5 with weapon anymore that kind of sucks for them so it is actually a decent nerf.
rogues once again getting bullied for their 1 in 10 games maybe big van cleef while aggro midrange tempos out on the reg by game after game
non sense .
Nasty moving is always caused by " shadow step "
they should increase the cost of it insted of edwin .
and that weapon's attack is doesnt matter.
I will pay for and craft all gold oil rogue, are you listening Blizzard?!
WOW! WHAT!!! Will they unnerf blade flurry, prep, and cleef so I can oil rogue in wild?!!?! That's all I ever wanted.