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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Submission]

    When I was younger, I thought of an anime world and heroes where magic, knights, dragons, etc... would fight for honor and for treasures. One of those heroes was Aegis Dallaran, a treasure hunter. The world was divided by good and evil, which here is represented by Light and Shadow.

    Now here is my hero Aegis Dallaran, he is the Treasure Hunter class and his Hero Power is Looting.

    One thing that I would be adding to the game is a discard zone, where all the cards that you discard would go(from cards or abilities not from the top of your deck, like when you mill)

    Cards would go in this discard zone anytime something says discard a card. It won't have to say to discard it to the discard zone, just discard it.

    The hero power allows you to cycle through your deck. Notice that you don't discard a card at random, you choose which card you would discard and put it in your discard zone.

    Here are the three cards I will showcase:

    Nurture The Past: Draw cards that you discarded from before. Don't worry we have plenty of ways to discard cards besides your hero power.

    Regrowth: Allows you to bring back a specific card that you have discarded earlier. Allows you to be selective in your discarding. Example you get stuck with an 8 drop early in the game but you'd still want to use it later? No matter, discard it and bring it back with Regrowth.

    King's Guard: Nothing fancy here, just a nice taunt minion, except he has the Light type. A lot of cards will have to do with Light and Shadow.

    Here are the rest of the cards:

    Here is what the Basic Set will bring for Light and Shadow.

    Light of Avalon: Basic healing either for your Hero or a minion.

    Shadow Fiend: A nice big Shadow type minion.

    Increase Darkness: A buff for those Shadow minion. Gets increasingly better with your hero power and such.

    Overflowing Thoughts: Finally a way to put cards in your discard zone. You can easily set back up your hand in the early stage and prepare interaction for later.

    Blast From The Past: Simple AOE spell that interacts with your discard zone. Targets every minion so be careful not to put your in harms way. Expect this to wipe the board.

    From The Nether: Removal spell for minions. Got to get your discard zone going first though. But with Overflowing Thoughts shouldn't be a problem.

    Unsummon: Kinda like sap except you can target your own minion. Play it for tempo or return one of your battlecry minions to play it again. There will be a lot of those since I have a mechanic that has to do with coming into play.

    So that's it. Mechanically a lot of my stuff will bring back cards from the discard zone or play them entirely from there. Flavor wise a lot of stuff that brings back memories for me, from the good and the bad side of things. Hopefully you guys enjoy what you see and I get to show you amazing stuff for the next phase!!!

    Thank you for your time! 

    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]

    How would you guys feel about a card like that? The mana cost is pretty random, just put it there to have something.

     

    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]

    @layrit

    Oh yeah I totally forgot about Stealth! Thanks man!

    As for your cards, Call for a Wizard sounds fun you might even get away with putting it at 4 mana since it's so random.

    And Archers, Fire is pretty spot on for mana and damage.

    And like someone else said drop City Troll to 7 health and he's gonna be fine

    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]
    Quote from TheDuckOfDestiny >>

    This is the set that I am going to submit, more or less, so any quick balance changes to any thing before then?

     

     I like most of your cards :)

    1. Star-Spawn: The wording is weird, maybe look to change it. I am not sure myself but maybe other will have ideas.

    2. Deep Sea Dreams, I hardly see that as a useful card. You need to have 7 cards in hand when you cast this to not discard your hand. And then you draw 6 and burn 3. You almost go through 1 third of your deck. I don't know it just seems too weird... Unless you make it discard your hand at the end or your turn.

    3. Y'golonac's call' it's basically a way better Faceless manipulator??? This card just seems wrong to me. And the wording is very difficult also. Is it a friendly minion of your class, your deck, in play, your hand???

     

     
    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]

    So I ended up changing a few of my basic cards. Just wanted it to feel more like it was the basic set but still give the flavor that my universe has.

    Shadow Demon: Is basically a Fearsome Doomguard but with the Shadow Type

    Shadow Mastery: Simple spell to go with your Shadow Type, not sure about the mana cost though since it gives it indefinetly.

    King's Guard: Is your simple Light Type minion.

    Light of Avalon: Is the simple healing spell that goes with Light Type

    And with all the other cards i've shown before I should have all my 10 Basics. 

    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]
    Quote from NotaGazella >>
    Quote from linkofthepast >>

    @NotaGazella

    I really liked the idea that you pitched but I just want to balance it right.

    I was wondering about the mana cost... I don't want it to combo too much with this right off the bat:

    Cause right now for 3 you just drew 3 cards which is way too strong, I think.. Maybe the fact that it's 2 card makes it less strong. And if you only have nurture the past I think it's a fine card. Any thoughts?

     

    Use 2 cards to draw 3 cards just give you +1 hand. It is not a strong combo at all. If you want to do it twice, it is 13% of your deck capacity already.
    Sometime they can be used together (eg: late game or the overflowing thought give you 3 cards that you want desperately), but I will say more often it is better off to use it separately.
    This gave another decision for the player to make.
     So you think it's balanced then? Good :)
    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]

    @NotaGazella

    I really liked the idea that you pitched but I just want to balance it right.

    I was wondering about the mana cost... I don't want it to combo too much with this right off the bat:

    Cause right now for 3 you just drew 3 cards which is way too strong, I think.. Maybe the fact that it's 2 card makes it less strong. And if you only have nurture the past I think it's a fine card. Any thoughts?

     

    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]
    Quote from NotaGazella >>
    Quote from linkofthepast >>
    Quote from NotaGazella >>

    @linkofthepast 

    Ehh... I cannot give you comment because I am not excited with your cards.

    One noticeable problem is some of them are too complicated, not only the card text, also the effect, which stop me from imagining.

    I am not meant to be negative/ offensive, it just my honest thought, I hope you find these few words have some minimal use. 

     Thank you for your comments, I can't do much for the excitement part, I guess it's just my class theme but hopefully it ain't like that for everyone. I'll try to figure out a way to minimize the wording on my card, just got to figure out a way to talk about the discard zone more easily I guess...
     It's not about the discard mechanic, it is about how you present them.
    For example, "Randomly draw 2 cards that you have discarded" is a easy, understandable yet effective and unique much needed card drawing power, you really need something like that imho 
     Well see I can't use my class mechanic in the Basic set, but all the cards that you discard are never lost because of my Flashback mechanic which allows you to play spells that you discarded before, or creature. But I'll think about some cards that gives just straight up drawing power.
    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]
    Quote from NotaGazella >>

    @linkofthepast 

    Ehh... I cannot give you comment because I am not excited with your cards.

    One noticeable problem is some of them are too complicated, not only the card text, also the effect, which stop me from imagining.

    I am not meant to be negative/ offensive, it just my honest thought, I hope you find these few words have some minimal use. 

     Thank you for your comments, I can't do much for the excitement part, I guess it's just my class theme but hopefully it ain't like that for everyone. I'll try to figure out a way to minimize the wording on my card, just got to figure out a way to talk about the discard zone more easily I guess...
    @layrit
    Thank you for the rewording on regrowth, ill look into that.
    Ill think more about the cost of Blast from the past but getting cards discarded shouldn't be a problem.
    I edited in my first post about Light of Avalon and yes it should be restore 10 health and not gain.
    I have no clue what to do about Wandering Giant, might have to do a complete do over. But what would stats be to discard to card and get a big minion.
    I don't think I can change From the Nether to only cost 1 mana though.. I'll think a bit more about it but I don't think it matters much to have a removal that can't do 3 damage on turn 2. Ill think about it though.
    Thank you for your comments :)
    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]
    Quote from linkofthepast >>

    After thinking about it, iv'e decided to add tribes to my cards. Since it was a world that I thought of when I was younger it was expressively seperated by good or evil. Here in hearthstone I want to represent it as Light and Shadow. Now every minion will either have the Light or Shadow as part of their tribe. if it doesn't than it's because they are considered as neutral beings that helps both sides. Anyways hopefully it works out. I've made changes from what I showed earlier. Please give me a review in the balancing of the cards and what you think and I'll do my best to do the same to y'all.

    Class and Hero power under here:

    As usual, class and hero power to help you understand where I am going with all this.

    Aegis Dallaran, the Looter.

     

     

     Basic Class cards here:

    1234          

    5678

    910

     Here are my explanation in spoiler with the card number.

    1.

    Blast From The Past is the mass removal for the class. Still having a hard time balancing it considering I can't tell how many cards will be discarded through out the game. So I figured might as well have deal damage to your minions also. This way you can't have those big board swings in one players favor.

    2.

    Unsummon is basically a sap but that you can also do on your own minion. Don't think it needs much change...

    3.

    Mindreaver was in my spoilers in phase one and at the time it was a rare. So many people have been putting their 1 mana cost creature in basic that I figured I might as well do the same. I upped his health to 3 after a couple of people suggested it. Should be fine now. Also added the Shadow type as it is one of those dark beings, evil and whatnot.

    4.

    First Light type minion. Just a normal dude with taunt. Nothing flashy here.

    5.

    (Edit) Someone pointed out it should be written restore. You are right. I only want to restore health not give it!!!

    First spell that interacts with Light type. Having a hard time figuring out the amount of healing it should give... Thing is it will only heal you if you have a Light Type otherwise it does nothing. So I compared it to shaman, priest, druid, paladin and I feel like this is good enough to play if you would ever face aggro.

    6.

    Now that is one of my personal favorite. Maybe the mana cost is still too low, im not sure but I love the ability. Gets you to draw one card, decide what your next draw will be and put one card in the discard for later on. Many choices and decision to be made with this one.

     7.

    I wanted a big dude that would be different from all the others. Maybe im doing this wrong...

     8.

    First minion that interacts with Shadow Type. I've compared him with War Horse Trainer. Think it should be fine.

    9.

    Got a lot of good reviews on this card. Still not thinking about changing it. Basically draw you one card and you get to discard what you dont like from your starting hand and maybe reuse it later.

     10.

    And finally the small removal for this class. Once again hard to judge this card. But cannot hit a player. Maybe still not costy enough.

     Hope you guys like what you saw! Thanks in advance for your comments.

    Same with those, no feedback. I guess maybe I should just go with my gut if noone replies xD 
    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]
    Quote from linkofthepast >>

    Mostly wondering about a spot in my 10 Basics.

     or 

    Should Bohemian Seer be considered a rare? Im thinking it's got good value and the text is kinda complicated, maybe more in the scale of expert than Basic. If so is regrowth an ok card?

     

     Reposting cause I haven't gotten any feedback. Should I just assume my stuff is fine?
    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]
    @Gomelus
    I think it should say lose up to 5 armor or something like that just to be precise.
     @layrit
    I like the change to Seamstress
    As for smuggler I think its great. 1 mana more than a yeti but it can at least draw you a card or more! I think it's really good.
    As for the idea for your other card, it is indeed a dangerous path to play with a minion that draws you cards for the enemy minions dying cause of board clear. You also often got to think about emperor Thaurissan (I feel) always think about cards getting discounted. If this minion and a board clear gets discounted, could you play both in the same turn and draw like 4 cards? So I think you should thread carefully with that card. Maybe not as a basic card.
    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]

    Mostly wondering about a spot in my 10 Basics.

     or 

    Should Bohemian Seer be considered a rare? Im thinking it's got good value and the text is kinda complicated, maybe more in the scale of expert than Basic. If so is regrowth an ok card?

     

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]
    Quote from SnorlaxBR >>

    @linkofthepast
    I would only change Life of Avalon's text. It ain't clear. Your hero gain 10 health, shouldn't it restore health instead? Or can you target in on a minion and give it 10 health? That would be a bit OP. Just try to clarify the text :)
    Unsummon is a bit better than Sap, but I guess it is just fine, we play in a world with Quick Shot vs. Dark Bomb.

     THANKS FOR THE REMARK on Life of Avalon!!! Yes I only wanted it to restore health!
    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]

    After thinking about it, iv'e decided to add tribes to my cards. Since it was a world that I thought of when I was younger it was expressively seperated by good or evil. Here in hearthstone I want to represent it as Light and Shadow. Now every minion will either have the Light or Shadow as part of their tribe. if it doesn't than it's because they are considered as neutral beings that helps both sides. Anyways hopefully it works out. I've made changes from what I showed earlier. Please give me a review in the balancing of the cards and what you think and I'll do my best to do the same to y'all.

    Class and Hero power under here:

    As usual, class and hero power to help you understand where I am going with all this.

    Aegis Dallaran, the Looter.

     

     

     Basic Class cards here:

    1234          

    5678

    910

     Here are my explanation in spoiler with the card number.

    1.

    Blast From The Past is the mass removal for the class. Still having a hard time balancing it considering I can't tell how many cards will be discarded through out the game. So I figured might as well have deal damage to your minions also. This way you can't have those big board swings in one players favor.

    2.

    Unsummon is basically a sap but that you can also do on your own minion. Don't think it needs much change...

    3.

    Mindreaver was in my spoilers in phase one and at the time it was a rare. So many people have been putting their 1 mana cost creature in basic that I figured I might as well do the same. I upped his health to 3 after a couple of people suggested it. Should be fine now. Also added the Shadow type as it is one of those dark beings, evil and whatnot.

    4.

    First Light type minion. Just a normal dude with taunt. Nothing flashy here.

    5.

    (Edit) Someone pointed out it should be written restore. You are right. I only want to restore health not give it!!!

    First spell that interacts with Light type. Having a hard time figuring out the amount of healing it should give... Thing is it will only heal you if you have a Light Type otherwise it does nothing. So I compared it to shaman, priest, druid, paladin and I feel like this is good enough to play if you would ever face aggro.

    6.

    Now that is one of my personal favorite. Maybe the mana cost is still too low, im not sure but I love the ability. Gets you to draw one card, decide what your next draw will be and put one card in the discard for later on. Many choices and decision to be made with this one.

     7.

    I wanted a big dude that would be different from all the others. Maybe im doing this wrong...

     8.

    First minion that interacts with Shadow Type. I've compared him with War Horse Trainer. Think it should be fine.

    9.

    Got a lot of good reviews on this card. Still not thinking about changing it. Basically draw you one card and you get to discard what you dont like from your starting hand and maybe reuse it later.

     10.

    And finally the small removal for this class. Once again hard to judge this card. But cannot hit a player. Maybe still not costy enough.

     Hope you guys like what you saw! Thanks in advance for your comments.

    Posted in: Fan Creations
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