• 2

    posted a message on Servant of Yogg-Saron Tryouts is This Week's Tavern Brawl

    Random random random, random random!

    Posted in: News
  • 4

    posted a message on Let's start with the guessing about next year is about!

    Well, I'm just making a guess here, but noticing that the years have been Kraken, Mamoth and Raven, I see that they represent 3 elements:

    Kraken = Water, Mamoth = Earth, Raven = Air...

    So, I'm thinking the next year could be about a fire-related animal like a dragon, a salamander or any other Warcraft animal I don't know about...

    What do you all think it would be about?

    Posted in: General Discussion
  • 1

    posted a message on Deathstalker Rexxar isnt OP

    I feel that besides Rexx being op, Team 5 did everything possible for making Hunter OP.

    First, Rexx Hero Power should change, maybe the first choice would be "Minions with no text" or making them cost 3 more mana than it should? Back when they announced it, it said that only one had effect or something similar, making it a bit more balanced. Nowadays you come across many.

    Second, knowing that rexxar is OP, they decided to add Zul Jin and making it even more powerful. Big miss there Blizz...

    I'm just bored playing against hunter... 35% of my last seasons games were against Hunters. Out of 9 possible classes, seems a lot.

    Posted in: General Discussion
  • 1

    posted a message on Is paladin DK Hero power not RNG?
    Quote from Mackie264 >>
    Quote from linkinboy0 >>
    Quote from 1xbenx1 >>
    Quote from TMRobinson >>

    I understand that their chances of getting a different hero on the first two is very likely. But by pulling the minions back into their hands they are leaving themselves with the same probability as the first time they hero power'd with DK active. 

    Not meaning to be rude but there is a difference between chance and probability. and the probability of 6 out of 8 paladins in my last 10 games getting 3 unique death knights in their first 3 tries is actually not that likely. That was my whole reason for this post because i've never seen such good rng. I'm aware it's better rng odds than most other scenarios in this game but still it shouldn't be that common.

    Also now this probably belongs on the salt forum because of all your fantastic responses.

     You are misunderstanding the % and how they work. Getting 3 unique death knights in their first 3 tries basically comes down to one 50/50. So it's just as likely as it isn't.

     That works if you keep them on board. If you have it on you hand, each time changes because you can get one you've already gotten...

    Shouldn't this change the math?

     It doesn't change the math, when they are on board you're always guaranteed to get a different one, which means at that point there's no math to even be made.

    Now when you're bouncing them back for the OTK the probability is exactly what has been stated and here's why:

    For effective purposes we'll just call the horsemen by numbers, 1-2-3-4, to OTK you need all of them right? Ok so the odds of getting an unique one on the first roll is of a 100% right? you have no others so on your first roll you always get one you need... Again, for effective purposes let's say you get Horseman 1 and bounce him back. Next turn you want to do the same again, at that point you don't have 100% probability of getting a new one cause a) You don't have any horsemen on board and b) if you get Horseman 1 again, it'll be useless so your odds are not 4/4 (As in the first time) but instead you have a 3/4 chance of hitting a "good one" or a 75% which is still really in your favor but you can always hit that 25% and get fucked, you should almost always get a new one here as well but there's also the chance you hit the same one 100 times in a row and that would be normal, it would suck and would be extremely rare but could happen. Horseman 2 in your hand.   Now is where the inconsistency of the deck comes, when you already have 2 Horsemen on your hand it comes down to a 50/50 every time you roll that hero power, cause the pool consists of 4 Horsemen but 2 are "useless" for you if you get them at this point (the ones you already have) so only 2 of the RNG generated minions work for you which means that you have a 2/4 chance or 50% odds of completing your combo and getting Horseman 3 (And yes it's random, I won't discuss any tinfoil hat conspiracies about the luck being fixed on this kind of rolls).

    You always get the first two horsemen fairly easy and consistent but then you just have to flip a coin and hope you don't die before getting the third one, that's what keeps this deck "in check", it would be ridiculously powerful if it wasn't for the RNG at the end.

     

    Quote from 1xbenx1 >>
    Quote from linkinboy0 >>

     That works if you keep them on board. If you have it on you hand, each time changes because you can get one you've already gotten...

    Shouldn't this change the math?

    If you keep them on board, the odds are 100% each time to roll a unique horseman.

    As myself and others have said above the odds are 100% then 75% then 50% to roll a unique horseman. If my quick math is right, 37.5% of the time, the DK Paly will always roll unique Horsemen in 3 rolls. While this is the technical percentage, it isn't exactly practical for our purposes because 75% is so very likely for the DK paly.

    If we assume for the purposes of argument that 75% is close to a guaranteed unique horseman, the only difficult roll happens on the third horseman. So one out of every two games, the DK Paly will roll unique horsemen in 3 rolls.

    tl;dr the odds that a DK Paly will OTK you without missing one roll is 50/50.

     Thanks both!  What you've said is pretty clear for me!

    Posted in: General Discussion
  • 1

    posted a message on Is paladin DK Hero power not RNG?
    Quote from 1xbenx1 >>
    Quote from TMRobinson >>

    I understand that their chances of getting a different hero on the first two is very likely. But by pulling the minions back into their hands they are leaving themselves with the same probability as the first time they hero power'd with DK active. 

    Not meaning to be rude but there is a difference between chance and probability. and the probability of 6 out of 8 paladins in my last 10 games getting 3 unique death knights in their first 3 tries is actually not that likely. That was my whole reason for this post because i've never seen such good rng. I'm aware it's better rng odds than most other scenarios in this game but still it shouldn't be that common.

    Also now this probably belongs on the salt forum because of all your fantastic responses.

     You are misunderstanding the % and how they work. Getting 3 unique death knights in their first 3 tries basically comes down to one 50/50. So it's just as likely as it isn't.

     That works if you keep them on board. If you have it on you hand, each time changes because you can get one you've already gotten...

    Shouldn't this change the math?

    Posted in: General Discussion
  • 3

    posted a message on Merry Christmas and Happy Holidays From HearthPwn

    Merry christmas to you all!

    Posted in: News
  • 1

    posted a message on Harrison Jones = Indiana Jones

    I'm just feeling really old... 

    OP, are you really THAT young?

    Posted in: Card Discussion
  • 1

    posted a message on What should I craft?

    The game will settle in few weeks, as the other have said. 

    Either way, taking a blind shot, I think that ZulJin will be a really powerful card for the next few expansions...

    Posted in: General Deck Building
  • 2

    posted a message on ArGH!!! I got Griftah!!! What useless cards did you crack

    I think there's something wrong with the packs and gonna hold to open them.

    Both my gf and I opened first Malacrass and then Griftah... there are really low chances at that happening...

    Posted in: General Discussion
  • 2

    posted a message on The Keleseth Question

    For a more accurate discussion, I paste the stats https://hsreplay.net/cards/#text=kele

    23% of decks and 53% winrate doesn't seem that nerfable...

     

    Posted in: Card Discussion
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