I think this player (answered by Ayala interview) hit the nail on the head with respect to current imbalances in meta/classes:
"with respect to class limitations and weaknesses, I think a trend is starting to reveal itself for those classes with "card draw" as a weakness/limitation: those classes have not got enough "strength" to overcome such a crippling weakness/limitation. Are there plans to push certain class strengths' harder? Or, better yet, loosening the limitations/weakness imposed on certain classes?
The card draw of top tier decks (tempo DH and spell druid) are insane. They routinely draw their entire deck by turn 10 in games when I try to play an control type deck. This inherently makes those decks more consistent. The classes that are relegated to the bottom of the tier list do not have strong enough answers from their "strengths" to offset their card draw weakness. Need to address this, but the incoming nerfs do not seem to touch on this.
hypergeometric distribution. If you hard mulligan for one of those three cards you will get at least one in starting hand almost half the time. Same reason why it always seems a hunter has dwarf or phasestalker at start.
Are any of the top standard decks not mechanical?
Priest - yes
Hunter (dragon or face or quest or........) - yes (hunter OP!)
rogue - yes they have random lackey's but generation of them is mechanical
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I think this player (answered by Ayala interview) hit the nail on the head with respect to current imbalances in meta/classes:
"with respect to class limitations and weaknesses, I think a trend is starting to reveal itself for those classes with "card draw" as a weakness/limitation: those classes have not got enough "strength" to overcome such a crippling weakness/limitation. Are there plans to push certain class strengths' harder? Or, better yet, loosening the limitations/weakness imposed on certain classes?
The card draw of top tier decks (tempo DH and spell druid) are insane. They routinely draw their entire deck by turn 10 in games when I try to play an control type deck. This inherently makes those decks more consistent. The classes that are relegated to the bottom of the tier list do not have strong enough answers from their "strengths" to offset their card draw weakness. Need to address this, but the incoming nerfs do not seem to touch on this.
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because they draw their entire deck by turn 10
Outcast is an epic fail
1
1
Agree card draw is obscene even post nerf round 1
disgusting they draw their whole deck every game.
2
Thanks for deck. Missed control warrior and this deck is doing the trick. Climbing in low diamond ranks.
My number one tip is save your board clears and play them the turn after you felt you needed to. Patience!
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Seeing it on iOS not my PC. Very annoying if you are not paying close attention
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The best title (IMHO) you could get from raiding in WoW (was so proud to have attained it) gets this meh card
4
Iconic Tempest Keep raid encounter from WoW:BC. I remember all of the movement and the scale of the room. Ahh the good old days
But then I just remembered the Kael trash mobs and respawn timer /shudder
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hypergeometric distribution. If you hard mulligan for one of those three cards you will get at least one in starting hand almost half the time. Same reason why it always seems a hunter has dwarf or phasestalker at start.
Are any of the top standard decks not mechanical?
Priest - yes
Hunter (dragon or face or quest or........) - yes (hunter OP!)
rogue - yes they have random lackey's but generation of them is mechanical
mech pally - yes
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Counter most annoying deck with second most annoying (or vice versa).
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Worked for me
Blizz says "working as intended"
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Keeps sending back to store on login to download
EDIT (Scorpyon) : Temporary fix here: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240538-ios-not-working?comment=28
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Master Oakheart golden yikes!
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Yes. The issue is there are five Hunter archetypes in the top 10 where as other classes barely have one viable build.
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