I have only found one deck that gets use out of him and that is a hemet reno DK priest. And essentially his only purpose is to prevent fatigue after you've drawn all your important cards. It's a fun deck, but definitely not worth keeping him around for. Especially not a golden version that could be traded for something much more useful.
Can't say I agree. With Raza-l Dazzle being a very viable option for something like this and many effective, low cost spells for 2 damage, free pings I can't see this being a very bad card. Lifesteal gets them to the end of the game, 2 mana potential 14 heal not to mention spell power. Get rid of the little to use this on the big and stall out. This might not be the Best Knight but it wont be unplayable in the least
Correct me if i'm wrong here but if you play RAZA 1st the play your DK that your new HP is no longer free...i believe you would have to RAZA AFTER the DK to get the effect. Don't see any OTK potential for that big of a what if scenario.
You are wrong. Raza makes your hero power cost 0 for the rest of the game, meaning you can gain a new hero power as many times as you'd like and they'd all cost 0 so long as you played Raza
For now all the legendaries are "evil" characters, so I don't think Muradin will be it.
If I'm not mistaken Bolvar, Fireblood isn't really a bad character. Didn't he get burned, while defeating the Lich King aka Arthas? Or rather he got tortured, but Bolvar was stronger and the Lich King couldn't bend his will. Then Tirion put the Helmet on Bolvar and he became the new Lich King.
Yeah, so far only 3 of the class legendaries and the 3 princes are even under the lich king's control. Just about all the others are opposing the lich king, they aren't all necessarily good, but i wouldn't call them evil either. The only two that don't make sense are the priest and rogue legends as they were both introduced in cataclysm and don't have much to do with the lich king/icc at all. But as for the warrior legendary, I'd be fine with either Muradin or Saurfang, but i'm gonna put my money on Saurfang
@ShruteBucks Actually not really, the frozen champions she summons are part of her battlecry, so if you summon Sindragosa via any of those methods, all you'll get is a vanilla 8/8. Nothing wrong with that, but i wouldn't call it a buff to those cards.
That's all well and good, but then it brings up the question of why we can have worgen/goblin DKs. They didn't join the alliance/horde till their wall was broken and their island was destroyed respectively by the cataclysm.
False. They are giving each class 2 legendaries (one minion and one quest) and in turn,we are only getting like 4 neutral legendaries to even it out. It will be the same amount as every other expansion.
One of the biggest issue i see with this is the new adapt mechanic. If that sees a lot of play, chances are, your opponent will have an adapt minion in their hand, and if i know rngesus, they are definitely going to pull the poisonous adapt and swamp king dred is dead
For the Drakeblood Illusionist, I'd definitely go with version 1. It's a unique effect that could be comboed with a bunch of cheap mage spells, and the random aspect of it makes it not too OP. It could probably even target any random card in your hand and still not be op. Version 2 is essentially a blackwing technician with a 0/2 taunt token instead. Not really sure if that's that much better/worth running even in a dragon deck.
For Tame beasts, Version 1 is a little too strong for 1 mana. If it was discover a beast on it's own, it'd be fine, but giving it taunt in hand is worth at least an extra mana or two. I'm not sure Version 2 would really be played, especially considering it's random. It'd be great to get a King Krush or Ragnaros to 5 cost, but it could just as easily set your fiery bat to 5 and you just wasted 2 cards essentially.
For Arthas i'd go with Version 2, i could imagine giving your hero Divine Shield could get pretty messy and people may cry nerf, but it's definitely a unique mechanic, and it could really hurt classes that don't have pings. On the other hand, having 2 Divine Shields could be interesting, but there's so many hard removals and pings available that I just don't see it getting played that often. Also, for either version, I'd suggest making it a paladin legendary. Both for lore reasons and because of divine shield synergy and how powerful the hero divine shield could be on say a warlock, or a warrior giving him charge.
And lastly, Sylvanas. I'll be honest, neither versions look like they'd be played that much, but if i had to choose, i'd go with #2. A potentially endless supply of 1 cost pings would be much better than drawing up to 2 cards that you then have to take up space in your deck for. I'd suggest replacing elven archer with arcane shot and making her a hunter legendary, i think it'd see a lot more play as opposed to adding elven archers.
Just my thoughts, all pretty fun/interesting cards you got. Keep it up
Well first off, it would have to be a 10 cost. Demons are usually have good-great stats for their cost, but a lot of them have a big drawback in their battle cry which is what made Voidcaller so good. Playing one card that can summon up to 6 strong minions without triggering any of their negative battlecries is worth at least 10 mana if not more. Obviously there would be the risk of summoning a bunch of low cost minions but you would probably build your deck around that. As far as stats you could do just about any midrange stats, you could even just copy N'zoth's 5/7 stats since this would essentially be the demon version of N'Zoth. It'd be an interesting card for sure. Although, summoning even 2 doomguards with it would make it crazy strong
I just noticed that with Velen on the board, this card did not get double healing effect. Not sure if i'm missing something since neither card's text seem to go against it working, so it seems like a bug.
Like others have said, you probably face a lot more legend players than you think. They just choose to use different card backs. But as far as a disadvantage, I think I'd have to disagree. If you are making it to the single digit ranks each month you're most likely a pretty decent player, just, like you said, you don't take the time to push all the way to legend which is really all that differentiates you from the typical legend player. And imo, no one should be intimidated by a legend player anyways. Making legend means you are determined, yes, but just because you can pilot a Midrange Shaman or Face Hunter or Secret Pally or whatever other tier 1 deck to legend doesn't automatically make you a good player. I'm not talking about everyone who makes legend, but chances are, the ones with the cardback you see in rank 15-20 did just that and now they just take it casual. Soo TL;DR, you're probably better than you think and not all legend players are as scary as they may seem.
Sadly doesn't quite work as an otk. Wrathion simply stops drawing cards once you've ran out of dragons. Not as fun when you're staring at your opponent with 10 dragons in your hand and no cards in your deck.
There was a nerf to classic cards right before Old Gods came out in late April, and then they didn't nerf any old gods cards until after Kara came out a couple months ago. Don't expect to be getting that nerf dust anytime soon.
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I have only found one deck that gets use out of him and that is a hemet reno DK priest. And essentially his only purpose is to prevent fatigue after you've drawn all your important cards. It's a fun deck, but definitely not worth keeping him around for. Especially not a golden version that could be traded for something much more useful.
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@ShruteBucks Actually not really, the frozen champions she summons are part of her battlecry, so if you summon Sindragosa via any of those methods, all you'll get is a vanilla 8/8. Nothing wrong with that, but i wouldn't call it a buff to those cards.
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That's all well and good, but then it brings up the question of why we can have worgen/goblin DKs. They didn't join the alliance/horde till their wall was broken and their island was destroyed respectively by the cataclysm.
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False. They are giving each class 2 legendaries (one minion and one quest) and in turn,we are only getting like 4 neutral legendaries to even it out. It will be the same amount as every other expansion.
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One of the biggest issue i see with this is the new adapt mechanic. If that sees a lot of play, chances are, your opponent will have an adapt minion in their hand, and if i know rngesus, they are definitely going to pull the poisonous adapt and swamp king dred is dead
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For the Drakeblood Illusionist, I'd definitely go with version 1. It's a unique effect that could be comboed with a bunch of cheap mage spells, and the random aspect of it makes it not too OP. It could probably even target any random card in your hand and still not be op. Version 2 is essentially a blackwing technician with a 0/2 taunt token instead. Not really sure if that's that much better/worth running even in a dragon deck.
For Tame beasts, Version 1 is a little too strong for 1 mana. If it was discover a beast on it's own, it'd be fine, but giving it taunt in hand is worth at least an extra mana or two. I'm not sure Version 2 would really be played, especially considering it's random. It'd be great to get a King Krush or Ragnaros to 5 cost, but it could just as easily set your fiery bat to 5 and you just wasted 2 cards essentially.
For Arthas i'd go with Version 2, i could imagine giving your hero Divine Shield could get pretty messy and people may cry nerf, but it's definitely a unique mechanic, and it could really hurt classes that don't have pings. On the other hand, having 2 Divine Shields could be interesting, but there's so many hard removals and pings available that I just don't see it getting played that often. Also, for either version, I'd suggest making it a paladin legendary. Both for lore reasons and because of divine shield synergy and how powerful the hero divine shield could be on say a warlock, or a warrior giving him charge.
And lastly, Sylvanas. I'll be honest, neither versions look like they'd be played that much, but if i had to choose, i'd go with #2. A potentially endless supply of 1 cost pings would be much better than drawing up to 2 cards that you then have to take up space in your deck for. I'd suggest replacing elven archer with arcane shot and making her a hunter legendary, i think it'd see a lot more play as opposed to adding elven archers.
Just my thoughts, all pretty fun/interesting cards you got. Keep it up
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Well first off, it would have to be a 10 cost. Demons are usually have good-great stats for their cost, but a lot of them have a big drawback in their battle cry which is what made Voidcaller so good. Playing one card that can summon up to 6 strong minions without triggering any of their negative battlecries is worth at least 10 mana if not more. Obviously there would be the risk of summoning a bunch of low cost minions but you would probably build your deck around that. As far as stats you could do just about any midrange stats, you could even just copy N'zoth's 5/7 stats since this would essentially be the demon version of N'Zoth. It'd be an interesting card for sure. Although, summoning even 2 doomguards with it would make it crazy strong
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I just noticed that with Velen on the board, this card did not get double healing effect. Not sure if i'm missing something since neither card's text seem to go against it working, so it seems like a bug.
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Like others have said, you probably face a lot more legend players than you think. They just choose to use different card backs. But as far as a disadvantage, I think I'd have to disagree. If you are making it to the single digit ranks each month you're most likely a pretty decent player, just, like you said, you don't take the time to push all the way to legend which is really all that differentiates you from the typical legend player. And imo, no one should be intimidated by a legend player anyways. Making legend means you are determined, yes, but just because you can pilot a Midrange Shaman or Face Hunter or Secret Pally or whatever other tier 1 deck to legend doesn't automatically make you a good player. I'm not talking about everyone who makes legend, but chances are, the ones with the cardback you see in rank 15-20 did just that and now they just take it casual. Soo TL;DR, you're probably better than you think and not all legend players are as scary as they may seem.
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Sadly doesn't quite work as an otk. Wrathion simply stops drawing cards once you've ran out of dragons. Not as fun when you're staring at your opponent with 10 dragons in your hand and no cards in your deck.
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There was a nerf to classic cards right before Old Gods came out in late April, and then they didn't nerf any old gods cards until after Kara came out a couple months ago. Don't expect to be getting that nerf dust anytime soon.
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3 copies of Wrathion.... after i crafted him yesterday when i didn't get him from my initial packs