There are some things which once done can never be undone.
Here's some advice for you:
Next time, play the river crocolisk.
Thank me later.
1
There are some things which once done can never be undone.
Here's some advice for you:
Next time, play the river crocolisk.
Thank me later.
-6
No stuff which is why nobody plays priest
8
The Priest class' failing isn't 4 mana minions, it's effective board clear. Being able to destroy 4 attack minions with a single card is not what is holding priests back.
-4
This card is crap... deathrattle should have been destroy an enemy minion with 4 attack damage
2
Nobody needs a card for this huntard bullshit.
3
I find it highly unlikely that he would expedite an unfavorable trade. Generally he would go for face so that if you wanted to take a favorable trade you would have to do it on your turn.
-11
Really blizz? I think they want to kill priest and paladin and make other classes even better. I was hopping for that this two classes will get 2 most powerful cards, but insted of this they get the worst ones. Good work on game balance blizz...
3
If you ever draft Priest in Arena (not sure why you would do that), this guy seems pretty sweet to pick up.
2
It is kinda boring. I was hoping for something with a bit more oomph. Not OP oomph, just something to talk about. There's really nothing to talk about with this card. I suppose there's some combo potential here, if you have dick-all on the board, but it's a vanilla deathrattle.
2
@karl
Dunno if you should replace Pyro for another defensive spell, since it makes you need less cards for the combo, and Ice Barrier is not really that good because what saves you most of the time is freezing spells + Ice Block, but using Cone of Cold is pretty neat, I'll test it later.
This deck isn't really for competitive play, it's just for fun (it's totally possible to rank up with it), but you can win most of the times against zoos, didn't play much with this deck against midrange hunters... Anyway, just think with me, playing a deck that everyone is using all the time gets boring really fast. Playing a deck totally off-the-meta that works is way better!
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3
Why is webm chrome only? It's not like firefox doesn't support webm.
2
Yeah, buff cogmaster, that'll help the mech mage problem :D
3
I've been running this deck with 1 shadowflame instead of the sea giant. Been absolutely wrecking mech mages with it.
3
My general experience with this deck: get only 5+ drops in the mulligan phase, lose board control immediately in the first 2/3 turns, waste ~5 turns' worth of my life trying to get back into it while gradually losing health, lose the game.
1
Thus proving my point. Control suffers greatly if you have to run those cards.
Yeah, let's out-minion zoo. Against a class that has enough early game removal to flick away any minions you dare drop.
1
Cards like this just break the game. If this card stays on the board for a couple of turns you just straight up lose the game. That might not seem like a big deal but it means that control becomes even less viable than it is now because they have to run enough removal that they will always have something in hand to deal with these broken 2 drops.
1
Trades with 2 minions? Yeah, if they're both knife jugglers maybe, other than that there are very few plain 2 health minions out there even in aggro. And the problem is, it takes you 2 turns to trade with those minions, while they drop 2 minions every turn and hit you in the face in the meantime. Or you know, they just remove your 2/4 in a variety of efficient ways.
1
"Summon" means to put a minion on the battlefield by any means.
"Play" means to put a minion on the battlefield from your hand using mana in the usual way.
"Battlecry" does something when you play it from your hand.
Voidcaller does not say play it says "Deathrattle: Put a random Demon from your hand into the battlefield."
1
This card is pretty meaningless against aggro. Board control is the antidote to aggro, not healing, so a 2/4 minion isn't really going to help there. Maybe it'll be good against hunter but even then it might be too slow to be more effective than something else.
What this card does do is put us in serious danger of going back to the dark days of freeze mage.
1
Considering it's worse than Cairne and even he isn't seeing much play, it seems highly unlikely this will find a place in decks.