I just did Mill rogue, with a slight modification towards more AOE and healing. The AI will continue to spam draw effects even with a full hand, play into blowouts with Vanish, and in the late game it's easy to burn off 60+ damage with Brann/Murloc/Murloc - just be careful not to deck yourself!
Took a few attempts, but nothing too bad. Biggest lesson learned is to maximize the value of your bishops - I found it helpful to use bishop + pawn to block rooks on corners of the board, while Bishop + knight in my right corner maximizes my late game DPS by allowing other pieces to attack face while controlling pawns.
My midgame board was something like:
Pawn-Pawn-Rook-Bishop-Knight
This pushes out 20 damage per turn, which is more than enough to outpace the rate he plays pieces. Wait for him to drop his queen, then corner her between rook + queen to kill her off.
Late game aiming for:
Pawn-Pawn-Bishop-Rook-Queen-Bishop-Knight.
Trick is to look for combinations that add up to 6 damage per turn to break down his board!
0
So basically secret mage?
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Having played against this deck a few times I think it's definitely beatable - here's a few things it's soft to (on average):
- Secret Mage can be tricky to play due to a prevalence of polymorph potion, polymorph, and counterspell combined with strong pressure.
- Murloc paladin isn't a fun matchup - they don't usually fold to a clear or taunts, are are capable of killing you well before Anyfin.
- 3/9 taunts that make more taunts, and things that bring pack 3/9 taunts to make more taunts.
- 4/8 lifesteal taunts that don't seem to stay dead.
Just my $0.02.
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Playing this I find myself slowly moving towards the older versions of hunter midrange - secrets are often too weak on their own.
1
I just did Mill rogue, with a slight modification towards more AOE and healing. The AI will continue to spam draw effects even with a full hand, play into blowouts with Vanish, and in the late game it's easy to burn off 60+ damage with Brann/Murloc/Murloc - just be careful not to deck yourself!
9
Took a few attempts, but nothing too bad. Biggest lesson learned is to maximize the value of your bishops - I found it helpful to use bishop + pawn to block rooks on corners of the board, while Bishop + knight in my right corner maximizes my late game DPS by allowing other pieces to attack face while controlling pawns.
My midgame board was something like:
Pawn-Pawn-Rook-Bishop-Knight
This pushes out 20 damage per turn, which is more than enough to outpace the rate he plays pieces. Wait for him to drop his queen, then corner her between rook + queen to kill her off.
Late game aiming for:
Pawn-Pawn-Bishop-Rook-Queen-Bishop-Knight.
Trick is to look for combinations that add up to 6 damage per turn to break down his board!