• 2

    posted a message on Ugliest art?

    Really strange choices in this thread so far for the most part. King of Beasts is sorta a weird one, some odd stuff going on with the anatomy, but I actually kinda like it. Reminds me of those Durer engravings of the rhinoceros and elephant; not really accurate but expressive in a weird sort of way, idk.

    Anyway, Kill Command isn't great. Formally it's okay, but it's pretty generic, has weak storytelling (this is important and often overlooked, I think), and isn't very expressive.

    Posted in: Card Discussion
  • 3

    posted a message on Ranked Que should have more options

    Asymmetrical matchups like aggro vs control are some of the most interesting and exciting hearthstone games I play. Control vs Control matchups are easily some of the worst.

    Posted in: General Discussion
  • 3

    posted a message on New Warlock Card - Dreadsteed

    Too bad Warlock can't run Warsong Commander, eh?

    Posted in: Card Discussion
  • 2

    posted a message on How to counter cancer hunter?

    Throw a bunch of Zombie Chows, Unstable Ghouls, that 2/5 M A G I C D E T E C T E D guy, Sludge Belchers, Antique Healbots, armorsmiths etc together in a Warrior deck and see what happens. You'll lose to everything else but you'll sure kick the crap out of any face hunters you run into

    Posted in: Hunter
  • 7

    posted a message on Dear Rexxar, enjoy the rope.

    It's a real bummer that someone can brag openly about griefing and get nine upvotes for it. Doesn't speak well of our community.

    Posted in: General Discussion
  • 1

    posted a message on Some thoughts on aggro's overrepresentation in Hearthstone
    Post Undertaker nerf, I've been noticing the increasing anti-MechMage sentiment as much as anybody else on these forums. My own experience on ladder lately has been that Mech Mage is *very* prevalent all of a sudden (yesterday I played 4 in a row at one point). What I'd like to talk about here are some of the forces leading to these decks' high representation on the ladder.

    In an article from a few weeks back, popular Hearthstone streamer Brian Kibler touches on some incentives that push players to create aggro decks:
    Quote from Brian Kibler »
    Everyone who has played or watched Hearthstone for any length of time is probably familiar with the community sentiment with respect to aggressive decks. Decks like Warlock Zoo, Hunter, and MechMage are referred to by derogatory nicknames, as are players who choose to use the decks.

    The community frustration with regard to these decks has a number of factors, but a huge part of the sentiment comes from how popular they are on the ranked ladder. A few months ago, before the Starving Buzzard nerf, I played against nearly as many Hunters as every other class combined.

    This popularity stems from a combination of the power level of the decks themselves (which is an issue outside of the scope of what I’m talking about here), the low cost of building them, and the speed at which the decks can complete games. It’s the latter factor that I’d like to touch on here.

    Let’s assume, for a moment, that every class has perfect population distribution on the ranked ladder. That is to say that there is one Hunter for every Mage, one Warlock for every Paladin, etc. This is obviously not true, but just imagine it for the sake of a thought experiment.

    Now let’s assume that every class takes an average of ten minutes to play a game, except for Hunter and Warlock, which take five minutes. Now if you jump into the queue, even though there’s a perfect class population balance, you’re much more likely to play against a Hunter or Warlock, simply because at any time there are more Hunters and Warlocks who are available opponents because they finish their games more quickly. More of the total games played include Hunter or Warlock than any of the other classes.

    Now imagine that some of those players of other classes realize that Hunters and Warlocks are more efficient at completing games. Imagine that they recognize this is a valuable characteristic on the ranked ladder, since what matters is generating a win-loss differential over time to climb ranks. If you have the same win rate with Hunter or Warlock as with Priest or Warrior, you will get to a higher ranking over the same period of time, simply because you are able to complete more games.

    As more players realize this and shift to playing the faster decks, the representation of opponents in the queues further shifts even more toward aggressive decks. This leads to a lower variety of play experiences, and understandable frustration among players who repeatedly run into the same decks.

    Another thing I'd like to add to Kibler's points is that the very nature of Hearthstone's very particular ladder system - which is reset every month and usually requires a very time-consuming grind to get to legend, in a way that a more traditional ELO-based ranking system would not - encourages players to play fast decks every month to rank up as quickly as possible, if they desire to reach Legend and experience Hearthstone's "true" metagame.
    Posted in: General Discussion
  • 11

    posted a message on Deck Names should show when you play

    95% of Zoo decks would be titled "Handlock" and 95% of Handlock decks would be titled "Zoo"

    Posted in: General Discussion
  • 3

    posted a message on Next series of nerfs?

    I think the game is in a pretty good state right now in terms of card balance.

    One change I would actually support wholeheartedly is making Flamestrike a rare as opposed to a class common. It's just way too warping to the Arena environment right now. Something like 40% of the arena matches I play are against mages.

    Posted in: General Discussion
  • 6

    posted a message on Next series of nerfs?
    Quote from TheChiv »

    3.Muster for Battle. the value you get from a muster for battle is 7 mana for 3. 3 tokens + a lights justice. this is over a 2 to 1 value and is very extreme. Change. increase cost to 4.

    This is a bit like saying Frostbolt is broken because it's equivalent to three mage hero powers (six mana) plus a freeze (ice lance, one mana) so it should cost seven.

    Posted in: General Discussion
  • 1

    posted a message on Best looking male hearthstone player?

    Hyp3d and Lothar are the indisputable tier 1 stud muffins; each looks as if he could play the teenage lead of a popular ABC family show. I would be willing to hear an argument that Lifecoach falls in this category as well, though personally I find him more of a tier 1.5 (his demeanor is not quite as cool and collected as the Tier 1 powerhouse duo and he sometimes comes across as a bit manic). He does however get points for being a family man; a bold, bearded man with a boisterous accent who provides for a wife and child is kind of a turn on.

    After those three, there is an immediate sharp and precipitous decline in quality, it's barely even worth talking about. Maybe Savj or something. Trump is no knockout in the looks department, but he does shine in the personality department and has a cute sense of humor in a Screech from Saved By the Bell sort of way or something. I think of him as the archetypal perpetually friend-zoned nice guy who has a rough go of it in his early years, but eventually meets a nice girl who is ready to settle down and makes a spectacular Dad. He'll probably end up leading a boy scout troop or something.

    Posted in: Players and Teams Discussion
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