In regards to Rafaam being the same card as Golden Monkey:
Here's the difference: play a 3/5 for 4, wait till you draw a map that shuffles a taunt with that battlecry. Because DKs are rotating from frozen throne we are no longer faced with infinite value (you may say Hagatha and Boom says otherwise but Hagatha requires minions and small hand and will fill that up with crappy unplayable spells and the doctor is unreliable, making it not infinite and easily accessible), this rotation will hopefully create a new meta, and if you put this card that no longer requires jumping through hoops (rather playing warlock) it will be completely different than back in LoE.
This genius by blizzard and keep in mind LoE was a long time ago, so it's still fresh and fun!
If you're talking about the Golden Kobold, that's only from hand and only from Marin, more hoops
TL;DR different meta + 'same' effect= different card
To be honest it was already killed when they announced there was no free new year hero and they made ANOTHER $80 MEGA BUNDLE! The game is too expensive now and luxuries we used to love are now locked to bullshit preorders.
Annnnnnd here’s the crying poster in every fucking thread. Get over it, if you can’t, don’t post/play please. We’re here to have fun, not for a sour man/woman to ruin it with not getting free stuff.
How about this: Change the effects of both entirely. The main reason you would probably not see this change is because it's quite drastic. This rework would render crafted decks completely useless leading a large population to outright quit the game. So it comes to this, make minor tweaks such as a stat change to the cards or downright erase their effects. One keeps the meta quite stale, even post rotation in wild, and one causes mass leave of the game at once, it's a lose-lose. I hate the two in wild and would prefer a complete change, but unfortunately the best PR choice would have to be minor changes.
The hud for the comment you type in has a card icon at the top left corner, when typing in the name of a card, like Yogg-Saron, Hope's End, first type out the name. Make sure it is spelled correctly, I don't think it matters what is capitalized, but just in case I usually capitalize it based off the standard title, everything but the conjunctions like 'the', 'a', etc.. Then highlight the full name and press that icon.
Another way (you'll notice this if you do what I instructed above, this is the coding), is to write (card)CARD NAME(/card) replacing the parenthesis with the correct facing square brackets of course. However the other way above automatically does it for you, so it is recommended due to its swiftness.
This will, once posted if spelled and grammatically laid out right, will make the text colored (dependent on the rarity) which only in the posted version you can hover over and look at the card along with clicking it to a link with more specifics.
The shaman Loa has not been revealed, only the spirit
Correction: This has recently been revealed an hour or so ago, but at the time of creating this comment, was not, so I still standby what I said, just no longer up to date
I'm confused, how does this combo with Surrender to Madness at all? Surrender takes away 3 mana crystals, and this legendary only works on turn 6 for priest.... so if anything you're setting yourself back! No combo whatsoever with surrender unless you have a correction.
Now that I think about it, you can use it on turn 6 to essentially put your opponent on your level, but not sure it's worth that particular hassle since thats when you get to turn 8 or 9 when you've been out-tempo-ed all game due to the huge mana setback with a dead turn for playing surrender assuming you even draw it. You could in fact play surrender turn 9, then play this legendary but that's pretty ambitious for a subpar effect that you have to draw to even achieve value in which case, just play large men who don't need that buff in the first place.
Anti druid tech? I like it, another Skulking Geist that was pretty much designed against druid (Jade Idol), maybe even an aggro tech against control. Super fun card, but that's all the legendaries minus the class legendaries (which I believe is just a giant frog loa, hype), meaning no King Rastakhan? The title of the expansion? Super sad if that's the case, even though yes he is a hero skin, wanted a card :(
True but now we have Shadow Visions andRadiant Elemental to generate the necessary spells. Not to say that this particular card is exceptional however important to note
3
In regards to Rafaam being the same card as Golden Monkey:
Here's the difference: play a 3/5 for 4, wait till you draw a map that shuffles a taunt with that battlecry. Because DKs are rotating from frozen throne we are no longer faced with infinite value (you may say Hagatha and Boom says otherwise but Hagatha requires minions and small hand and will fill that up with crappy unplayable spells and the doctor is unreliable, making it not infinite and easily accessible), this rotation will hopefully create a new meta, and if you put this card that no longer requires jumping through hoops (rather playing warlock) it will be completely different than back in LoE.
This genius by blizzard and keep in mind LoE was a long time ago, so it's still fresh and fun!
If you're talking about the Golden Kobold, that's only from hand and only from Marin, more hoops
TL;DR different meta + 'same' effect= different card
0
Seemed to have made sense to most people
2
Day9 is really funny and a damn fine player, he's had ok streams yes but still made them quite entertaining
4
The dude is hilarious what are you talking about? Watch his videos they are quality
3
Annnnnnd here’s the crying poster in every fucking thread. Get over it, if you can’t, don’t post/play please. We’re here to have fun, not for a sour man/woman to ruin it with not getting free stuff.
3
Me like 5 days before this expansion launches
13
5
Here’s one to start
0
How about this: Change the effects of both entirely. The main reason you would probably not see this change is because it's quite drastic. This rework would render crafted decks completely useless leading a large population to outright quit the game. So it comes to this, make minor tweaks such as a stat change to the cards or downright erase their effects. One keeps the meta quite stale, even post rotation in wild, and one causes mass leave of the game at once, it's a lose-lose. I hate the two in wild and would prefer a complete change, but unfortunately the best PR choice would have to be minor changes.
8
The hud for the comment you type in has a card icon at the top left corner, when typing in the name of a card, like Yogg-Saron, Hope's End, first type out the name. Make sure it is spelled correctly, I don't think it matters what is capitalized, but just in case I usually capitalize it based off the standard title, everything but the conjunctions like 'the', 'a', etc.. Then highlight the full name and press that icon.
Another way (you'll notice this if you do what I instructed above, this is the coding), is to write (card)CARD NAME(/card) replacing the parenthesis with the correct facing square brackets of course. However the other way above automatically does it for you, so it is recommended due to its swiftness.
This will, once posted if spelled and grammatically laid out right, will make the text colored (dependent on the rarity) which only in the posted version you can hover over and look at the card along with clicking it to a link with more specifics.
0
The shaman Loa has not been revealed, only the spiritCorrection: This has recently been revealed an hour or so ago, but at the time of creating this comment, was not, so I still standby what I said, just no longer up to date
0
I'm confused, how does this combo with Surrender to Madness at all? Surrender takes away 3 mana crystals, and this legendary only works on turn 6 for priest.... so if anything you're setting yourself back! No combo whatsoever with surrender unless you have a correction.Now that I think about it, you can use it on turn 6 to essentially put your opponent on your level, but not sure it's worth that particular hassle since thats when you get to turn 8 or 9 when you've been out-tempo-ed all game due to the huge mana setback with a dead turn for playing surrender assuming you even draw it. You could in fact play surrender turn 9, then play this legendary but that's pretty ambitious for a subpar effect that you have to draw to even achieve value in which case, just play large men who don't need that buff in the first place.
Anti druid tech? I like it, another Skulking Geist that was pretty much designed against druid (Jade Idol), maybe even an aggro tech against control. Super fun card, but that's all the legendaries minus the class legendaries (which I believe is just a giant frog loa, hype), meaning no King Rastakhan? The title of the expansion? Super sad if that's the case, even though yes he is a hero skin, wanted a card :(
0
True but now we have Shadow Visions andRadiant Elemental to generate the necessary spells. Not to say that this particular card is exceptional however important to note
4
add crystology for insured draw!
1
First deck was originally created my Zalae https://m.youtube.com/watch?v=D8NdZgNa_U4
Come on Blizzmen