Wow that's a crazy card, it can force bad cards that you play into their deck or provide a board clear without death rattles, with the drawback of not winning fatigue
I am really pissed off for this lazy change. This card was a problem for pirate warrior yes, but it was important to help keep mid-control warrior in the early game. Without it, it loses that critical early game board control and therefore throwing this class in the dumpster. Thanks blizzard for fucking up this class again, it seems you are still oblivious as ever. How make card bad for aggro? Up cost 1, me smart.
A good addition to Taunt warrior, a crazy ability when you are in dire conditions against aggressive decks, and helps get that quest done sooner against a midranged-control deck.
With this new expansion rotating out good ol' Justicar Trueheart, warrior is certainly missing that armor gain. Although it doesn't give that important long term effect, it acts as a burst of armor. Turn 10 with this combined with hero power and Shield Block provides 14 armor, and acts essentially as a taunt with the opponent, regardless if he/she's playing aggro, wanting to get rid of this powerful effect.
What I like about this deck is it's a baseline to try some pretty crazy stuff. It viable on its own and throwing weird stuff you wanna try is perfect considering it's highlander. Props to the creator for staying in the comments, upvoted.
What I like about this deck is it's a baseline to try some pretty crazy stuff. It viable on its own and throwing weird stuff you wanna try is perfect considering it's highlander. Props to the creator for staying in the comments, upvoted.
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Battletag: icy133#1836
Region: NA
Trade only, you go first
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Cool idea I look forward to more posts! I am a bit into the lore but more would be awesome
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EDIT: DONE
1
Wow that's a crazy card, it can force bad cards that you play into their deck or provide a board clear without death rattles, with the drawback of not winning fatigue
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Powerful against most removal, forcing hard removal spells or trading.
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I am really pissed off for this lazy change. This card was a problem for pirate warrior yes, but it was important to help keep mid-control warrior in the early game. Without it, it loses that critical early game board control and therefore throwing this class in the dumpster. Thanks blizzard for fucking up this class again, it seems you are still oblivious as ever. How make card bad for aggro? Up cost 1, me smart.
2
Nice man, worked very well!
4
The wall has broken, time to build my own.
A good addition to Taunt warrior, a crazy ability when you are in dire conditions against aggressive decks, and helps get that quest done sooner against a midranged-control deck.
11
With this new expansion rotating out good ol' Justicar Trueheart, warrior is certainly missing that armor gain. Although it doesn't give that important long term effect, it acts as a burst of armor. Turn 10 with this combined with hero power and Shield Block provides 14 armor, and acts essentially as a taunt with the opponent, regardless if he/she's playing aggro, wanting to get rid of this powerful effect.
2
What I like about this deck is it's a baseline to try some pretty crazy stuff. It viable on its own and throwing weird stuff you wanna try is perfect considering it's highlander. Props to the creator for staying in the comments, upvoted.
0
What I like about this deck is it's a baseline to try some pretty crazy stuff. It viable on its own and throwing weird stuff you wanna try is perfect considering it's highlander. Props to the creator for staying in the comments, upvoted.
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I mean we need more whirlwind effects for 1 mana from a minion to synergies with this and of course the legendary. Get on it Blizzard!
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I don't think people release this is a quest reward, not just a legendary you get (more simple concepts)
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Umm, nooo.... there's this adapt mechanic that prevents that man, simple mechanic. It's called: can't be targeted by spells or hero powers dude.