already told you, nerfs are not going to cut it this time. All the quests and half the cards in this expansion are broken. Tempo has been irreperably damaged short of massive rounds of nerfs like you saw with DK last year. Team 5 is awful.
- hoernsen
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Pagan posted a message on I love this expansionPosted in: General DiscussionI think it's pretty boring, everything is just face-face-face. A whole archetype is unplayable now but I guess people who are happy never played Control.
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TheHiddenNinja7 posted a message on Absolute garbage expansionPosted in: General DiscussionI'm pretty sure that at the time of Un'Goro and Frozen Throne everyone said it was good.
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Random_Huffer posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter themPosted in: General DiscussionAnd hand all the last remaining power to Aggro decks ? LuL, Quest decks are already unfavoured against Face Hunter, Aggro Priest and Token Druids ....I guess Quests need a BUFF, instead ? :P
This has nothing to do with aggro. If you nerf quest decks, aggro automaticly gets weaker because ppl. can finaly play control again. Thats a basic thing in HS
Control - beats > Aggro
Aggro - beats > Combo
Combo -beats> Control
I like aggro the most but in the current state Control is realy !!unplayable!! (I tested control warri) witch is very bad for the game. It should be kinda balanced between these 3 Archtypes. BC i also dont want a control meta happening again where i have to sit 20 minutes in every single game. Its still a fast pace game but the current meta is boring even for me and i love playing aggro decks (main hunter since blackrock <3).
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Tyk3 posted a message on Stop overreacting about the metaPosted in: General DiscussionQuote from HatShapedHat >>Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.
Funny how that works, right? I've tried quest druid for roughly 10 matches and all but 2 have been against decks which played taunt minions in some way shape or form.
Nearly every other game with any other deck has been against a mage or quest warlock
Be careful what you imply about matchmaking being anything but 100% random on these forums, they'll be after you with their pitchforks...
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Cromp1990 posted a message on Nerf SuggestionsPosted in: General DiscussionSome of these nerf suggestions are making me smh. Why all the desire to nuke cards out of existence? Incanter's Flow to 4? Give me a break.
No intelligence here. If you are gonna defend a 2 cost card that theoretically in the opening hand with mana coin is capable of reducing a deck by 25 mana (depending on build) you are high as a kite. The fact it’s gone this long without being nerfed is simply stunning.
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glFrustum posted a message on Wake up Blizzard. Wake up. You can't design things like this.Posted in: General DiscussionCasually draws 9 cards, clears 2x7 health taunt, plays 5 mana quest reward... at turn 7. It's like they let first-graders design the game ^^
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mulluk posted a message on Stop overreacting about the metaPosted in: General DiscussionStop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.
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DietThunder posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter themPosted in: General DiscussionI have said this before: I think the outrage about over powered design is BY DESIGN
they used to never nerf anything, and now every expansion gets nerfed two to three times? This is t some accident, they play tested this stuff and knew it would be OP. Then streamers, youtubers, Reddit and all begin to talk about it again and again. This is intentional, it’s happened too many times for it not to be. Outrage drives interest in your 7 year old card game and then you can “fix it” which generates more interest. You repeat this a few times per expansion and the next thing you know, nobody got bored of your game and they are ready to buy the next expansion 4 months later.
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ShadowAldrius posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter themPosted in: General DiscussionFar watch post is barely a speed bump at this point. Also investing in more passive recovery tools against quest mage is a bad idea. They have inevitability on their side.
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The last sentence is the exact problem we have. In the old days you could win, even when you were unfavoured and you could tech some cards to even improve your chances. Today the matchups are mostly decided if you see, what you're opponent is playing
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That has always been this way. Jade Druid Meta was a shitshow, complains about the deck like now about the meta. Solution for everyone: Just add Skulking Geist. Useless and terrible card in any other matchup. Guess what happened...
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Yeah, that's exactly how HS works. Just play a deck or a style you absolutely don't like, just to beat certain decks. In the old days you could tech against combo decks and still play what you wanted, because you had a chance to win. That wouldn't work today, because how fast combo decks draw their cards. A DH can draw his entire deck by turn 7-8 and kill you next turn. Mage can kill you easily at turn 8. It's not just me, when you read the forum, many other people think exactly the same way. You either play fast in order to win, or you just lose. Horrible meta imo and something needs to be done
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Only unexperienced players complete the Quest without playing the reward instantly.
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yeah, it's absolutely a great sign, that even streamers don't play after the launch. even thijs, who is always positive said it's not so good and why even put a 6 mana card in your deck, if you can never play it
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not to admit, that there is so much broken shit in this game, is just denial. maybe turn 4-5 is over the top, but turn 6 you're in danger and by turn 8 you're dead most of the time. you'll defend this, because you love this shitshow. all your posts show this, so why arguing with you anymore?
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That's your opinion and there are others who think differently. If Team 5 wants HS to go in that direction, why even bother and print cards >6 mana? Everybody pays for the new expansion and we can't even play half the cards, because they're bad or they cost more than 5-6 mana.
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really fun meta, turn 8 a DH had drawn all of his cards and the next turn he did 96 damage. Fun and interactive
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just lost to a spell mage with quest druid. i think i gained 40 armor, still not enough.
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yeah, expansion is really great so far. i mean i did drew 6 cards and cleared the board on turn 4 with mage and did 29 damage from hand on turn 8. what else do you want?