• 1

    posted a message on ULTIMATE dust guide for Hall of Fame cards
    Quote from TheArminius >>
    Quote from MrZNF >>

    Ben Brode confirmed on the livestream they're releasing April 6th.

     So I can still craft something like Sylvanas to have her in wild?
     Yes, do this fast, the window is closing...
    Posted in: Card Discussion
  • 0

    posted a message on Dust calculator for disenchanting wild cards
    Quote from BonJowi >>
    Quote from blitz9445 >>

    Dont do it there have been, and will be times throughout HSs life when wild is a lot more fun than stale standard

     I do not play Wild, I only do arena so i dont care.
     You don't care now, but we don't see the truly diference between Wild and Standard until the next rotation.
    One adventure and one expansion less don't make so much diference but 2 expansions and 3 adventures are a lot of cards.
    If you only arena why need dust anyway?
    Posted in: General Discussion
  • 1

    posted a message on Wich class quest,if any, do yo think is gonna be the new meta-breaker?
    Quote from tictactucroc >>

    Druid and mage ones are noob traps. Mage one is potentially game breaking but requires a lot of setup and is extremely slow...

     Really? Babbling Book, New elemental 2/1, Glyph. Tome, new secret, arcanologist to get new secret.
    Where the "extremely slow" when you can find Glyph from Glyph and play in same turn with 0 tempo loss?
    Mage is the only quest I sure about crafting if don't open in packs.
    Posted in: General Discussion
  • 0

    posted a message on Is there a future for controle warriors?
    Quote from SleepTurtle >>

    nobody will play jade druid. ramp druid is new king

     I don't sure about that, if the meta really become slow the jade druid can work very well.
    The only quest I see strong vs jade is mage, really hard to counter, the warrior quest is strong too but not so easy to complete like mage.
    Posted in: Warrior
  • 1

    posted a message on Shadowform priest hype!

    I really don't like the quest priest in standard, in Wild is awesome.

    I think priest have better chances playing control with the new legendary + cheap spells and Dragon Potion become a lot better with Azure Drake going to Wild.

    The problem with priest quest is slow to complete, if you playing vs other quest decks probably opponent complete first and if you playing vs aggro 1 card less in your starting hand reduces your chance of victory and if you survive enough to complete the quest you already win anyway.

    Posted in: Priest
  • 0

    posted a message on Is control warlock dead?

    Traditional zoo can return full force, don't have strong tech cards like pirates and so many decks are losing your first turn and starting the game with one card less because the quests..

    Control without Healbot/Reno is impossible.

    Posted in: Warlock
  • 0

    posted a message on New Card - Lyra the Sunshard

    Really bad? I don't know, with this you can run 1 Silence for counter some cards and don't forget Mind Vision have potential in the new expansion if opponent cannot play the reward in same turn he complete the quest.

    Not amazing but better than he looks.

    Posted in: Card Discussion
  • 0

    posted a message on Wich class quest,if any, do yo think is gonna be the new meta-breaker?

    Mage, too much good cards for support and the new glyph is OP.

    Posted in: General Discussion
  • 1

    posted a message on New Mage Quest - Open the Waygate
    Quote from Phillyrider807 >>

    Seems Mukla would be a great card for this right? That's 2 1 mana spells right there and he has a respectable body for a 5 mana minion.

    Then u have your staples Babbling Book/Primordal Glyph Shimmering Tempest and Cabalist's Tome. Shouldn't be "that" hard to set up.

     I think is the more easy quest to complete, rogue maybe able to complete first but with GOD hand, the mage it is only a question of time, the entire deck feeds the quest.
    Posted in: Card Discussion
  • 1

    posted a message on What The Most Powerful Class With New Cards.
    Quote from Elka >>

    Top tier: shaman mage

    Above average tier: Priest Warrior

    Average tier: Warlock Hunter Druid

    Bottom tier: Paladin

    Rogue tier: rogue.

     I think paladin will be worse than rogue, Valeera is used to make miracles with neutral cards for ages. :P
    Posted in: General Discussion
  • 0

    posted a message on Any hope for Priests?
    Quote from Lucied >>

    The Priest quest was the first revealed and it seemed like many people thought it was OP, or at least very good. But now that we've seen the other quests, I'd say Priest got the weakest one. The reward gives almost no board presence. It's a stronger Reno, but Reno delayed your loss by about 2 turns when the opponent had dominant board control. What good is 40hp when the opponent gets a ton of value or burst damage from their quest? It would make more sense if Priest was getting a strong AoE, stronger deathrattles or more burst damage, but we didn't. The Priest combo in the extra clip at the end didn't even make sense because Raza wouldn't allow you to have two of the same minion in your deck.

    I'm not asking for Priest to be ladder competitive. My main Priest deck for a while now has been a Purify/Revive deck. I've had some fun games, but it doesn't climb the ladder. Getting crushed by other quest rewards just doesn't sound fun.

     I think the paladin quest is the weakest one, because buff minions have a lot of problems, you need minions to survive, comeback from card advantage, etc... doing this 6 times will be very hard.
    Posted in: Priest
  • 0

    posted a message on Thinking About Pirates & Quests In New Meta.
    Quote from WhatAChamp >>

    This idea of "losing turn 1" really isn't that huge of a downside for most decks. I'd say at least 50% of my games begin with a pass on T1 unless I'm playing Pirate Rogue. Even then, I sometimes opt for holding my Swash in hand and skipping T1 so that I can use Patches to clear my opponent's minions. With all the new anti-aggro tools and very few aggro additions (only ones I can think of is the buff murloc, hunter minions and 8/8 for 5 that damages you when it takes damage) I can't really see pirates getting out of hand. Sure being down one card can be painful but the benefits you can get from the quests might outweigh the loss of one card.

     If you complete the quest the loss of one card is fully compensated with a lot of advantages, if your opponent kill you before complete the loss of one card is critical, how many times pirates was able to kill you with all your resources in start of the game? How many games this starting hand with one card less can make the work more easy? With no techs the one card less really matters.
    The new good taunts only helps warrior quest, the other decks will have a bad time to find slots to put them instead quest relation minions/spells.
    Posted in: General Discussion
  • 2

    posted a message on New Card - Hallucination
    Quote from Spectralfire1984 >>

    Get information about your opponent's deck.

     You get a card from opponent class, don't from opponent deck.
    Posted in: Card Discussion
  • 0

    posted a message on Thinking About Pirates & Quests In New Meta.

    We have good tech cards vs pirates but...

    Who will run it?

    The decks are about quests, you start with a card less and if you spend resources with no relation with your quest you will complete later than your opponent and lose.

    But if no one run the techs pirates eats all decks alive because they lose turn 1 and start the game with one card less, in other words, less aswers for the absurd early agression.

    Posted in: General Discussion
  • 1

    posted a message on Ranking Un'goro Epics
    Quote from TheKrazyKat >>
    Quote from hillandder >>

    Primordial Glyph is in "Consider Crafting" instead "High Priority"? Really?

    This is the most powerful mage card ever, x2 stable in all mage decks (x1 in Reno Wild) and possible the most powerful card if you don't count the nerfed ones.

     Good catch, I did move it up after this comment. It is significantly better than Babbling Book and so it will see a fair amount of play, although I'm not sure I'd go so far as to say it's the most powerful mage card ever 0.o
    There aren't a lot of dump mage spells, but there are some that can clog your discover choices. 
     But is really unlikely you get 3 bad choices from discover a mage spell, a least one good, not optimal, is easy to find.
    The mage secrets make this card great, Ice Barrier for example, is great vs aggro decks but useless vs control and midrange, you don't want to spend a slot in deck and a critical draw in so situational card but discover it from Glyph vs aggro solves all the problems, the same for Mirror Entity, great vs the new druid deck awful vs hunter, Tome is bad vs aggro because the tempo loss but is awesome vs control and the list goes on...
    Versatility + 0 tempo loss + enable powerful spells 2 turns early + feed the quest and minions with spell synergy.
    I sure this is the most powerful mage spell ever.
    Posted in: Card Discussion
  • To post a comment, please login or register a new account.