• 0

    posted a message on First time getting legend in all 3 modes!

    well played!

    Posted in: General Discussion
  • 1

    posted a message on Magister Dawngrasp, the most pointless hero card in HS history?
    Quote from OoZuNoO >>

    I'm struggling to understand what they had in mind when Team 5 came up with this one. What strategy is it suppose to support? Tried everything and nothing works.

    Spells casted by other cards (Clumsy Courier, Iceblood Tower etc) wont be copied by it, you must hard cast the spells yourself, so it doesnt rly fit in a Big Spell deck.

    Wildfire is recasted before the new hero power is in place (not a bug, thats how battlecries work), so it doesnt support ping mage either.

    It obviously doesnt support mage decks that run many low mana spells either, as it doesnt generate enough value.

    WTF is this piece of shit supposed to do then? Was there ever a more pointless hero card than this one? Srsly asking..

    - its not good i agree, very deck build limit / anti synergy.
    - best spell to abuse is mask of cthun 
    - best fit is minion tempo deck + mask as a finish burst,
    - obviously not suitable for long games,
    - maybe meta will change or it will get a new good spell to abuse in future mini-set

    Posted in: General Discussion
  • 0

    posted a message on What are your pre-order pack opening results?
    Quote from MurlocHolmes_HS >>
    Quote from Sinfury45 >>

    140 Packs 13 Legends and 39 Epics:

    1. Magister DawnGrasp

    2. Xyrella The Devout

    3. Shadowcrafter Scabbs

    4. Wing Commander Ichman

    5. Wing Commander Mulverick

    6. Dreadlich Tamsin

    7. Tamsins Phylactery

    8. Ivus The Forest Lord

    9. Korrak The Bloodrager

    10. Wildheart Guff

    11. Captain Galvanger

    12. Bearon Gla'Shear

    13. Najak Hexxen

    On a scale of 1 -10, 1 being crappy cards and 10 being Great what would you guys rate this pack opening?

     

     

     

     

     

    13 Legendaries in 140 packs is reeeeeeally good.

    I got 9 in 144 packs and was happy.

     

     well played!
    got Golden legendary?

    Posted in: General Discussion
  • 0

    posted a message on New Hunter Rare Card Revealed - Dun Baldar Bunker
    Quote from xskarma >>

    I thought this was busted, but, you pay 2 mana for it. In hunter, a Turn 2: Do Nothing is absolutely terrible.

    And then you only get delayed benefit from it. Only next turn can you play a Secret for 1 mana, which means you paid 3 mana to play a secret 1 turn later that usual. Only after the second turn do you end up Mana neutral and only at the 3rd turn (which means you are now on Turn 5 probably) do you get any actual mana cheat benefit from this card.

    So, this might be good, but I don't think it's a slam dunk. Value oriented Hunter decks have a checkered past at best.


     also you need to play this before you draw your secrets, and if you include 2 copies for consistency second copy seems like a dead card ?
    or it will double the effect and draw 2 each turn?

    Posted in: News
  • 4

    posted a message on United in Stormwind Mini Set: Deadmines - Launches November 2nd! All Cards Revealed!
    Quote from SpectraWaves >>

    Hello. anyone knows the price of this mini set?

     "

    • Cards can be obtained from Forged in the Barrens card packs. The entire set is also available for purchase for $14.99 or 2000 in-game gold."

     

     

    Posted in: News
  • 1

    posted a message on United in Stormwind Mini Set: Deadmines - Launches November 2nd! All Cards Revealed!
    Quote from Pagan >>

    That's the streamer version of that play. When I play that card it draws the other two guys, they kill each other and that's my turn.



    Quote from Pagan >>

    That's the streamer version of that play. When I play that card it draws the other two guys, they kill each other and that's my turn.

     maybe can use glide to shuffle back the Dormant minion if in hand (or to try find the Proving Grounds card .. )

    Posted in: News
  • 1

    posted a message on United in Stormwind Mini Set: Deadmines - Launches November 2nd! All Cards Revealed!
    Quote from same_midaisun >>
    Quote from did4skalia >>

    Proving Grounds - ... Wait, what?

     Well if u have many low attack high life expensive deathrattle/frenzy cards - this one could work.

     Imprisoned Antaen Card Image  +    Pit Commander Card Image ----->>>>>>    Taintheart Tormenter Card Image

    Posted in: News
  • 0

    posted a message on Wealth Redistributor

    good control card but bad synergy with hand buff

    maybe useful in "giants meta"

    Posted in: Wealth Redistributor
  • 1

    posted a message on Legend First Time

    Congrats! well done.
    Wild is great,
    I highly recommend to try "double legend"  standard + Wild after the miniset  (or new expansion) release.

    Also classic format is great too (miracle Rogue!)

    Posted in: General Discussion
  • 0

    posted a message on Quests not progressing
    Quote from onceupop >>

    This bug is pretty impressive. Seems selective, works for some not for others.

     my guess (conspirator..)  is that its by purpose,
    since there are less players now in ranked queue because of mercenaries release (and the usual gradual decline in popularity of the game overall)

    Posted in: General Discussion
  • 0

    posted a message on How do I get better at deckbuilding?

    - You need some intelligence regarding current meta,  so check last 3-7 days meta stats with hsreplay.net 

    - check meta deck popularity and win% vs the other popular archetypes (the archetypes win% table) and you need to try and understand why each decks is favor against the other type, to verify that you can test yourself by being able to "guess" quiet accurate the win rates of each main archetype against the other types

    - Focus on the meta ranks that are relevant to you, so don't look at high legend or very low ranks, Diamond 5 to Legend is good.
    - If the meta is balanced and many different archetypes are played it will be hard to create a favorite counter (meta "solved"), sometime you have above 50% aggro arch-types so you can counter with a Control deck.
    In most cases, When you design a competitive deck the first thing you need to think about is if it will be good vs Aggro, because Aggro is in general very popular in HS (especially if not in legend)
    Even if you have cool idea about special synergy or nice combo you need to consider that vs. aggro it wont work well for you, and aggro is the main enemy.

    Aggro decks are "resolved/optimized" first, so dont try to design the best aggro deck in the game, its probably already in Play and well known.
    Regarding card quality you need to check the stats and pick the best performing.

     

    Posted in: General Deck Building
  • 1

    posted a message on How do you win a game with Pirate Quest Warrior?

    I have seen at Twich Orange_hs plays Pirate warrior, you can check his stream history for some guidance,

    The deck win rate is about 50/50  vs Quest Mage (at high ranks)

    Orange_HS

     

    Posted in: Warrior
  • 3

    posted a message on Wild

    Wild is a great format,

    I find myself play more wild and much less standard, there is variety.

     

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone not fun in this state

    main problem is the animation time when opponent plays "miracle/apm" turns 
    its queuing into very long turn time as opponent overrides your turn or you need to watch few minute of animation until realize you already dead.

    Posted in: General Discussion
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