Not really. Just keep some taunts alive until you get KT and it's game over. Just heal your buffed minion up until you get the rest of the cards you need. I didn't get KT until turn 14 and still needed a bunch of other cards. Ended up wining with a 34/34 since I had his armor at 3 by the time I drew inner fire and was just playing the healing game. The game will take a while but did it first shot with this deck.
Problems with this card. Your minions are frozen now as well so they can't attack the enemy. Going to need to drop this before a small charge minion if you want to do more than just attack with your hero's weapon.
Your minions are now poisoned so they are going to take be -2 / -2 before your next turn so you probably just wiped your board and since they were frozen on your turn, they remain frozen on your next turn. That would make them -4 / -4 before you can use them again.
Canissa will be able to attack on your next turn only if she survives.
I think the wording will need to be changed on this card. I like the idea of giving enemy minions stealth so you can attack past taunt. She would be quite powerful if you had her only give all minions stealth and gave her charge. I would drop her to a 4/6 though if you were going to make a change like that.
Aside from my general feeling of Ogres being too large to be stealthy, I love this card. 6/6 for 5 with stealth so it shouldn't die first turn out. Then it may go past Taunt. Zoo decks will have an advantage over these new Ogre cards but for a casual deck, I would love to see more ogres. You never know what your going to hit!
I was wondering the same thing. What is the order of operations here? Does it comes into play and see that it is a Mech so it gets Divine Shield?
That got me thinking about other minion cards that have powers upon entering play. Mind Control Tech actually steals the target before it comes into play. This has been seen in cases where it steals a Knife Juggler and then the Juggler throws a knife for the Mind Control Tech coming into play.
With that example, the power triggers before the card enters play. That being the case, the Mech card would enter after the power was activated on the board so I would think that yes, he would trigger his own power.
I could be wrong though but the limited evidence supports Cobalt Guardian giving itself a Divine Shield upon entering play.
EDIT:
Looks like it doesn't making it far worse than I thought.
0
Use eset online scanner. Takes forever but is quite thorough.
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Not really. Just keep some taunts alive until you get KT and it's game over. Just heal your buffed minion up until you get the rest of the cards you need. I didn't get KT until turn 14 and still needed a bunch of other cards. Ended up wining with a 34/34 since I had his armor at 3 by the time I drew inner fire and was just playing the healing game. The game will take a while but did it first shot with this deck.
0
Try him on Heroic. It's a false sense of security!
1
Sea Giants FTW! They cost 3
1
Misdirection
0
Canissa The Shadow:
Problems with this card. Your minions are frozen now as well so they can't attack the enemy. Going to need to drop this before a small charge minion if you want to do more than just attack with your hero's weapon.
Your minions are now poisoned so they are going to take be -2 / -2 before your next turn so you probably just wiped your board and since they were frozen on your turn, they remain frozen on your next turn. That would make them -4 / -4 before you can use them again.
Canissa will be able to attack on your next turn only if she survives.
I think the wording will need to be changed on this card. I like the idea of giving enemy minions stealth so you can attack past taunt. She would be quite powerful if you had her only give all minions stealth and gave her charge. I would drop her to a 4/6 though if you were going to make a change like that.
0
Silverhand Recruit?
0
Wild Growth
0
I almost went with Lorewalker Cho too if you want to play with a friend and toss around divine spirit.
0
Headcrack?
0
Webspinner would be my guess if you count Naxx as classic.
0
Aside from my general feeling of Ogres being too large to be stealthy, I love this card. 6/6 for 5 with stealth so it shouldn't die first turn out. Then it may go past Taunt. Zoo decks will have an advantage over these new Ogre cards but for a casual deck, I would love to see more ogres. You never know what your going to hit!
-3
My guess is you will see this used the turn after a Doomsayer. Board clear and then start your turn after turn mech assault.
0
I was wondering the same thing. What is the order of operations here? Does it comes into play and see that it is a Mech so it gets Divine Shield?
That got me thinking about other minion cards that have powers upon entering play. Mind Control Tech actually steals the target before it comes into play. This has been seen in cases where it steals a Knife Juggler and then the Juggler throws a knife for the Mind Control Tech coming into play.
With that example, the power triggers before the card enters play. That being the case, the Mech card would enter after the power was activated on the board so I would think that yes, he would trigger his own power.
I could be wrong though but the limited evidence supports Cobalt Guardian giving itself a Divine Shield upon entering play.
EDIT:
Looks like it doesn't making it far worse than I thought.
@dino_wine it does not. Starving Buzzard doesn't trigger itself either.
1
This is either a casual or arena match since no rank is listed so it had to be a lucky mind control tech or Sylvannas.