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    posted a message on full screen xxx ads

    Use eset online scanner. Takes forever but is quite thorough. 

    Posted in: Site Feedback & Support
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    posted a message on Heroic Nefarian Skip Onyxia OTK

    Not really. Just keep some taunts alive until you get KT and it's game over. Just heal your buffed minion up until you get the rest of the cards you need. I didn't get KT until turn 14 and still needed a bunch of other cards. Ended up wining with a 34/34 since I had his armor at 3 by the time I drew inner fire and was just playing the healing game. The game will take a while but did it first shot with this deck.

    Posted in: Heroic Nefarian Skip Onyxia OTK
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    posted a message on General Drakkisath - WTF?
    Quote from hearthstonedz »

    it's not easy.. it's just ridiculously easy.

    i beat this in under 1 minute:  alexstrasza turn 1, then ragnaros turn 2, done.

    i wish they could make this a little more challenging, or just give us the cards right away.

    Try him on Heroic. It's a false sense of security!

    Posted in: General Discussion
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    posted a message on Garr Heroic - Very Easy

    Sea Giants FTW! They cost 3

    Posted in: Garr Heroic - Very Easy
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    posted a message on Counter that card!
    Quote from Turn1Jarraxus »
    Quote from chizuk »
    Quote from Abzeroth »

    Rend Blackhand

    BGH

    Misdirection

    Posted in: Card Discussion
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    posted a message on Massive 45 Custom Card Expansion! (OLD)

    Canissa The Shadow:

     Problems with this card. Your minions are frozen now as well so they can't attack the enemy. Going to need to drop this before a small charge minion if you want to do more than just attack with your hero's weapon.

    Your minions are now poisoned so they are going to take be -2 / -2 before your next turn so you probably just wiped your board and since they were frozen on your turn, they remain frozen on your next turn. That would make them -4 / -4 before you can use them again.

    Canissa will be able to attack on your next turn only if she survives.

    I think the wording will need to be changed on this card. I like the idea of giving enemy minions stealth so you can attack past taunt. She would be quite powerful if you had her only give all minions stealth and gave her charge. I would drop her to a 4/6 though if you were going to make a change like that.

    Posted in: Fan Creations
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    posted a message on Card Treasure Hunt

    Silverhand Recruit?

    Posted in: General Chat
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    posted a message on Card Treasure Hunt

    Wild Growth

    Posted in: General Chat
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    posted a message on Card Treasure Hunt

    I almost went with Lorewalker Cho too if you want to play with a friend and toss around divine spirit.

    Posted in: General Chat
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    posted a message on Card Treasure Hunt

    Headcrack?

    Posted in: General Chat
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    posted a message on Card Treasure Hunt

    Webspinner would be my guess if you count Naxx as classic.

    Posted in: General Chat
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    posted a message on Ogre Ninja

    Aside from my general feeling of Ogres being too large to be stealthy, I love this card. 6/6 for 5 with stealth so it shouldn't die first turn out. Then it may go past Taunt. Zoo decks will have an advantage over these new Ogre cards but for a casual deck, I would love to see more ogres. You never know what your going to hit!

    Posted in: Ogre Ninja
  • -3

    posted a message on Cobalt Guardian

    My guess is you will see this used the turn after a Doomsayer. Board clear and then start your turn after turn mech assault.

    Posted in: Cobalt Guardian
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    posted a message on Cobalt Guardian

    I was wondering the same thing. What is the order of operations here? Does it comes into play and see that it is a Mech so it gets Divine Shield?

    That got me thinking about other minion cards that have powers upon entering play. Mind Control Tech actually steals the target before it comes into play. This has been seen in cases where it steals a Knife Juggler and then the Juggler throws a knife for the Mind Control Tech coming into play.

    With that example, the power triggers before the card enters play. That being the case, the Mech card would enter after the power was activated on the board so I would think that yes, he would trigger his own power.

    I could be wrong though but the limited evidence supports Cobalt Guardian giving itself a Divine Shield upon entering play.

     EDIT:

    Looks like it doesn't making it far worse than I thought.

    @dino_wine it does not. Starving Buzzard doesn't trigger itself either.

     

    Posted in: Cobalt Guardian
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    posted a message on Webspinner King Krush Hype!

    This is either a casual or arena match since no rank is listed so it had to be a lucky mind control tech or Sylvannas.

    Posted in: General Discussion
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