The reason why I like Cobalt Spellkin a lot is because it also gives you fuel for Gadgetzan Auctioneer. Maybe it's better to play 1 copy of that card and an extra invoke card. I personally think it's not needed to run 6 invoke cards, because you already be able to go through your deck pretty quickly. Maybe 5 invoke cards is optimal for consistency with Umbral Skulker though. So that's a good point of you. But on the other hand how many times is it going to happen that you have 3 out f 4 invoke cards on the bottom of your deck. I think it will happen not that often or you must be very unlucky.
So I think swap 1 copy of Cobalt Spellkin with 1 copy of Shield of Galakrond might be good enough, but I need to try it out to see if it's really needed.
If I think about the Preparation 1 copy is still going to be very good, because you also can use it for the treasure of Heistbaron Togwaggle. Also it has great synergies with Edwin VanCleef.
Thanks I liked to play it aswell! And I'm definitely going to craft all the cards that needs to go in this deck on day 1. I want to try this deck with Cobalt Spellkin first and after that with your suggestion, because I like both. It will be interresting to see what will work better. Bloodsail Flybooter might be even a better fit then Pharaoh Cat or Mecharoo.
Thanks! Yes I like your suggestion! I want a lot of cheap spells in this deck and that's why Edwin VanCleef is also included, because it's just insane how easily you can get him above a 10/10 statted minion. It also can fight on the board very well to slow the opponent down, because we don't want to die before the OTK can be done.
You still can draw 4 0-mana Malygos with 4 invoke cards in your deck, because you need to invoke twice to upgrade and another twice to get the last upgrade. You play Malygos and shuffle it back into the deck with Togwaggle's Scheme and play Galakrond, the Nightmare to draw 4 0-mana cards. If your deck only has Malygos in it it will draw 4 cards with 0 mana.
I want to use Galakrond, the Nightmare in his final form. In order to do that you have already played it twice earlier. So in that case Kronx Dragonhoof isn't useless at all. If Galakrond, the Nightmare is the last card in the deck and Kronx Dragonhoof the 29th card then it's weak yes, but that's the only time when that's the case. Kronx Dragonhoof is really good when you have it early, because that guaranteeds Galakrond, the Nightmare to be played on turn 7. That's really strong to have a way to draw the card were your deck is build around to.
You also only need 4 invoke cards in order to have Galakrond, the Nightmare upgraded twice and get 4 0-mana cards drawn from your deck.
I really like that you took the time to comment on my deck and I appreciate that!
I don't know if the taunt on Siamat actually works like that because you have to choose it. I need to try that out, but if it works I definitely will put it in the deck!
Yeah maybe if you run slightly more rush minions makes the deck better. I don't know. And we have to see that when the expansion drops. But I think the amount of taunt minions in my deck will work really well, because the goal of the deck is not really to kill your opponent but let them kill themself by taking it slow and remove there board over and over and putting annoying taunts in the way everytime and let them deal with it.
I have the Rabble Bouncer in this deck because it's a really good aggro/tempo counter. In some situations you can play multiple taunt minions in one turn. If you need to stay alive it's really good to have more taunts on the board. For example if you play against Hunter you can't play only one big taunt minion. Because they can easily have a Deadly Shot and you're dead.
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The reason why I like Cobalt Spellkin a lot is because it also gives you fuel for Gadgetzan Auctioneer. Maybe it's better to play 1 copy of that card and an extra invoke card. I personally think it's not needed to run 6 invoke cards, because you already be able to go through your deck pretty quickly. Maybe 5 invoke cards is optimal for consistency with Umbral Skulker though. So that's a good point of you. But on the other hand how many times is it going to happen that you have 3 out f 4 invoke cards on the bottom of your deck. I think it will happen not that often or you must be very unlucky.
So I think swap 1 copy of Cobalt Spellkin with 1 copy of Shield of Galakrond might be good enough, but I need to try it out to see if it's really needed.
If I think about the Preparation 1 copy is still going to be very good, because you also can use it for the treasure of Heistbaron Togwaggle. Also it has great synergies with Edwin VanCleef.
Bloodsail Flybooter fits quite nicely in the deck indeed and it gives you much more consistency to use Praise Galakrond! aswell. I will take out SI:7 Agent out for that.
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Thanks I liked to play it aswell! And I'm definitely going to craft all the cards that needs to go in this deck on day 1. I want to try this deck with Cobalt Spellkin first and after that with your suggestion, because I like both. It will be interresting to see what will work better. Bloodsail Flybooter might be even a better fit then Pharaoh Cat or Mecharoo.
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I think the name 'Embeggen' suited it better, because of all the eggs in the deck xD
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Thanks! Yes I like your suggestion! I want a lot of cheap spells in this deck and that's why Edwin VanCleef is also included, because it's just insane how easily you can get him above a 10/10 statted minion. It also can fight on the board very well to slow the opponent down, because we don't want to die before the OTK can be done.
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Aaaah now I see it. Good point. I think I'm going to replace him then. Maybe another Preparation or Sap will work fine I think.
Thanks for opening my eyes hahaha xD.
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If you can play Galakrond, the Nightmare only once then it's even better because I thought you had to replay him everytime you upgrade Galakrond, the Nightmare. Now you can use the 14 mana on other cards if that's how Galakrond, the Nightmare works as you say.
You still can draw 4 0-mana Malygos with 4 invoke cards in your deck, because you need to invoke twice to upgrade and another twice to get the last upgrade. You play Malygos and shuffle it back into the deck with Togwaggle's Scheme and play Galakrond, the Nightmare to draw 4 0-mana cards. If your deck only has Malygos in it it will draw 4 cards with 0 mana.
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I want to use Galakrond, the Nightmare in his final form. In order to do that you have already played it twice earlier. So in that case Kronx Dragonhoof isn't useless at all. If Galakrond, the Nightmare is the last card in the deck and Kronx Dragonhoof the 29th card then it's weak yes, but that's the only time when that's the case. Kronx Dragonhoof is really good when you have it early, because that guaranteeds Galakrond, the Nightmare to be played on turn 7. That's really strong to have a way to draw the card were your deck is build around to.
You also only need 4 invoke cards in order to have Galakrond, the Nightmare upgraded twice and get 4 0-mana cards drawn from your deck.
I really like that you took the time to comment on my deck and I appreciate that!
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I don't know if the taunt on Siamat actually works like that because you have to choose it. I need to try that out, but if it works I definitely will put it in the deck!
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Yeah maybe if you run slightly more rush minions makes the deck better. I don't know. And we have to see that when the expansion drops. But I think the amount of taunt minions in my deck will work really well, because the goal of the deck is not really to kill your opponent but let them kill themself by taking it slow and remove there board over and over and putting annoying taunts in the way everytime and let them deal with it.
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Counter to Shirvallah, the Tiger OTK
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I have the Rabble Bouncer in this deck because it's a really good aggro/tempo counter. In some situations you can play multiple taunt minions in one turn. If you need to stay alive it's really good to have more taunts on the board. For example if you play against Hunter you can't play only one big taunt minion. Because they can easily have a Deadly Shot and you're dead.
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Weapon Warrior is going to be a thing I see. I'm exited!