I started running two, but after some weeks I took one out, I feel I can put other cards that get more use more often, so I'd say one is ideal, but it depends on the deck.
As for equality... I really like having two, I find it sort of fundamental when I play, but I've seen some decks that don't have any or just one and do great too.
I agree that it could be cool if, say, bow's had a different animation than a melee weapon, but I actually love the game's animations and sound effects and think they are really great and varied, each card has it's own noises are some are pretty remarkable.
I'm going to try too, I'll probably start trying to push it tonight. At the moment I don't play enough to do it, so I'll have to force myself to play more than usual and stick to ranked more too. I've been trying a good amount of different decks recently and had tons of fun... Pushing to legend doesn't seem as fun, since it's a grind, but it's still something I want to accomplish.
I've been playing a lot of Paladin recently, I had made a deck that was working quite well but was looking forward to another aproach to secure games more easily. This seems like tons of fun, we'll be trying it out as soon as I get home.
are you serious? so one 100 card expansion and one 30 card expansion a year? that sounds.... horrible.
Can you explain why you think it sounds horrible? Too many? Too few? etc. (I looked it up Magic: The Gathering does release about 2x this many every year, but then again that probably counts lands and such too so I think they are pretty close)
MtG releases 1 "Block" and 1 Core set each year. A block is usually 2 times a big expansion (about 240 cards) and 1 small expansion (150 cards). Each block contains about 5-10% reprints. A Core set is also big (about 250 cards) but half of the set is reprints. Next to that they release special products like the Commander decks which also contains about 100 new cards. So I estimate about 750 new cards are added each year.
Note: next year they are going to skip the core set and release 2 "Block" set each year. Then the blocks will be one big set and one small set.
About the OP: I think first people will try to make the existing decks stronger with new cards before new deck types will emerge. Let's give the brewers a few weeks before we draw any conclusion.
There is one main difference though, in Magic you can't always play all the cards they launched, because as you said, it's by block. In Hearthstone the idea is to keep all cards playable for a very long time, and for that I think it works.
And seriously, with just this new expansion you have to buy a really high number of packs to get all the cards and enough dust if you didn't saved tons before, so I think it's pretty fair to have one adventure + one expansion each year. And who knows, they may add more than that, but I sure hope it doesn't keep being as expensive then.
I'm finding it pretty fun and useful, you can even do a target dummy + sensei on an empty board on turn 3 and have a good taunt to take some pressure... yes, I got a golden target dummy.
2
Oh my God.
This is brilliant, seriously. Congratz to you sir, I'd absolutely love it if it worked like this.
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I started running two, but after some weeks I took one out, I feel I can put other cards that get more use more often, so I'd say one is ideal, but it depends on the deck.
As for equality... I really like having two, I find it sort of fundamental when I play, but I've seen some decks that don't have any or just one and do great too.
0
I agree that it could be cool if, say, bow's had a different animation than a melee weapon, but I actually love the game's animations and sound effects and think they are really great and varied, each card has it's own noises are some are pretty remarkable.
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I'm going to try too, I'll probably start trying to push it tonight. At the moment I don't play enough to do it, so I'll have to force myself to play more than usual and stick to ranked more too. I've been trying a good amount of different decks recently and had tons of fun... Pushing to legend doesn't seem as fun, since it's a grind, but it's still something I want to accomplish.
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It's random.
I've bought a fair amount of packs with money and some less with gold because I've not been playing for that long.
I got more legendaries with gold than money, by far (the ratio).
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I think that would be really sweet, but I don't see it happening at the moment.
1
Deathwing, Destroyer of Worlds
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Amazing card, after GvG came out I really can't see a Paladin deck without it.
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+2, seriously, you can do whatever you want, just don't burn the rope on purpose, that's super annoying and a waste of time.
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Awesome deck!
I've been playing a lot of Paladin recently, I had made a deck that was working quite well but was looking forward to another aproach to secure games more easily. This seems like tons of fun, we'll be trying it out as soon as I get home.
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There is one main difference though, in Magic you can't always play all the cards they launched, because as you said, it's by block. In Hearthstone the idea is to keep all cards playable for a very long time, and for that I think it works.
And seriously, with just this new expansion you have to buy a really high number of packs to get all the cards and enough dust if you didn't saved tons before, so I think it's pretty fair to have one adventure + one expansion each year. And who knows, they may add more than that, but I sure hope it doesn't keep being as expensive then.
0
This is absurdly funny.
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I'm finding it pretty fun and useful, you can even do a target dummy + sensei on an empty board on turn 3 and have a good taunt to take some pressure... yes, I got a golden target dummy.