Thanks:] All credit goes to collita though.
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Richelieu posted a message on Rattle Aggro DeckPosted in: Rattle Aggro DeckThis deck rocks in the current meta. I'm a medium-skilled player who had been oscillating between ranks 11-12 for the last week with a popular handlock deck, then dropped to 13 after a loss streak against some aggro mages/shamans. Was getting really frustrated. I'd never played paladin in ranked play but decided to try this deck. Made it and immediately started playing it in ranked, not caring if I tanked my rating while learning it.
Result after my first 16 games: 12-4, gained 4 ranks up to rank 9! And one of those losses was definitely due to a beginner mistake. (Opponents: 5 shaman, 2 handlock, 2 zoo lock, 3 mage, 2 priest, 1 druid, 1 pally.) And that was without Dr. Boom, can't wait to add him to this deck! Thanks very much Collita!
Update 12/26: Hit Rank 6 today. :0 The last dozen games I have experimented with substituting a Dancing Swords for one of the Divine Favor. So far it's worked fairly well, although it's too early to tell. The idea is that it (1) solves the problem of drawing a double DF in hand, which is usually a death knell. (2) Adds another early-game deathrattle for Undertaker, which is often critical. (3) It is quite powerful for early board control, and in particular is the bane of Spider Tank, which I'm seeing frequently. lf played on turn 3 it often complicates an opponent's decision on their first AOE or removal spell. If it gets the Avenge proc on their turn 4, which has happened twice for me, it is a huge game-changer. (4) Makes your remaining DF slightly more powerful because it may have added a card to the opponent's hand before you play your one DF. Obviously its deathrattle is a disadvantage, but the disadvantage is a little less for a paladin with DF in their deck.
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wtgamers posted a message on Rattle Aggro DeckPosted in: Rattle Aggro DeckIt does, thanks!
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user-18181404 posted a message on Rattle Aggro DeckPosted in: Rattle Aggro DeckDude congratz rly on the deck i was stuck at 9 with my divine pala deck, started using this one (dont have the dr.boom yey so im using avenging) and it got me to rank 5 alredy :) 5*
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Unbaited posted a message on Rattle Aggro DeckPosted in: Rattle Aggro Decki hear you, however, unlike other aggro decks, Paladin aggro takes skill and thought to do well with. I find that Avenging Wrath is perfectly fine with Equality, but if you happen not to get Equality then Avenge is just too rng. Dr. Boom has an instant & devastating result on turn 7 that not many classes can recover from.
Avenge is the only card I switched up, the rest of the deck is solid as fuck. Another thing I noticed about the deck after about 35 games is that I very rarely lost control of the board, as I have an answer to every minion my opponent play's.
I often have used Consecration as a finisher as it sits in my hand not needed.
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Unbaited posted a message on Rattle Aggro DeckPosted in: Rattle Aggro DeckWat rank collita? because at Rank 3, I am eating Control Warriors & Priests alive. They can't survive past turn 7, the deck is a beast. I did replace Avenging wrath with Dr. Boom tho, and I was not let down.
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Unbaited posted a message on Rattle Aggro DeckPosted in: Rattle Aggro DeckVery nice deck, eats Tech Mage alive.
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Avenging Wrath
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I like to mulligan with any 1-2 mana minion and depending on the encounter I like having a consecrate if I see a potential aggro opponent. The lowest, the better.
Mad scientiest is a really nice mulligan and avenge and noble sacrifice is too. When mad scientist dies you either get avenge or NoS. Rule of thumb: Always follow a noble of sacrifice with juggler and an avenge with a creeper.
And never save cards since you want to take as much advantage as possible of divine favor or jeeves.
I hope this helps a bit.
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Hmm.. i feel like jeeves has gotten me out of trouble many times.
Kudos on r9! I am r6 at the moment and hoping to get lower with this deck.
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You make a good point. Try it out and let me know how it goes. Seems like a legit trade.
I do see one little problem. Adds an extra card to your hand once it rattles. I see that being an inconvenience with divine favor and jeeves though.
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My warrior win rate must be around 95% with this deck.