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    posted a message on New Shaman Card - Thing from Below
    Quote from T4te >>

    Idea seems nice, but card overall is bad. It doesn't matter how cheap it becomes in late game, its just pile of raw stats. Cheap 5/5<<<more expensive 5/5 that has some impact on board, simple as that.

     Where standard is heading when you are looking for other 5 drops there isn't gonna be much to choose from. Azure drake maybe but I'm gonna say that azure is getting nerves in some way of stats dropped or cost up 1. So in a world with no sludge Belcher this could see play.
    Posted in: Card Discussion
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    posted a message on New Rogue Card - Undercity Huckster
    Quote from vikan >>
    Quote from choney >>

    There is no room in oil rogue for this or some other miracle rogue crap. Only if a control deck for rogue comes out then you would play this. It would be sorta like rogues super novice engineer. Even a crap low cost spell like a random paladin secret can still be used as a combo starter. And a crap expensive spell like explosive arrow from the hunter will still be welcomed for free. Your chances of getting something super niche for a beast or demon are really low from any class.

     Well it looks like it was made to play in death rattle rogue with raptor
     Oops I thought it was battlecry :(
    Posted in: Card Discussion
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    posted a message on New Rogue Card - Undercity Huckster

    There is no room in oil rogue for this or some other miracle rogue crap. Only if a control deck for rogue comes out then you would play this. It would be sorta like rogues super novice engineer. Even a crap low cost spell like a random paladin secret can still be used as a combo starter. And a crap expensive spell like explosive arrow from the hunter will still be welcomed for free. Your chances of getting something super niche for a beast or demon are really low from any class.

    Posted in: Card Discussion
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    posted a message on New Shaman Card - Thing from Below

    You don't have to be a totem shaman to make this work. A midrange shaman with tuskarr totemic  will get enough value. And I imagine with all the classic and basic set nerfs and with all the new cards seeming to be for a slow control style deck this card will probably see play in midrange or control shaman. At least in standard.

    Posted in: Card Discussion
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    posted a message on New Card - Master of Evolution

    I like this card a lot. its stats are good for its cost, and has lots of use during all stages of the games. just a simple use your 3 drop to trade then drop this turning your damaged 3 drop into a fully healed new 4 drop. make a huge tempo swing turn with two 4 drops on turn 4. unlike recombobulator you know you are almost always gonna get a new better card.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Y'Shaarj, Rage Unbound

    For starters varian was only a warrior card and turns out in pulling out your battlecry minions (shield maiden, cruel taskmaster,) sucks for that deck and it didn't have a place in other warrior decks. This card is neutral so you can play it in any class. Some other cleon trol classes have great minions that don't rely on battlecries. A control paladin comes to mind for me. Tiron, rag the LIGHTlord, all sorts of good pulls for that class.

    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!

    Almost 100% sure this will replace twisting nether in Reno lock because sometimes you have to spend the 8 mana and take some of your board with it, for two mana more you can do the full board clear and draw are card for each minion killed, which is what a Renolock wants to do is have a full hand of tech cards and dig for reno.

    Posted in: Card Discussion
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    posted a message on New Paladin Card - Forbidden Healing

    This can be too big of a healthy to just right it off, maybe if it was for any other class I couldn't see it working but since it for the paladin it's totally possible to cast in a slower midrange or control deck. Paladins will always have equality  which is almost always a full board clear, and with weapons and divine shields their stuff is somewhat sticky. So it's not too hard to find windows for them to use it, if they can find time to play LOL for 8 and not be able to play the cards it draws then they most definitely can can 8 forbidden mana to heal twice as much. Like I said the combination of just how much this can heal with paladins amazing control makes this a very realistic card.

    Posted in: Card Discussion
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    posted a message on Forbidden Shaping

    The way the priest plays is a reactive style where you just react to what the opponent plays and maintain board through killing spells and healing your minions sometimes just flat out stealing their minions as yours. Sometimes priest can have awkward hands depending on what's on board. Cabal and shadow: pain need 2 atk, cleric is for drawing cards, wild Pyromancer  they all have jobs beside being a body. Forbidden shapping is perfect to ease those moments where you don't want to waste a tech card early, but if not used early just cooks into a threat, almost anything 6 and up has a solid chance to be something that needs to be dealt with. This card is for sure a good 1 of in control priest

    Posted in: Forbidden Shaping
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    posted a message on New Priest Card - Forbidden Shaping

    You're misjudgment this card, unstable portal can be awkward to play for two mana early and hope it becomes a minion you can use, this priest card is the perfect minion. If you have no early game minions you can drop to make some small board to make you journey to mid - late game safer and and as the game goes on the card becomes stronger and stronger. 6 mana a up is almost a for sure threat. Even if it's random

    Posted in: Card Discussion
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    posted a message on New Card - Eater of Secrets

    I'm not sure if secret paladin will be a thing in standard all because of losing avenge which is a really important secret, and as far as tech cards go I would still pick more consistent ones like bgh. 

    Posted in: Card Discussion
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    posted a message on New Warrior Legendary - Varian Wrynn

    This isn't as crazy as people think because the decks that want to run this would be clstandard control warrior, and dragon control warrior. Both decks are loaded with important battlecrys. Like Shield maiden, cruel taskmaster, darkwing corruptor, nefarian, alexstrasa, I could go on. So if you pull those cards from varian wrynn you don't get the battlecry effect. Which could cost you important lethal damage. Even boom would not get the boom bots which let's me honest is where the power is in that card. I would much rather get the three cards in my hand instead of slapping minions along the board at awkward times. Domy get me wrong this card is strong but not crazy OP strong. 

    Posted in: Card Discussion
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    posted a message on New Card - Shadopan Cavalry

    His card is meh. Doesn't fit in any Rouge decks now, don't see this making a new one. Just because you can coin a card out does not make it good. The fact it's a combo card means you probably won't get to play it until turn 7ish. So with that said much better thiings to do turn 7 then play a glorified Boulder fist.

    Posted in: Card Discussion
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    posted a message on New card - Coliseum Manager

    Interesting card. Right now in this meta it's not good. But a mechanic like this could show promise with some future card we don't know about. If I had theory craft what class would use this I think of rogue needing a card to start a combo without using something else because it's all you have to get the combo effect and things like cold bood and oil to kill their minion in a pincthen inspire  your minion back with full health.

    Posted in: Card Discussion
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    posted a message on New Priest Card - Holy Champion

    this is a pretty solid card for the priest. its not in need of a crazy card combo which in my opinion is a big problem with the priest class. injured blademaster + COH, or COH + Soulpriest for the aoe. or digging for shrinkmeister combos. Sacred Warrior has decent stats for its cost (priest really like high health). and this card can snowball really hard just from good use of your hero power. and since it says each time a "character" is healed it triggers when your opponents heals too. so it can mess with your enemies turn from using healbots, earthen ring farseer, healing and vitality totem, or paladins lay on hands. and if both sides have decent boards one circle of healing could turn sacred warrior into a one hitter quitter. really excited for this card personally and could see it becoming a staple card since really the priest is in such a strange place it doesnt really have too many staple cards right now. 

    Posted in: Card Discussion
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