Mechwarper should have always followed the same card rules as Summoning Portal (a 4 cost class card nerfed in beta because it was potentially too broken)
its deceptively better than it looks, the Desert Spear alone is a quest complete (over 3 turns sure but still) even the lynx cards are easy activators. a 4/4 rush beast that has controllable activation on cheap cards isnt really something to snuff at in hunter
Like most of the sidequests, is it good enough to run? prolly not but its way to early to tell what all the potential synergies will be
The invoke effect is better than it as a hero power imo.
I want to see more cards with the effect but it doesnt seem to be an archetype that works well with the aggressive side of the druid deathknight hero power.
0
Too slow for my liking, usually your magnetics are big enough or attached to zill for life recovery/catchup. If its stealth you are wide open.
Maybe Im wrong, but I dont think this is it chief.
1
deceptively better than it looks but its a late rotation boon to magnetic.
If mech magnetic builds still exist in DoD this will be a staple.
0
Its very good and I hate it.
3 mana 7/6 with (better) Equality attached, in hunter.
1
Its 1 card that fits 1 archetype, and it will be run in that 1 archetype.
Reviewing this card is more about the archetype than the card itself.
I just hope its better than cthun was.
0
Getting dragons in hand for warlock isnt hard thanks to their draw potential, and this is incredibly strong.
I believe control warlock can come back in a form thats not a memey bertrug deck with cards like this and the new 5 mana minion
0
Mechwarper should have always followed the same card rules as Summoning Portal (a 4 cost class card nerfed in beta because it was potentially too broken)
"Cannot go below (1)"
0
its deceptively better than it looks, the Desert Spear alone is a quest complete (over 3 turns sure but still) even the lynx cards are easy activators. a 4/4 rush beast that has controllable activation on cheap cards isnt really something to snuff at in hunter
Like most of the sidequests, is it good enough to run? prolly not but its way to early to tell what all the potential synergies will be
1
viewing this is as +3 card cycles with auctioneer is more realistic than it as some kind of feral archetype.
I dont think its worth running but it has potential in some memey builds
0
The invoke effect is better than it as a hero power imo.
I want to see more cards with the effect but it doesnt seem to be an archetype that works well with the aggressive side of the druid deathknight hero power.
0
literally no one played it in standard during the entire YoR due to weapon removal and silence being common thanks to cubelock, and odd paladin
0
way too slow to be effective, even with The Storm Bringer, but cards like The Forest's Aid saw some play, so who knows
0
given net decking is common the downside of this is non-existent, but I dunno if the minimal value is worth a 2/2 for 2.
3
This seems worse than Val'anyr
2
They buff mukla and swiftly pull him.
Good for the game (weakens beasts) but
0
I was confused at first too tbf.