it holds equality and tarim enchantments too, its a weird card. Its because it pulls text from below the card, and since potion of heroism doesnt give a bottom text, its not an enchantment.
Has anyone tried running Hand of Protection to see if it gives bottom text
hate this one because I keep getting stuck with people who afk (or people who play unbuffed arcane blasts on turn 1, and then again on turn 3) after 7 turns and I have to carry
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the funny thing is I tested it and it doesnt
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it holds equality and tarim enchantments too, its a weird card. Its because it pulls text from below the card, and since potion of heroism doesnt give a bottom text, its not an enchantment.
Has anyone tried running Hand of Protection to see if it gives bottom text
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Potion of Heroism is worded like its a buff card, but it does not provide a persistent buff text under the card when it is cast upon a minion.
Maybe it's a good thing it's not given how prelate will break the game for the next month or so, but its inconsistent with the word text.
Should this be changed? or is it fine the way it is?
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fortunately the legendaries this expansion arent really that important/that powerful
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Does anyone feel the likelihood of redraw is higher than it should be, I drew it 5 turns in a row at around 12 cards left in the deck
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hate this one because I keep getting stuck with people who afk (or people who play unbuffed arcane blasts on turn 1, and then again on turn 3) after 7 turns and I have to carry
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Its a zandalari pterrordax
Cards too slow and conditional, stats dont mean much.
Pollutes DK Hunter's HP, fine by me
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this is the kinda token stuff that zoo might need to be real good again.
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its fine, 1 health can make a difference some times.
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its has some anti-aoe deterrent, but that deterrent isnt worth the cardslot
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easy to activate for say mage. mage also benefits from spell damage, hmmm
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better than it looks, but Id rather just run like defender of argus.
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This card isnt a enough of a speed bump to justify that draw back, pollutes DK hunter though
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like kibbler said, decent in buff decks. Gives defensive tempo against those annoying aggro decks.
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the stat line is solid enough to survive a few trades, the effect makes that even more likely. A built in heal that can punch things is good for arena