• 21

    posted a message on When is Blizzard fixing Nozdormu?

    Nozdormu doesn't give Blizzard enough time to fix him. 

    Posted in: General Discussion
  • 1

    posted a message on Make the Card

    A non-minion card that makes use of the Chess mechanic, affecting the characters opposite something. InChargeNow didn't meet the requirements, so submitting on the chess theme again. 

    Next: A Windfury minion that can't attack Heroes.

    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 5 Finale - Mini Comp #6 (Discussion)
    Quote from Tomerick88 >>

    Only gone and double posted this on the submission page.  I have reported it so hopefully the duplicate will be removed.  Incidentally what do people think of it?

    Interesting idea but probably too slow. A 2/4 on turn 5 from a class that skips turn 2(Hero power and emote) doesn't seem strong. Can easily be killed before you can use its effect. Also the mechanic of attacking your characters is interesting. Currently friendly minions cannot target each other.
    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 5 Finale - Mini Comp #4 (Submission)

    In Professor Doyle's expedition notes before the Un'Goro release we were told a lot about Tortollans. Tortollans are humanoid Turtles that are very helpful tribe. They are small in number. They like eggs. Some omelette though other it it raw thinking that it is a "Beetleberry". We were also told that they have a close association with Murloc and introduced the Professor to the Murlocs of Un'Goro. 

    So, I have made a Tortollan that has immense synergy with Murlocs. I hereby show to you, Yoda, the Wise One.

     

    Yup, you read that right. Immune(remeber someone, "I am a Turtle").

     

    Flavor Text: You will hear the drumming on the driftwood totems when he climbs the back of Gentle Megasaur.

     

    Edit: Changed health from 6 to 5.

    Posted in: Fan Creations
  • 1

    posted a message on What do you think about this twist on Adapt?

    Almost Vanilla stats for a 4 drop and on top of that its a beast. The effect(Adaptation) only stays on your opponent's turn similar to the Tar minions. Also you adapt multiple times at the end of your turn so the Adaptation Rocky Carapace(Gain +3 Health) is very amazing on this minion as it keeps healing it. 

    Adaptations like Poisonous, +3 Attack and Windfury are useless as that adaptation stays only during your opponent's turn. So because of this I have made it a 4 amana 4/4 Beast.

    Edit:

    Flavor Text: It is trying very hard to get a permanent color change.

    Posted in: Fan Creations
  • 1

    posted a message on What do you think about this twist on Adapt?

    Too bad that we cannot chose at the end of turn.

    This would solve the problem and keeps the spirit of the card. 

    Posted in: Fan Creations
  • 1

    posted a message on Should i Craft quest rogue?

    If you want to get tilted then sure play Quest Rogue. It has very polarised matchups and playing quest rogue is like rolling a dice. Many people show hate towards quest rogue and demand nerf, but I pity quest rogue because they have 0% winrate against against aggro and fast midrange decks(silence priest, midrange hunter, secret mage) and sometimes other decks can also win against quest rogue if you get bad draw and do not draw prep.

    You can play Miracle rogue. Sherazin isn't necessary(but it makes your deck better).

    Posted in: Rogue
  • 2

    posted a message on Weekly Card Design Competition 5.20 - Submission Topic

    Here is my submission

    Edit: Made some balance changes.

    Flavor Text: "People still overdraw recklessly even after introduction of card counter..sigh.."

    Reckless Drawing has a 70% chance of being a better sprint drawing 4 or more cards if your hand is empty. If you have 3 other cards in your hand then Reckless Drawing has a 40% chance of being a better sprint. Also sometimes you wouldn't mind a discard or two. This card becomes a lot better with less cards in hand and chances of drawing 1 or 2 cards with this card is less(20%) but can happen!

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.20 - Discussion Topic
    Quote from MrUncreative >>

    Well, seems like all i can come up with in this final week of the season is half-assed jokes - might as well embrace that.

     I was also considering a card like child friendly game but this card will make alexstrasza set a Hero's health to 1.
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.20 - Discussion Topic
    Quote from Fortify >>
    Quote from LancelotXGuren >>

     

    What do you guys think about this one?

     I like the effect and the stats, but it shouldn't be a Rogue card. It would be more suited for Priest and maybe Paladin if you change the name and pic.
    Quote from arpitduelist >>

    Bumping my post with some minor changes.

    Here are 2 more ideas from me. Please feel free to share your opinion about these cards.

     

     

    Here are all 1-cost deathrattle minions. Weasel Tunneler will be the best one denying your opponent a draw later on in the game!

    http://www.hearthpwn.com/cards/minion?filter-premium=1&filter-cost-val=1&filter-cost-op=3&filter-deathrattle=1&display=3

     

    Reckless Drawing has a 70% chance of being a better sprint drawing 4 or more cards if your hand is empty. If you have 3 other cards in your hand then Reckless Drawing has a 40% chance of being a better sprint. Also sometimes you wouldn't mind a discard or two. This card becomes a lot better with less cards in hand and chances of drawing 1 or 2 cards with this card is less(20%) but can happen!

     

     Death Summoner is the better out of the two. However there are other cards that could discover better cards than this one. And even though it summons it rather than placing a card in your hand, I still think most people would rather play a Loot Hoarder, just because it more valuable in the long run. 
    Quote from HitSlender >>

    Alright, I think I got a new idea. I'm going to reuse this old one I made previously:

     

    Thoughts?

     Bump.
     I like the idea of have a good removal for Paladins, but honestly if you were to keep the effect as it is I think this is a bit too powerful when you can use cards like Lost in the Jungle and Stand Against Darkness to gt the value down fairly quickly. Personally I would do one of two things either increase the cost to about 12 or lower it down to 6 and change the effect to sliver hand died lower the cost of the spell for that turn. That way you could play the card and get a bit of swing in your favour without it making it feel over powered.
    Quote from Broeck1 >>

     

     

     

    These are my current ideas, feedback is appreciated. 

     Out of the three I like Degrade. But I do think it would be better as a secret, but that's more of personal taste.
     
    I also have a three design and I do like the idea, but would it be consider a bit too memey? I do like cards that make a joke but only if they are somewhat useful in the process.
     
     

     

    Thanks for your feedback @Fortify!
    Posted in: Fan Creations
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