Quote from arpitduelist >>What do you think about these cards?
Your feedback is highly appreciated and I will return the favor as well.
- arpitduelist
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Member for 7 years, 6 months, and 29 days
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TheRealMalfurion posted a message on Weekly Card Design Competition 6.06 - Discussion TopicPosted in: Fan CreationsDark Merchant is probably good as is. It also offsets some of the feel-bad factor that your opponent would have if you were the only one adding a card to your hand (especially given that Rogue can really abuse 0 mana spells).Reckless Leeroy just no. 0 mana chargers aren't a thing we need. Handbuff Paly could do crazy fun and interactive things and we don't need that. Especially because Faceless Manipulator is a thing.Coward Goren maybe needs an extra point of Health given how weak it is during your opponent's turn, but overall great idea.Hope that helped :). -
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teknician posted a message on Weekly Card Design Competition 6.06 - Discussion TopicPosted in: Fan CreationsDark Merchant: Should be "Battlecry: Add a random 0-Cost spell to each player's hand." Otherwise it's pretty good.
Reckless Leeroy: Can't be played without handbuffs, I guess? People have been telling me that 0-Health minions are a strict no-no, so I guess it's a now from me.
Coward Goren: Now this I can get behind. Reverse Tar Creeper that makes a 4/5 on your turn but is free damage on your opponent's turn. This could actually stand to be a 0/6 to improve its survivability, I think. The art could be changed though, I'll send you something for it.
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Gosphor posted a message on New Rogue Card Reveal - Leeching PoisonPosted in: Card DiscussionWhy doesn't this have any attack buff like the winner of the last fan creation competition (that's a bit OP with 2 mana though). Make it 3 or even 4 mana +2 attack and lifesteal and it would be a great card. As it is, it needs too many cards to be decent.
Edit: Lol even the name is the same with the fan card, I hoped the effect would be the same too.
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Oshigawa posted a message on New Rogue Card Reveal - Leeching PoisonPosted in: Card DiscussionI have a feeling that Rogue DK battlecry will be equip weapon ^_^
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user-18041335 posted a message on New Rogue Card Reveal - Leeching PoisonPosted in: Card DiscussionVery meh.. Most of the time a Violett Ilusionist (or however this card was called) would do a better job because of the board presence.
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Kaladin posted a message on New Legendary Card - Prince TaldaramPosted in: Card DiscussionQuote from arpitduelist >>Quote from SchruteBucks >>Changing my vote to "playable." Look at the low cost cards you could copy. Minions that cost 2 or less. 3/3 Thalnos? Not bad. 3/3 Flametongue? Yeah that's annoying. 3/3 Jade Swarmer, Kindly Grandmother, Scavenging Hyena, Mana Wyrm, etc...Maybe?
Not having 3 drops though....that's a huge drawback. Maybe this works in Ramp Druid.
Your combos are not worth the no 3-cost cards condition. and this combo will seriously reduce deck consistency.My apologies for trying to think outside the box and remain positive.DAE FUCKING HATE THIS GAME? THESE CARDS ARE HOT TRASH!!!!!! -
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Ohaiguy posted a message on New Shaman Card Reveal - Ice BreakerPosted in: Card DiscussionThe problem with this card is 3 mana is so saturated with good shaman cards and even some good neutrals. Sure, you could play this in control. But, would you play this over...
Stonehill defender, Tar Creeper, Mana Tide Totem, Hex, Lightning storm, Hot Spring Guardian?
Even then, is the payoff of destroying a minion for playing freeze really that good? There has to be faaar more synergy than just this card for it to be worth it.
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Lordinaryus posted a message on Weekly Card Design Competition 6.05 - Submission TopicDarkshire Councilman has renounced the darkness and became an ambassador! (Patches seems really angry.)
This card may look OP at first look but it is just a situational Shielded Minibot. If you are having problem with hunter, aggro druid, murloc paladin, bloodlust shaman or pirate warrior, this will be a nice addition to your deck. For other opponents, it will be a vanilla 2/2.
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Toble posted a message on Weekly Card Design Competition 6.05 - Submission TopicPosted in: Fan CreationsApologies for the pun. I couldn't resist...
Flavor: Fey Canoes are notoriously full of leaks. Sad!
Good luck everyone!
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Ophion-EU posted a message on New Card Reveal - Ticking AbominationPosted in: Card DiscussionIt's alright. I could see it working decently in a Value Mage or some other very spell-heavy value deck, where the drawback doesn't affect you very much. The downside is that it doesn't really synergize with anything (currently), which makes it just a big minion, and it takes a lot for straight up big minions to see play (Twilight Drake comes to mind).
That said I think that the design is excellent. It has both pros and cons, and it's not blatantly obvious how to make it work. Hearthstone needs more cards like that, cards that make you think.
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Nozdormu doesn't give Blizzard enough time to fix him.
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A non-minion card that makes use of the Chess mechanic, affecting the characters opposite something. InChargeNow didn't meet the requirements, so submitting on the chess theme again.
Next: A Windfury minion that can't attack Heroes.
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In Professor Doyle's expedition notes before the Un'Goro release we were told a lot about Tortollans. Tortollans are humanoid Turtles that are very helpful tribe. They are small in number. They like eggs. Some omelette though other it it raw thinking that it is a "Beetleberry". We were also told that they have a close association with Murloc and introduced the Professor to the Murlocs of Un'Goro.
So, I have made a Tortollan that has immense synergy with Murlocs. I hereby show to you, Yoda, the Wise One.
Yup, you read that right. Immune(remeber someone, "I am a Turtle").
Flavor Text: You will hear the drumming on the driftwood totems when he climbs the back of Gentle Megasaur.
Edit: Changed health from 6 to 5.
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Almost Vanilla stats for a 4 drop and on top of that its a beast. The effect(Adaptation) only stays on your opponent's turn similar to the Tar minions. Also you adapt multiple times at the end of your turn so the Adaptation Rocky Carapace(Gain +3 Health) is very amazing on this minion as it keeps healing it.
Adaptations like Poisonous, +3 Attack and Windfury are useless as that adaptation stays only during your opponent's turn. So because of this I have made it a 4 amana 4/4 Beast.
Edit:
Flavor Text: It is trying very hard to get a permanent color change.
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Too bad that we cannot chose at the end of turn.
This would solve the problem and keeps the spirit of the card.
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If you want to get tilted then sure play Quest Rogue. It has very polarised matchups and playing quest rogue is like rolling a dice. Many people show hate towards quest rogue and demand nerf, but I pity quest rogue because they have 0% winrate against against aggro and fast midrange decks(silence priest, midrange hunter, secret mage) and sometimes other decks can also win against quest rogue if you get bad draw and do not draw prep.
You can play Miracle rogue. Sherazin isn't necessary(but it makes your deck better).
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Here is my submission
Edit: Made some balance changes.
Flavor Text: "People still overdraw recklessly even after introduction of card counter..sigh.."
Reckless Drawing has a 70% chance of being a better sprint drawing 4 or more cards if your hand is empty. If you have 3 other cards in your hand then Reckless Drawing has a 40% chance of being a better sprint. Also sometimes you wouldn't mind a discard or two. This card becomes a lot better with less cards in hand and chances of drawing 1 or 2 cards with this card is less(20%) but can happen!
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