Warlock would be King in a control meta because it is literally impossible to beat with any other control deck because of their infinite threats and that they have enough removal for your threats, because they are so late. Tickatus that everyone hates does close to Nothing though. It just makes fatigue Come quicker.
You can discuss word order and context until the cows come home, we all know that overloading a mana crystal regardless of how it happens should trigger unbound elemental. Anything else is just a level of nit-picking from team 5 that is not evident anywhere else in the game. Shamans have it hard enough without this bullshit.
No actually, English reading comprehension dictates that we know it should not work. So everyone who thinks they know, is simply wrong from a literary standpoint and maybe should go back to school.
I agree there's no reason for it not to synergies, however, the wording makes it clear it should not work in its current state.
It seems like you are just looking for ways to insult people, an aspiration that was doomed to fail when you tried to apply the term "literary standpoint" to a Hearthstone card.
In fact, the rules of English do not give us any insight into the game's definitions. In fact, by any reasonable application of the rules of English, Guidance is a "card with Overload," as it is a card, and it does have "Overload" printed on it. Arguing against those facts based on the syntax and semantics of English is simply ridiculous.
However, because Hearthstone does not explicitly define terms like "Overload card" and "card with Overload," there is actually no way to know how cards with vague wording like Unbound Elemental are going to interact without trying them out. You may make an educated guess based on other Hearthstone cards with similar wording, but you cannot possibly predict the exact interaction based solely on the rules of English.
At any rate, what we've learned from these two cards is that, as defined by the game, "card with Overload" seems to mean exactly: "card that causes Overload whenever it's played," not just sometimes, and not at the player's discretion.
By your logic, Tunnel Trogg should be counted as an Overload card, as it is a card, and it says Overload on it.
An Overload card is a card that has Overload as a cost to play it. That's it. The Overload on Guidance is NOT a cost for the card. It is a cost to choose both options.
There have been similar cards for years. The easiest example is cards like Da Undatakah or Mok'Nathal Lion. They don't trigger cards like Undertaker despite being cards with Deathrattle, because they are not Deathrattle cards.
Or, you can use the example of Conjurer's Calling on a minion that had its cost raised by something like Freezing Trap or Blackjack Stunner. It will still turn, say, Jandice into two 6 drops even if her cost was 7 or 8, because she cost 8, but was not an 8 cost card.
The condition is what happens at the moment the card is played. When Guidance is played, it does NOT overload you. Therefore, not an Overload card.
But to make it easier, I'll spell it out for you.
Scenario 1: you cast Lightning Bolt. Unbound Elemental gains stats right here, because at this point the card is guaranteed to overload.
Lightning Bolt deals damage; at the same time, Lightning Bolt Overloads 1.
Spell resolves.
Scenario 2: you cast Guidance. At this point, whether or not it will Overload has not been determined.
Guidance casts and generates two spells
You choose both and Overload
Since the Overload did not happen at the same time the card was played, you do not gain stats on Unbound. It's called missing the timing and is the same reason that, say, Avenge doesn't trigger in the middle of Mask of Cthun.
The timing can be confirmed by Counterspell; if an Overload spell is Countered, Unbound still gains the stats, because it checks at the moment of play, NOT when the spell effect resolves.
By this logic Crossroads Gossiper shouldn't trigger when he's ressurected by Redemption since the card has alreasy been played when he comes to life. Guess what, it does trigger.
Guidance is in fact a card with overload, so by the wording Unbound Elemental should trigger. But that just one of M A N Y bad wordings and oversights from these useless developers :)
Nothing changed. 10 games, 7 Paladins. This game is utterly boring and predictable right now. I'm done till the next expansion hits.
The next expansion will be the same, with other decks. Team 5 are incapable of making a diverse meta where aggro, control and combo all are viable. Why? Because they keep giving aggro card draw
They need to nerf more because they know that the cards they are printing are to strong, and they don't vare because strong cards means more People buying packs.
The OP touches ever so lightly on the real culprit in how HS "tricks" players. At its core, HS is basicallt the card game "War". Where if u plsay a 4, then I play a 5 and win that hand. This goes on till one guy has all the cards.
That would get boring pretty quick wouldnt it? So, Blizzard adds lights, cloors, sound efffects and familiar characters to the game of "War"
But thats still not enough to keep people playing and coming back for more. So they purposely built the game to keep winrates as close to 50% as possible, so every player gets the experience of beating down an opponent by turn 5.
This game is designed to obfuscate the fact that luck of the draw and powere level of the cards, are what determine who wins. NOT SKILL BUT LUCK AND SHEER POWER LEVEL.
Of course there are still basic skills needed to play HS, but nothinnmore than basic addition and subtration, as well as knowing your outs and what % that is. Afterthat, the skill level dissapears and its really about whats the powere level of the deck your playing.
This is how they trick us. Watch a GM tourney any weekend and listen to the casters try and present basic addition into some grand level of skill!! lol I know that their job,I get it. But does anyone else?
Another "trick" Blizzard uses is golden cars, Legendaries etc...all which give little dopamine hits when played or opened in a pack. All these little ways to trick us into believing our skill is what matters, and tricking our brains into needing that dopamine hit over and over again.
without these tools, HS would be a lame boring ass game. But throw some real psychologyb into the game design, make it as addicting as possible, and obfuscate the fsct its mostly luck not skill, and voila! you have a money making engine ypu can rely on.
If the game is so simple then surely you're getting to top 10 legend every month, right?
Or is Blizzard rigging matchups against you, so there's no way to get past Gold or lower? Which is it?
I hate that argument. Top legend is a matter of grind, nothing else.
People that pretends this game is not rigged x) You either win every game or lose every game. There is no in between. Yesterday I won 15 matches in a row, today I've lost 10. The deck does not matter, it's all determined when the game starts :) It's embarassing that people actually pretends to compete in this game.
I mean, it was pretty obvious that the nerf wouldn't do anything. DoL needs to transform into cards that costs like... 1 more and refreshing Spring Water needs to restore only 2 mana or something.
1
No and it never will be good again.
4
Yeah, this game is dead. The developers don't seem to care 'bout anything other than aggro.
2
Lol, the meta is just as bad as i has been for severeal years. Aggro is the only viable option. This game is dead. Will never be good again.
2
That is not nearly enough for Shaman, but it is a start
1
Lol no. The problem is that there is to little of these kind of decks becuase aggro has been WAY to good for years now.
0
Warlock would be King in a control meta because it is literally impossible to beat with any other control deck because of their infinite threats and that they have enough removal for your threats, because they are so late. Tickatus that everyone hates does close to Nothing though. It just makes fatigue Come quicker.
0
By this logic Crossroads Gossiper shouldn't trigger when he's ressurected by Redemption since the card has alreasy been played when he comes to life. Guess what, it does trigger.
1
Guidance is in fact a card with overload, so by the wording Unbound Elemental should trigger. But that just one of M A N Y bad wordings and oversights from these useless developers :)
5
The next expansion will be the same, with other decks. Team 5 are incapable of making a diverse meta where aggro, control and combo all are viable. Why? Because they keep giving aggro card draw
1
They need to nerf more because they know that the cards they are printing are to strong, and they don't vare because strong cards means more People buying packs.
The game will never be good again.
1
I hate that argument. Top legend is a matter of grind, nothing else.
5
People that pretends this game is not rigged x) You either win every game or lose every game. There is no in between. Yesterday I won 15 matches in a row, today I've lost 10. The deck does not matter, it's all determined when the game starts :) It's embarassing that people actually pretends to compete in this game.
0
Please stop... Every single good deck does not need a nerf. And Hunter is really quote easy to beat IF you play against it in the correct way.
1
I mean, it was pretty obvious that the nerf wouldn't do anything. DoL needs to transform into cards that costs like... 1 more and refreshing Spring Water needs to restore only 2 mana or something.
0
Unpopular opinion, but for me it was The Grand Tournament! :)