• 1

    posted a message on Banana Buffoon

    This card is extremely powerful in Wild. Removes the headache of running sub-optimal fluff in decks like OTK Paladin & Quest Mage.

     

    Posted in: Banana Buffoon
  • -3

    posted a message on Sherazin, Corpse Flower

    Steep requirement, can see play if Rogues get a powerful mid-range deck.

    Posted in: Sherazin, Corpse Flower
  • 2

    posted a message on Jade Swarmer

    The Jade Golem mechanic is irrelevant in this instance. Jade Idol is a powerful archetype defining card; this card is absolute garbage and will see zero relevant play.

    I don't think you put any thought into this card. It's a 2m Villager, stealth on this minion is almost irrelevant outside of Raptor synergy. On it's second effect (which is a Deathrattle) it's literally a worse Defiant Ringleader. On top of this card being bad, it's lack of strength is also compounded by Jade Shuriken being on the weaker side.

    Yes, when the stars align, a perfectly curved out Jade Raptor Rogue deck can perform well. However, decks don't work under best-case scenarios.

    Posted in: Jade Swarmer
  • 0

    posted a message on Jade Swarmer

    Tempo loss, too slow, too low stated, and a non-proactive effect/card in a tempo oriented class that has zero late game survivability options. Your definition of a good card is amusing.

    Posted in: Jade Swarmer
  • 4

    posted a message on New Legendary Card Reveal: Auctionmaster Beardo & Shaku, the Collector

    Potential with Auctionmaster + Fizzlebang shenanigans.

    Posted in: News
  • 2

    posted a message on Potion of Madness

    This might shape up to be one of the most broken cards ever printed.

    Posted in: Potion of Madness
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