Look pretty undwerwhelming from my experience. It's just Pirates/Dragons once again - a bunch of good, but not great, minions with not much going for them except for stats.
Should Murlocs still be in the game at full power, the tribe would be irrelevant, because it would get crushed every time. Without Murlocs (their strongest comp) I still don't see much favoring Elementals, because Pirates do pretty much the same thing, just better.
Of course these are just my early thoughts, based on merely a couple of games. My perception can drastically change once I play more.
Changed my mind. Definitely better than Pirates.
12
It's a conditional better card than Swipe. Fire Breather only deals 2 damage. You swap a body for 4 direct damage - potential 6 on a single target.
2
It's not necessary, there was just yesterday a post on reddit of a guy who reached top 200 with a f2p account, but there is absolutely no denying that it's a tremendous advantage when it comes to climbing.
11
Effectively it's wild with the arena rotation on top.
Not sure what is so exciting about that tbh. You need an absolutely bonkers filled collection to even have remotely fun and variation.
1
She loses to White King's chess pieces. She doesn't have too many beefy minions to survive that in the long run.
1
1
Once your hidden MMR and visual ranking overlap, you will get the normal 100 Points for 1st place. They done this so you'll climb faster (like in constructed) so you reach the place where you actually belong faster Your hidden MMR is still affected by your placement, so 1st or 4th or 8th still has an impact. Until your MMR and ranking overlaps, it's just not as visually. Blizzard said it'll take around 60 games for that to happen, if you were decently placed prior to the reset.
3
Still, very, very disappointed that nothing is done about damage and way too fast games. 3 times I got 6-7th place in a row due to facing early-mama bear bullshit. Don't they fucking play their own game? It's super dumb.
1
Since it already has reborn, LK's HP does nothing to it. So that's one less target for him. So a slight nerf.
1
I feel 10 HP isn't enough on average. Maybe keep 40HP and introduce a 15 damage cap. This way you don't have this "lose once and you are dead 27 high-roll mama bear bullshit".
1
Man the longer I play this patch the more I realize that the skill impact on your placement has drastically reduced with how short the games are due to the damage you receive. If they don't change something very, very soon I fear for the mode itself. I'll probably stop playing soon until a new patch hit.
In the previous patch you needed strategy and luck to place high, in this patch you need almost only luck to make it beyond turn 9 to begin with. Super, super dumb.