• 7

    posted a message on New Game Mode: Duels

    Effectively it's wild with the arena rotation on top.

    Not sure what is so exciting about that tbh. You need an absolutely bonkers filled collection to even have remotely fun and variation.

    Posted in: Duels
  • 1

    posted a message on Boss Battle Royale 3 is This Week's Tavern Brawl

    She loses to White King's chess pieces. She doesn't have too many beefy minions to survive that in the long run.

    Posted in: News
  • 1

    posted a message on Minion Pool
    • Tier 1: 16 copies
    • Tier 2: 15 copies
    • Tier 3: 13 copies
    • Tier 4: 11 copies
    • Tier 5: 9 copies
    • Tier 6: 7 copies
    Posted in: Battlegrounds
  • 1

    posted a message on The current state of Battlegrounds is?
    Quote from Zantar666 >>

    I think it's bad, but not the worst. I feel like Brann+Megasaur+Murlocs was still much more annoying, because once someone had that comp you basically just had to concede. 

    I agree with a lot of the statements in this thread, too many heroes are trash tier and Elementals are probably too powerful.

    Honestly though, I think my bigger issue is with the new ranking system. I'm only at 4k MMR, but every game I get +300 rank, whether I'm 1st or 4th. Maybe this will change as I continue to climb, but wtf? That totally ruins the feeling dueling it out to try and get 1st place. 

    Lastly - does anyone else have issues with the Elemental buff animations? They seem craaaazy long. Wondering if this is on purpose so that you can't absolutely run away with the game, but for a tribe that wants to play lots of minions per turn, it's really annoying.

    Once your hidden MMR and visual ranking overlap, you will get the normal 100 Points for 1st place. They done this so you'll climb faster (like in constructed) so you reach the place where you actually belong faster Your hidden MMR is still affected by your placement, so 1st or 4th or 8th still has an impact. Until your MMR and ranking overlaps, it's just not as visually. Blizzard said it'll take around 60 games for that to happen, if you were decently placed prior to the reset.

    Posted in: Battlegrounds
  • 3

    posted a message on [BG] New Patch Impression (Barov Family)

    Still, very, very disappointed that nothing is done about damage and way too fast games. 3 times I got 6-7th place in a row due to facing early-mama bear bullshit. Don't they fucking play their own game? It's super dumb.

    Posted in: Battlegrounds
  • 1

    posted a message on [BG] New Patch Impression (Barov Family)
    Quote from OverholtNA >>

    No Lich King nerf? Micro Mummy is probably an indirect buff to LK, even.

     Since it already has reborn, LK's HP does nothing to it. So that's one less target for him. So a slight nerf.

    Posted in: Battlegrounds
  • 1

    posted a message on New Patch impressions (Murloc nerf)
    Quote from Psy_Kik >>

     I feel like it's a pretty easy fix, just give all patchwork HP...see how things go with 50hp, rather than 40. Doesn't sound like much I know, but I think it would be all it needed.

     I feel 10 HP isn't enough on average. Maybe keep 40HP and introduce a 15 damage cap. This way you don't have this "lose once and you are dead 27 high-roll mama bear bullshit".

    Posted in: Battlegrounds
  • 1

    posted a message on New Patch impressions (Murloc nerf)

    Man the longer I play this patch the more I realize that the skill impact on your placement has drastically reduced with how short the games are due to the damage you receive. If they don't change something very, very soon I fear for the mode itself. I'll probably stop playing soon until a new patch hit.

    In the previous patch you needed strategy and luck to place high, in this patch you need almost only luck to make it beyond turn 9 to begin with. Super, super dumb.

    Posted in: Battlegrounds
  • 1

    posted a message on What constructed cards would you like to see in BG?

    I like Master of Evolution, but it might be too strong and would make the game even more high-rollely.

    Personally, I want my tavern 2 Shattered Sun Cleric. It's a universal buff, but only to one minion and only +1/+1 compared to tribe-buffer that do +2/+2 or AoE.

    This would give you some new tools and build possibilities. Put your Juggler outside of juggler range? Make Zapp not target your Baron? Or just buff any card.

    Another thing I feel is missing is something like Big-Time Racketeer. Could make it tavern 3 since it takes up 2 spaces, but it would give heroes like Malygos or Hooktusk and a few others some more cards to make use of their hero power.

    Also, Stealth could be an interesting addition, since it would prevent that your minions are sniped and since they have to attack at some point anyway, it'll always be broken. e.g. Master of Disguise

     

    Posted in: Battlegrounds
  • 1

    posted a message on Battlegrounds Pepper Thread - Happy Moments

    4x 1st in the last 5 games.

    2x Murlocs, 1x Pirate, 1x Demons and a failed 5 place with shitty roles and a 1.2% loss. 

    Posted in: Battlegrounds
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