Effectively it's wild with the arena rotation on top.
Not sure what is so exciting about that tbh. You need an absolutely bonkers filled collection to even have remotely fun and variation.
I think it's bad, but not the worst. I feel like Brann+Megasaur+Murlocs was still much more annoying, because once someone had that comp you basically just had to concede.
I agree with a lot of the statements in this thread, too many heroes are trash tier and Elementals are probably too powerful.
Honestly though, I think my bigger issue is with the new ranking system. I'm only at 4k MMR, but every game I get +300 rank, whether I'm 1st or 4th. Maybe this will change as I continue to climb, but wtf? That totally ruins the feeling dueling it out to try and get 1st place.
Lastly - does anyone else have issues with the Elemental buff animations? They seem craaaazy long. Wondering if this is on purpose so that you can't absolutely run away with the game, but for a tribe that wants to play lots of minions per turn, it's really annoying.
Once your hidden MMR and visual ranking overlap, you will get the normal 100 Points for 1st place. They done this so you'll climb faster (like in constructed) so you reach the place where you actually belong faster Your hidden MMR is still affected by your placement, so 1st or 4th or 8th still has an impact. Until your MMR and ranking overlaps, it's just not as visually. Blizzard said it'll take around 60 games for that to happen, if you were decently placed prior to the reset.
Still, very, very disappointed that nothing is done about damage and way too fast games. 3 times I got 6-7th place in a row due to facing early-mama bear bullshit. Don't they fucking play their own game? It's super dumb.
No Lich King nerf? Micro Mummy is probably an indirect buff to LK, even.
Since it already has reborn, LK's HP does nothing to it. So that's one less target for him. So a slight nerf.
I feel like it's a pretty easy fix, just give all patchwork HP...see how things go with 50hp, rather than 40. Doesn't sound like much I know, but I think it would be all it needed.
I feel 10 HP isn't enough on average. Maybe keep 40HP and introduce a 15 damage cap. This way you don't have this "lose once and you are dead 27 high-roll mama bear bullshit".
Man the longer I play this patch the more I realize that the skill impact on your placement has drastically reduced with how short the games are due to the damage you receive. If they don't change something very, very soon I fear for the mode itself. I'll probably stop playing soon until a new patch hit.
In the previous patch you needed strategy and luck to place high, in this patch you need almost only luck to make it beyond turn 9 to begin with. Super, super dumb.
I like Master of Evolution, but it might be too strong and would make the game even more high-rollely.
Personally, I want my tavern 2 Shattered Sun Cleric. It's a universal buff, but only to one minion and only +1/+1 compared to tribe-buffer that do +2/+2 or AoE.
This would give you some new tools and build possibilities. Put your Juggler outside of juggler range? Make Zapp not target your Baron? Or just buff any card.
Another thing I feel is missing is something like Big-Time Racketeer. Could make it tavern 3 since it takes up 2 spaces, but it would give heroes like Malygos or Hooktusk and a few others some more cards to make use of their hero power.
Also, Stealth could be an interesting addition, since it would prevent that your minions are sniped and since they have to attack at some point anyway, it'll always be broken. e.g. Master of Disguise
Look pretty undwerwhelming from my experience. It's just Pirates/Dragons once again - a bunch of good, but not great, minions with not much going for them except for stats.
Should Murlocs still be in the game at full power, the tribe would be irrelevant, because it would get crushed every time. Without Murlocs (their strongest comp) I still don't see much favoring Elementals, because Pirates do pretty much the same thing, just better.
Of course these are just my early thoughts, based on merely a couple of games. My perception can drastically change once I play more.
Changed my mind. Definitely better than Pirates.
This shows that bliz really likes your money.
How stipid to go to disneyland watching it all online. So dumb.
let me guess? LUL u still want to charge people 60 bucks to view blizzcon ONLINE for NO REASON hhahahahaha for you to get an announcement of an announcement and other memes nah i'll wait and just watch the fire works silly company
You know 5000 MMR is dumpster MMR and you are playing against all bad players, right?
At 5000 MMR, the players do all sort of goofy things that make your head spin like play Ysera and stay at level 2 getting tons of fire-breather triples.
Upvoted for the corny smoothie joke :)
Yeah, they should definitely lower the price daily or at least every week, eg. 2500 -> 2400 -> 2300...whatever. Then it would be more intuitive for everyone. And very last week or few days let complete gratis (it's good promo too, people try full-stats, 4 heroes and then maybe buy the whole thing). This business model sux totally.
Murlocs remain broken in battlegrounds. Sigh.
Yes, this feels very slow for zoolock. You can't really afford keep cards in your hand to wait for the buff either.
As it is, this doesn not seem very useful. but there could be some very strong support cards incoming.