Lol, same thing happened to me, I stopped playing a few games after that (told the guy I was facing it was pretty bullshit too). Why is OTK part of game card game anyway? What's the appeal? Where's the back and forth, the interaction?
There's so much which isn't working with the game, at this point they should just scratch and go for 2.0, ditch 'charge' and limit direct face damage.
I think new players shouldn’t be encouraged to craft decks, it gives the impression that you can craft your deck and win, in reality there’s a very limited selection of viable decks. While some will change a card here and there, full blown experimentation means you can’t really win. Maybe that’s card games in general, not hs specific but it gets repetitive so quickly.
I've always tried to play off meta but hardly meet anyone else who try meme decks. I'd say 9/10 decks are identical. As far as I can tell, I meet one unique deck for each archetype. I'm wondering if it wouldn't be better to eliminate cards and provide more archetypes with the same deck. There would be more variety that way. As it stands, there's none.
I’d say an auto-concede campaign against paladin. People who play it won’t find any opponent apart from mirror matches and will get to experience the same shit they make other experience over and over again. Hopefully, after being unable to find any other opponents than mirror matches of the same broken shit, they’d come to the same conclusion as everyone else: this needs to change.
This is so puzzling. Why, oh why did they need to bring this card back? Like why? Why bring back the 'charge' mechanic which has been decried by the dev team itself? Their whole design relies on having inactive minions on the turn they're summoned so that there's a back and forth for the sake of interactivity. Charge is direct contradiction with the mechanics they've established themselves.
I’m baffled by the reasoning here, are you being facetious/sarcastic? If not, do you not think that a healthy meta trumps having ‘iconic characters’ any day of the week, especially from a design standpoint? This isn’t a parade, it’s a game that’s being constantly tweaked to fix chronic lack of balance.
The amount of bots is staggering in NA. Not sure if it means the game is ‘dead’ however. Hard to say with the bots infestation what’s the active Player base.
So what you’re saying is that RenoWarrior is so easily countered, yet you managed to reach legend with it for the first time this expansion as you’ve mentioned in at least three different messages so far in various topics. I understand the reason you’ve reached legend isn’t because you were using a well established, not so easily countered deck but rather because of your superior strategic mind?
Come off it mate. You know full well how powerful RenoWarrior is in the current meta. Why pretend?
0
Lol, same thing happened to me, I stopped playing a few games after that (told the guy I was facing it was pretty bullshit too). Why is OTK part of game card game anyway? What's the appeal? Where's the back and forth, the interaction?
There's so much which isn't working with the game, at this point they should just scratch and go for 2.0, ditch 'charge' and limit direct face damage.
0
I think new players shouldn’t be encouraged to craft decks, it gives the impression that you can craft your deck and win, in reality there’s a very limited selection of viable decks. While some will change a card here and there, full blown experimentation means you can’t really win. Maybe that’s card games in general, not hs specific but it gets repetitive so quickly.
0
I've always tried to play off meta but hardly meet anyone else who try meme decks. I'd say 9/10 decks are identical. As far as I can tell, I meet one unique deck for each archetype. I'm wondering if it wouldn't be better to eliminate cards and provide more archetypes with the same deck. There would be more variety that way. As it stands, there's none.
0
I’d say an auto-concede campaign against paladin. People who play it won’t find any opponent apart from mirror matches and will get to experience the same shit they make other experience over and over again. Hopefully, after being unable to find any other opponents than mirror matches of the same broken shit, they’d come to the same conclusion as everyone else: this needs to change.
1
How do you manage to hold them back until wheel activates? It's a stretch for me.
I don't understand why people want Leeroy back. 'Charge' is the very opposite of interactive design. Please stop encouraging it.
0
This is so puzzling. Why, oh why did they need to bring this card back? Like why? Why bring back the 'charge' mechanic which has been decried by the dev team itself? Their whole design relies on having inactive minions on the turn they're summoned so that there's a back and forth for the sake of interactivity. Charge is direct contradiction with the mechanics they've established themselves.
0
I’m baffled by the reasoning here, are you being facetious/sarcastic?
If not, do you not think that a healthy meta trumps having ‘iconic characters’ any day of the week, especially from a design standpoint? This isn’t a parade, it’s a game that’s being constantly tweaked to fix chronic lack of balance.
4
They’ve done it. They’ve brought back Jenkins after banning it. They’ve done it. There has be some sadists on the dev team, has to be.
2
Hopefully they have the bot situations under control. I'm concerned I'll start facing yeti and tiger again in my first matchup.
0
You guys are so harsh.
Are those a.i. generated? Photobashing? How did you make them?
2
I thank god for plague players, if only to discourage the flock of sheep playing Highlander Warrior. God speed!
1
I disagree.
I've reached legend too and usually end up at D5 or D10 every season and met plenty of bots there too unfortunately.
0
Couldn’t face a single human on NA two days ago. Not a single one. Stopped at plat 1. The bot problem is out of hand, they’re losing the battle.
0
The amount of bots is staggering in NA. Not sure if it means the game is ‘dead’ however. Hard to say with the bots infestation what’s the active Player base.
0
So what you’re saying is that RenoWarrior is so easily countered, yet you managed to reach legend with it for the first time this expansion as you’ve mentioned in at least three different messages so far in various topics. I understand the reason you’ve reached legend isn’t because you were using a well established, not so easily countered deck but rather because of your superior strategic mind?
Come off it mate. You know full well how powerful RenoWarrior is in the current meta. Why pretend?