In every single thread discussing the balance of the Wild format, there is always one or two comments about how Wild is meant to be broken, or that Wild is a dumpster format where old sets rot for eternity. Wild is just as much a part of Hearthstone as Standard, and its balance is important. People who play Wild want to have fun just as much as people who play Standard, but they are treated as second class citizens. Blizzard's attitude towards Wild is expected. Standard has a much larger player base and is much more expensive in the long term, so Blizzard dismisses problems with the Wild format.
My problem is with people who treat Wild players as idiots for playing a garbage format with unbalanced cards because they hate how much fun Standard is. Even popular streamers like Toast hold this belief, and I think that this attitude contributes to the toxicity in the Hearthstone community. Wild is a fun format and people who play it shouldn't be judged for doing so.
1
This. I'm primarily a wild player nowadays and have been since Witchwood. Wild for sure has more opportunity for obnoxious combos to pop up just because of the sheer number of moving pieces, but it has been way more stable and diverse than the general populous seems to think for a very long time. There is a serious balance issue right now that's preventing any diversity in deckbuilding - really the key aspect of the format - and that in itself deserves some actual attention. Even if Wild isn't as genuine to a lot of the player base, it is still a format supported by blizzard, and should be balanced at least with as much attention as they give to arena.
4
Naw man the bad guys are infiltrating the good guys ya silly.
4
uh. sorry we don't use the "E" word anymore. gosh how insensitive.
4
Build your own mysterious challenger
10
Wouldn't put it in a deck, but this seems like a really good discover off Dr. Boom with rush. A splittable fireball for minions in a control warrior seems pretty nice, and it has the versatility of being a buff too. Between the hero power and the new omega mech discover card, I'm sure it'll see quite a bit of play even if nobody actually puts it in their deck.
1
Less clunky to combo with than pyro with northshire and circle
1
I really like the concepts for all of them. Most of them are a little too weak however, and should either be cheaper or upped in stats. Druid of the Anger should probably have another health point, as right now both forms are weaker than 1 drops that already exist with those effects. While the strength of it lies in it being very versatile, the fact that it's a class card should make up for that. I love monstrous cooperation, as it not only helps hunters draw in the late game which is their biggest weakness, but it also synergises with the curator style cards. the only problem is that on 6 mana you would never want to play a card that doesn't effect the board or even immediately get you anything. Anzu is cool. Storm rager needs one more stat somewhere, since none of it's stat distrubutions are even half decent. whoops looks like I ran out of time, I might comeback later and make more comments.