• 1

    posted a message on The community's standard attitude towards Wild is unhelpful and needs to be changed.

    This. I'm primarily a wild player nowadays and have been since Witchwood. Wild for sure has more opportunity for obnoxious combos to pop up just because of the sheer number of moving pieces, but it has been way more stable and diverse than the general populous seems to think for a very long time. There is a serious balance issue right now that's preventing any diversity in deckbuilding - really the key aspect of the format - and that in itself deserves some actual attention. Even if Wild isn't as genuine to a lot of the player base, it is still a format supported by blizzard, and should be balanced at least with as much attention as they give to arena.

    Posted in: General Discussion
  • 4

    posted a message on New Priest Card - Convincing Infiltrator

    Naw man the bad guys are infiltrating the good guys ya silly.

    Posted in: Card Discussion
  • 4

    posted a message on New Warrior Card Reveal - Dyn-o-matic

    uh. sorry we don't use the "E" word anymore. gosh how insensitive.

    Posted in: News
  • 4

    posted a message on New Neutral Legendary Minion - Subject 9

    Build your own mysterious challenger

    Posted in: Card Discussion
  • 10

    posted a message on New Card Reveal - Replicating Menace

    Wouldn't put it in a deck, but this seems like a really good discover off Dr. Boom with rush. A splittable fireball for minions in a control warrior seems pretty nice, and it has the versatility of being a buff too. Between the hero power and the new omega mech discover card, I'm sure it'll see quite a bit of play even if nobody actually puts it in their deck.

    Posted in: News
  • 1

    posted a message on New Priest Card Reveal - Spirit Lash

     Less clunky to combo with than pyro with northshire and circle

    Posted in: Card Discussion
  • 1

    posted a message on Could you rate my cards?

    I really like the concepts for all of them. Most of them are a little too weak however, and should either be cheaper or upped in stats. Druid of the Anger should probably have another health point, as right now both forms are weaker than 1 drops that already exist with those effects. While the strength of it lies in it being very versatile, the fact that it's a class card should make up for that. I love monstrous cooperation, as it not only helps hunters draw in the late game which is their biggest weakness, but it also synergises with the curator style cards. the only problem is that on 6 mana you would never want to play a card that doesn't effect the board or even immediately get you anything. Anzu is cool. Storm rager needs one more stat somewhere, since none of it's stat distrubutions are even half decent. whoops looks like I ran out of time, I might comeback later and make more comments.

    Posted in: Fan Creations
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