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    posted a message on The community's standard attitude towards Wild is unhelpful and needs to be changed.

    This. I'm primarily a wild player nowadays and have been since Witchwood. Wild for sure has more opportunity for obnoxious combos to pop up just because of the sheer number of moving pieces, but it has been way more stable and diverse than the general populous seems to think for a very long time. There is a serious balance issue right now that's preventing any diversity in deckbuilding - really the key aspect of the format - and that in itself deserves some actual attention. Even if Wild isn't as genuine to a lot of the player base, it is still a format supported by blizzard, and should be balanced at least with as much attention as they give to arena.

    Posted in: General Discussion
  • 4

    posted a message on New Priest Card - Convincing Infiltrator

    Naw man the bad guys are infiltrating the good guys ya silly.

    Posted in: Card Discussion
  • 4

    posted a message on New Neutral Legendary Minion - Subject 9

    Build your own mysterious challenger

    Posted in: Card Discussion
  • 0

    posted a message on New Card Reveal - Mecha'thun

    Mecha'thun would still be on the field, so it wouldn't work

    Posted in: News
  • 0

    posted a message on New Card Reveal - Mecha'thun

    WAT

    Posted in: News
  • 0

    posted a message on Which DK you like the most? And which one would you craft with your dust?

    Rexxar is definitely the most fun in my opinion, but making the deck work is a real challenge, so if you don't mind losing most of your games I'd say go with that. since the hero power does not interact with the board, it's not the best hero power, but it's the most fun.

    For good and fun, I really like anduin, but only if you run it with raza. That deck also runs kazakus and lyra though, so that's kinda expensive.

    The rest are good value, but don't encourage gameplay that is really that different in my opinion.

    Posted in: Card Discussion
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    posted a message on Viability of Corpsetaker between different classes

    So obviously the newly announced corpsetaker seems to be pretty powerful if you're able to acquire the maximum amount of key words. Here I'd like to discuss which classes/decks that the card would be the most optimal in for acquiring the most effects. First we have to figure out which keywords should be prioritized.

    I would argue that divine shield is the most important, as a 3/3 body is very easy to take out on its own. Lifesteal and windfury are pretty irrelevant if the card can be taken out with just one spell/attack, and without divine shield, getting taunt will just make it a more expensive ironfur grizzly - which is BAD.

    Taunt is obviously good in control, but also helps in more aggressive/tempo decks as it can protect smaller minions. As stated above though, the pure 3/3 stats do not make for a good taunt minion, so it would NEED to have divine shield as well for taunt to be relevant, but in combination, they are passable.

    Lifesteal and windfury primarily serve opposite roles. Lifesteal is great against aggressive strategies, and windfury is good in aggressive strategies. I would flip the priority depending on the style of deck being played. Although I would note that lifesteal is probably going to be good in aggressive vs aggressive matches, as I assume getting pinch amounts health gain will be very valuable. I'm not much of an aggro player, so I wouldn't know. 

    Based on this, I would personally make the order

    1. Divine Shield
    2. Taunt
    3. Lifesteal/Windfury

    Here goes a preliminary list of "good" cards that are already played in these classes that will give a keyword to corpsetaker. Obviously this will have to update as new cards come in, and the opportunities for it's use in each class will need to be reassessed with new cards. It's important to note that more cards with a single keyword in a single deck makes that keyword more consistent on corpsetaker, as the card only cares about cards that are currently in your deck. For now I'm omitting wild cards. Some cards that are listed which can be run in any class (like stonehill defender, and argent squire) are only being put in classes where they already regularly see play in some form

    (Every class has an array of taunts that can be added (i.e. Dirty Rat, Tar Creeper, Curator), so I will just note significant ones, but in general, taunt is likely going to be the most consistent keyword that corpsetaker will receive)

    1. Paladin
      • Divine Shield
        • Tirion
        • Wickerflame Burnbristle
        • Argent Squire
        • New Bolvar and any cards used in new archetype (If divine shield paladin works out)
        • NOTE: While paladin is associated with divine shield, many cards give divine shield to other minions, and thus do not count since they do not have the keyword themselves.
      • Taunt
        • Tirion
        • Wickerflame Burnbristle
        • Stonehill Defender
        • Sunkeeper Tarim
      • Lifesteal
        • Wickerflame Burnbristle
      • Windfury
        • None
    2. Shaman
      • Divine Shield
        • Al'Akir
      • Taunt
        • Al'Akir
        • White Eyes
        • Thing from Below
        • Stonehill Defender
      • Lifesteal
        • None
      • Windfury
        • Al'Akir
    3. Warrior
      • Divine Shield
        • None
      • Taunt
        • Like every other warrior card
      • Lifesteal
        • None
      • Windfury
        • None
    4. Mage
      • Divine Shield 
        • None
      • Taunt
        • Nothing Mage specific
      • Windfury
        • None
      • Lifesteal
        • None
    5. Warlock
      • Divine Shield
        • Argent Squire (zoo)
      • Taunt
        • Void Walker
        • Tar Lurker?
      • Lifesteal
        • Lana-thel? 
      • Windfury
        • none
    6. Priest
      • Divine Shield
        • none
      • Taunt
        • Tortollan Shellraiser
      • Lifesteal
        • none
      • Windfury
        • none
    7. Druid
      • Divine Shield
        • None
      • Taunt
        • Dark Arakkoa
        • NOTE: most other taunts in druid come from choose effects, and those do not count for corpestaker
      • Lifesteal
        • None
      • Windfury
        • None
    8. Hunter
      • Divine Shield
        • None
      • Taunt
        • None
      • Lifesteal
        • None
      • Windfury
        • None
    9. Rogue
      • Divine Shield
        • None
      • Taunt
        • None
      • Lifesteal
        • None
      • Windfury
        • None

    So, based only the cards that already see play, it looks like Paladin is by far the best fit, as the class commonly uses a variety of cards that will activate the most keywords, and is the only class that runs a variety of divine shield cards specifically. Burnbristle is almost a requirement in paladin decks as it activates three of the four keywords, and is the only good card (so far) that will give lifesteal.

    Next I would put Shaman, as it has access to Al'akir, which activates 3 separate keywords, and is the only class than can give windfury without running a crappy neutral windfury minion. It is important to mention however, that Al'akir is just a single card, and if drawn, corpsetaker will not get divine shield or windfury, making it at most a 4 mana ironfur grizzly (awful). Al'akir is also not even that great right now, so one has weigh that fact when deciding to put corpsetaker into the deck. 

    Corpsetaker's use in all the other classes are where I would argue that the card isn't so worth running at all, as one would have to use a "corpsetaker package" in their deck. This package is concerning as it would likely contain 2x argent squire, and then would have to have 2x of a likely-poor neutral lifesteal card (if one exists), or one of the terrible neutral windfury minions.

    FINAL PERSONAL VERDICT: Just having 2 of the 4 keywords seems incredibly poor. I can't see a 3/3 for 4 mana with any combination of 2 keywords as being constructed viable, especially if you have to run awkward cards to make it happen. Combinations of 3 are arguably very good, but only two classes can achieve that at this point: paladin and shaman. Both of these classes, however rely on a single legendary card to activate a third keyword. Paladins (unless they want to run chillblade champion, which isn't that great and takes up another one or two 4 mana spots - which are already oversaturated in paladin as it is) must run burnbristle for lifesteal, and shamans must run al'akir for windfury AND likely divine shield if you don't run argent squire. The problem with this is that with there being only one of each of these cards in your deck, as soon as you draw them, corpsetaker cannot have those keywords. This makes corpsetaker VERY inconsistent even in the best classes for it. Because of this, I don't think that, within the current revealed card pool, corpsetaker will be good or see much play.

    What does everyone else think?

     

     

     

     

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Card Reveal - Spirit Lash

     Less clunky to combo with than pyro with northshire and circle

    Posted in: Card Discussion
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    posted a message on Could you rate my cards?

    I really like the concepts for all of them. Most of them are a little too weak however, and should either be cheaper or upped in stats. Druid of the Anger should probably have another health point, as right now both forms are weaker than 1 drops that already exist with those effects. While the strength of it lies in it being very versatile, the fact that it's a class card should make up for that. I love monstrous cooperation, as it not only helps hunters draw in the late game which is their biggest weakness, but it also synergises with the curator style cards. the only problem is that on 6 mana you would never want to play a card that doesn't effect the board or even immediately get you anything. Anzu is cool. Storm rager needs one more stat somewhere, since none of it's stat distrubutions are even half decent. whoops looks like I ran out of time, I might comeback later and make more comments.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.20 - Submission Topic

    The effect is based on Shadowmourne's in-game ability of draining soul fragments - translated into attack - until it unleashes them into Chaos Bane.

    Posted in: Fan Creations
  • 0

    posted a message on Yogg-Saron, Hope's End

    Too funny. Maybe in some hyper control deck for when you're at ten mana and are about to lose. Makes a 100% loss into a 50% loss. not actually gonna be worth a deck slot though.

    Posted in: Yogg-Saron, Hope's End
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    posted a message on New Hunter Card - Call of the Wild

    The only character I recognize is the number three. so I'm gonna guess that its "summon 3 random animal companions," as opposed to "someone one of each animal companion"

    Posted in: Card Discussion
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