• 1

    posted a message on Is Archivist Elysiana a must have in any control deck at the moment? Or are there any alternatives?

    Is there a way to fit Cthun into Control Shaman? o.O

    And Hakkar should be countered by enemy Elysiana, shouldn`t it?

    Posted in: General Deck Building
  • 2

    posted a message on Is Archivist Elysiana a must have in any control deck at the moment? Or are there any alternatives?

    I started playing Control-Shaman and so far I have quite a fun time with this deck. Aggro decks were no problem so far because of all the removals in my deck. But the matches against other control decks are really annoying so far for me, because Archivist Elysiana on both sides makes the matches last waaaay to long and even a draw is possible - especially when the enemy plays Brewmaster. I don`t like that.

    At the moment it seems like a dilemma for me:

    If you play Archivist Elysiana the games takes "forever".

    If you don`t play Archivist Elysiana you get outvalued at the end.

    So my question is: Are there save enough alternatives to this Legy so you can still win against other control decks, which run Archivist Elysiana?

    I thought of 2x Hecklebot, but it is not reliable to pull out Elysiana from your opponents deck. With Dirty Rat you could control die effect way saver - but sadly there is no more rat in Standard.

    So is 2x Hecklebot good enough against Elysiana or are there better strategies for control decks to counter Elysiana decks without playing her for yourself?

    And if you like Hecklebot as a tech card against Elysiana, how well does this mech perform so far for you against aggro decks?

    Posted in: General Deck Building
  • 2

    posted a message on META TIER LIST IS OUT!!
    Quote from No_Politics >>

    hmmm... i wonder what people on hearthpwn will say now!!???

    "its too early",, "meta not settled"....... LMFAO.

    STATS > YOUR OPINION

     To quote the great Raynoodle: "Only trust the stats you pulled out your own ass."

    Other sites have other stats - so at the end it is still only a question of your opinion which stats you trust.

    Posted in: General Discussion
  • 1

    posted a message on Take Faster Turns

    Every turn should take only 30 seconds - and the animation speed should be doubled. No more time is needed. And if some control players starting to cry "we need more time to hero power + emote on turn 2!": Start to think while it is your opponents turn too instead of watching netflix or youp*** while playing!

    Posted in: General Discussion
  • 2

    posted a message on Nerf Priest.
    Quote from beppe946 >>

    You should change the title into "Make current Priest's decks unplayable". There you go.

     

     No only the dumb broken Priest decks. Dragon Priest would still be a viable and fair deck left. 

    Posted in: Priest
  • 3

    posted a message on Disenchanted all rotating cards. Let's go, baby!
    Quote from yeah2see >>

    Just do it, lads. No discussion required.
    Why on earth would anyone play Wild. I'm never playing that rubbish. Never have, never will. Same goes for Tavern. 

     

     Because it`s more diverse, gives more freedom to deck building and costs way less dust than Standard if you playing longer.

    Why on earth would anyone play Standard? It`s just monotonous and boring. Standard is only for real pros and plebs.

    Posted in: General Discussion
  • 1

    posted a message on Wild is full of cancer decks!!
    Quote from Greenwitch >>

    im starting to hate Wild mode....

    All i face is: mech hunter, face secret mage, even shaman, pirate kingsbane rogue, barnes big priest, odd paladin, jade druid etc. Such a fun experience dying by turn 5........

     You die against Jade Druid and Big Priest at turn 5? Oh boy you doing something wrong!

    I played from rank 7 to 5 yesterday and I faced several different decks: Even Shaman, Jade Shaman, Jade Druid, Pirate Warror, DR Rogue, Odd Rogue, Freeze Mage, Odd Pala, Aggro Pala, Mech Hunter, Midrange Hunter, Dragon Priest, Big Priest, Zoolock, Mechathun Warlock... for me the Wild meta is mostly pretty healthy.

    Maybe you should start to play a viable deck. If you play a crappy deck no wonder you get crushed...

    Posted in: General Discussion
  • 1

    posted a message on Vargot feels great

    I am sure are very happy that Wild Big Priest finally got a buff. As Blizzard mentioned it a few times, there are a lot of users who loves to play this deck. Thank you Blizz that you care so much about the Wild community! *sarcasm off*

    Posted in: General Discussion
  • 3

    posted a message on What tools are there now to stop aggro?

    What tools are there now to play aggro?

    Posted in: General Discussion
  • 2

    posted a message on I just realized something

    Aggro was not "added" to the game by Blizz. It is an archetype which is "naturally emerged" by to factors: 1. The wish from players to win matches rather fast and to "overrun" their opponents + 2. cards which are fitting to this idea and which are in the game since the beginng (for example Wolf Rider).

    Your statement sounds like "there was a time, no aggro existed and then Blizz decided that there should be aggro and they added it to the game - and no one knows why"... please move on to the salt thread!

    Posted in: General Discussion
  • To post a comment, please login or register a new account.