• 2

    posted a message on Rank 50 - Legend in 16 hours challenge

    If I remember correctly this was his list:

    ### Budget Token Druid (S)
    # Class: Druid
    # Format: Standard
    # Year of the Dragon
    #
    # 2x (1) Acornbearer
    # 2x (1) Argent Squire
    # 2x (2) Dreamway Guardians
    # 2x (2) Hench-Clan Hogsteed
    # 2x (2) Knife Juggler
    # 2x (2) Power of the Wild
    # 2x (3) Blessing of the Ancients
    # 2x (3) Landscaping
    # 2x (3) Microtech Controller
    # 2x (3) Savage Roar
    # 1x (4) Archmage Vargoth
    # 2x (4) Soul of the Forest
    # 2x (4) Swipe
    # 2x (4) Wispering Woods
    # 1x (6) Eccentric Scribe
    # 2x (8) The Forest's Aid
    #
    AAECAZICAtaZA4eaAw5A/QL3A+YF9QWxCNfvAt/7AoyAA8OUA86UA8qcA9OcA8edAwA=

    You get a ton of packs and gold when you play a new account from rank 50 to 20. Then you just dust all cards you don`t need then it is no problem to build a full cheap meta deck.

    The only costly cards in his list were the 2x Wispering Woods - the rest was free or pretty cheap.

    Posted in: General Discussion
  • 2

    posted a message on Rank 50 - Legend in 16 hours challenge
    Quote from jazzfan27 >>

    Did he make legend?

     Yes he did it. :)

     

    Posted in: General Discussion
  • 5

    posted a message on Is SN1P-SN4P too good?

    is going to be very lucky if you can find a combination of 2 very specific cards (one of which you can only put once in the deck) by turn 5

     

    Last but not least, the whole combo is easily prevented by you opponent having even a single taunt.

    Posted in: Card Discussion
  • 1

    posted a message on Is SN1P-SN4P too good?
    Quote from user-100041474 >>
    Quote from NLbouncyknight >>

    hahahahaahah its really amazing people already crying and asking nerf for a card that not even is here XD 

     And that is free for everyone as well. 

    Imagine people complaining about a free N'zoth during Old Gods times.

    And in this case we don't even know if this card is really good. As a wild player, I'd say it's pretty tame. 6 damage for 9 Mana is not that good, while 1/1 tokens are easy to clear by a myriad of cards that are in everyone's decks right now to counter Odd Paladin.

     Nobody complaining about that the legy is free. It is very nice that it is free. What is not nice is the immense powercreep and the dangerous combo potential.

    Posted in: Card Discussion
  • 1

    posted a message on Is SN1P-SN4P too good?

    The card should have something like "Echo 1", so you can play it one more time and not more and it whould still be a very good legy but without broken potential.

    Posted in: Card Discussion
  • 2

    posted a message on Is SN1P-SN4P too good?
    Quote from Anton_ >>

    i mean its basically Replicating Menace but slightly better

    cant be that good

     Has the potential to kill a opponent from infinitive health to zero in one turn after a setup. Nah, it`s not that good...

    Posted in: Card Discussion
  • 8

    posted a message on Is SN1P-SN4P too good?

    Why is this sad? Sometimes you can just see if a card is overpowered and shouldn`t you be allowed to talk about that as soon as you see it?

    I like the mech tribe, I like to play with mechs for my own. But even if this card is good for me, I still can dislike it, because I think it is more important that there are balanced cards.

    This card will be forever in every mech deck ever (at least in Wild) and I think this card is for a mech deck (!) even better than Zilliax.

    Posted in: Card Discussion
  • 4

    posted a message on Is SN1P-SN4P too good?

    This doesn`t look "fair" for me at all. :/

    The base stats are the same, the mana cost is the same, but 2x 1/1 DR is better than 1x 2/1 DR PLUS it has Echo PLUS it is magnetic. x_X

    I think Echo or magnetic whould be strong enough - but both is overkill.

    And some people allready mentioning a "Two-Turn-Kill"-Combo with this new card and I don`t want a new Combo-Meta again. :/

    PS: The mech tag is missing on the Harvest Golem pic, but we all know he is a mech, so I don`t have to search for another picture.

    Posted in: Card Discussion
  • 1

    posted a message on A wild player's rant

    Rogue will still be viable in Wild, stop crying!

    Kingsbane Rogue is T1 at the moment and in the worst case it will still be T2, which is fine and not dead at all!

    Otherwhise there is Odd-Rogue too which a lot of players had forgotten about. I played with Odd-Rogue from rank 7 to 1 this month with a 66% winrate. And the nerfs didn`t touch Odd-Rogue at all.

    But I don`t like the fact too that Blizz still not changes Big Priest. But I guess they still need more data... x_X

    Posted in: General Discussion
  • 0

    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    You can still play Odd-Rogue in Wild no problem. No cards were nerfed for this deck and it is not T1 there, but still very viable. (I climbed from rank 7 to 1 with Odd-Rogue with a 66% winrate.)

    Posted in: News
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