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    posted a message on World's Largest Fireside Gathering Battles the One Million Health Lich King

    Having faced the Lich King at gamescom, I can truely say it was an epic experience. Especially when a full costumed Lich King (as seen in the hearthstone shorts), was around to intimidate casuals. He gave me a fistbump for reaching a measly 336 score ;)

    Posted in: News
  • 2

    posted a message on Dog's Rank 1 Legend Quest Rogue!

    This deck is very inconsistent. Sometimes you win on turn 5, other times you are drawing smoke. Trying to bounce a 1/1 while the opponent is rushing you with Murlocs or beasts. 

    Great against control. Very poor against agro

    Posted in: Dog's Rank 1 Legend Quest Rogue!
  • 0

    posted a message on Weekly Card Design Competition #4.07 - Discussion Topic
    Quote from Razashk >>
    Quote from Varox >>

    Jandice Barov

    What do you guys think? This should work really well with silencing your own stuff. Purify anyone? ;)

    Yes, the other copies also have the same deathrattle effect. But if you return one to your hand, massive fun!

     

     Finally, the card my lorewalker cho + brewmaster + purify deck needed!
    In all seriousness though - I think a good comparison for this card would be avenging wrath. Avenging wrath deals 8 across random enemies for 5 6, this deals 8 in chunks of 2 split among chosen enemies for 1 more mana but can be prevented the following turn. It will probably survive for more than 1 turn against the aggressive decks (which it would be excellent against, considering the split attacks), and somewhat has synergy with defender of argus and the like. Brann also works with it, kinda. You can also combo it with wailing soul, so maybe janky wild silence druid would play it. It's also a tech against your opponent running Jandice :P .
    I reckon echo/duplicate mage would have a field day with it - I can already hear "my hand is too full!".
    Statline and manacost and effect look balanced to me.
     Thanks for the feedback! However, on second thought this card needs to be a classcard to prevent it from being played with evolve. That would just be borderline OP. Jandice Barov sort of fits priest? It would definitely combo with silencing effects. She was an Archmage of the Kirin Tor before. But that doesn't stop her from being an undead illusionist in death. 
    Also, should it counter the opponents Jandice? The inspiration is the Scholomance boss fight (obviously) and targeting the right one to kill first. Getting actual illusions is way to hard text wise so I chose the "first one you kill is the correct one" approach." Hopefully you follow ;)
     
    Posted in: Fan Creations
  • 1

    posted a message on Healing Wave

    3 mana 14 heal xD

    Posted in: Healing Wave
  • 0

    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from Elmo1191 jump

     I feel like this is far too strong as it is. When you look at Gang Up its 2 mana to just shuffle 3 cards into your deck. Sure, its 3 copies of a card you choose... but still with Spirit Healer we're talking 7 cards here! At that point you're increasing your deck size by almost 1/3rd... 5/7 body us useful. Too useful! Having a card with such powerful effect, i feel like it should have a body that sux. Something like a 7/4 should do nicely. Otherwise i'd say its broken.

    Keep into account that you're making this a neutral card! When you think about it, if Gang Up was a card for a class with more sustain than Rogue, it would be awesome. Rogues can't use Gang Up too well because the tempo loss is too much of a drawback in the context of a class with as little sustain as Rogue. I can easily see quite a few classes being able to heavily abuse Spirit Healer, especially those with consistent card draw and good sustain like Warrior, Warlock, Mage, Druid and to a certain extend Priest. Even as a 7/4 it might be too strong...

    I would see the card fairly balanced.

    Tempo loss - The card does not offer immediate value, and it takes up the largest part of your mana. Casting a 5/7 body without affecting the board/ health in any way is not a strong turn and can be quickly capitalized upon by the opponent. 

    Randomness - A random effect is always slightly cheaper to play as opposed to a targeted effect.

    All in all, I would say its a rather strong effect, but not ridiculously OP. 

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from AUzg jump

    Is it intended to shuffle cards both players played? Or just yours?

     Both.

    Edit; The card would have its main purpose in a mill deck.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #21: Discussion Topic

    What do you guys think? ^^

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #21: Submission Topic

    "The dead are only gone to those who choose to ignore them."

    Your opponents cards too! This card will Revive the mill decks! 

    Posted in: Fan Creations
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Game stopped on opponent hoovering a Holy Nova ( I did see the card get cast ). I was emoting him to hurry up, he was emoting Thanks to me. Turned out I was roping and he thought I was BMíng him. A few seconds later all sorts of targeting arrows were flying around, and thats when I figured my turn was over and I lost the game BibleThump BibleThump BibleThump

    Posted in: General Discussion
  • 2

    posted a message on Weekly Design Competition #19 - [Ended]

    Play sound; My eyes are yours.

    Death: My vision fades...

    Trigger:  (On all beasts) ROAR!

    Flavor: Trust your vision as you trust your tooth and claw.

    The border around weapon makes it kind of awkward to see to which class it belongs. Eyes of the Master is a Druid only  weapon. The weapon is designed to strengthen the underplayed (or even non-existent) Druid Beast theme. It is comparable to Sword of Justice, with a lot more dynamic. Stat for stat it is stronger than a Sword of Justice, however your opponent can trigger the effect and it takes some mana for you to trigger it. When you decide to trigger it, you will double trigger the weapon by taking damage from a minion. If perfectly set up, the card is much more powerful than a SoJ or Power of the Wild. If played poorly and or perfectly countered, the weapon will see little effect. 

    The card works well with other underplayed Feral Druid themed cards such as: Claw, Bite and Savage Roar (and then encourages Savagery too) as well as all Druid and neutral Beast cards. 

     

    Posted in: Fan Creations
  • 0

    posted a message on City cards

    City cards could be a whole new type of card that can only be played once in a deck, similar to Legendaries, without making them Legendary ;)

    For those familiar with MTG, I feel OP made an excellent example of how enchantment type card could fit into Hearthstone!

    Posted in: Fan Creations
  • 2

    posted a message on City cards

    A new version from me:

    Cities have a special slot like OP mentioned. If cities are attacked they lose 1 durability (doesnt matter how much damage it takes).

    GnomereganDalaran

    Tarren MillSouthshore

    ShamanOrgrimmar

    GilneasDarnassus

    IronforgeCrossroads

    The ExodarBooty Bay

    undercityStormwind

     

    Posted in: Fan Creations
  • 0

    posted a message on City cards

    Tarren MillSouth Shore

     

    How about these? :D

    Posted in: Fan Creations
  • 0

    posted a message on City cards

    WarriorHunterMagePaladinRogueShamanPriestWarlockDruidNeutral

    Posted in: Fan Creations
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