I just steamrolled a face hunter. Need to hard mulligan for Dread Corsair/Weapon and/or Unstable Ghouls. Acolyte of Pain can also be helpful to pick off small units while helping you get the right combos.
I like this deck, very similar to mine except I only own one Frothing Berserker, and replace that with a Loatheb.
You need a weapon very badly in your starting hand to make this work. It also pays to hold back on your cheap drops like Unstable Ghoul, Frothing Berserker, and Grim Patron until you can combo.
Also if you're playing against an opponent with big board clears (Mage, Control Warrior, Paladin) I find it's good to bate them with a board of your less powerful minions, then throw out your real team and hopefully a Battle Rage to keep the pressure on.
I also do -1 Mind Control Tech and +1 Piloted Shredder to keep my 4 drop tempo. I like Mirror Image too, but this deck is more offensive than defense, so I guess I'd rather have +2 dmg (Arcane Blast) over +2 defense.
Otherwise, I like this build. It helped convinced me to increase my Ethereal Conjurers and throw out Rhonin because of his deadweight (except against Reno decks).
Archmage Antonidas is great, but you need to play him as a finisher. If you hold onto some spells or even your coin until a turn when you can play him and a spell or two, you've pretty much won the mid game by spell advantage. Plus 5/7 is a very respectable stat.
Too expensive for tempo, imo. You're sinking you're mana into a minion game, when you really just want more damage from spells/effects. If anything, play with a Duplicate.
Arcane Blast is great early game to take out Knife juggler and some other irritations. Combined with hero power or an Azure Drake, it helps control early board in a more consistent way than arcane missiles. Also synergizes with Archmage Antonidas.
Dr. Boom is a great finisher, and it can also work as a lightning rod making your opponent use up his kill spells the turn before you play Archmage Antonidas + missiles.
Mirror Entity is self-explanatory and helps keep your tempo up.
I don't care for an extra mirror image, as it is nearly useless mid or late game. Forgotten Torch just costs too much, and there's offer better plays on your third turn for a mana sink of 3. It's great that you get another fireball, but usually 2 is plenty, especially with Archmage Antonidas and 2 Ethereal Conjurers.
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I just steamrolled a face hunter. Need to hard mulligan for Dread Corsair/Weapon and/or Unstable Ghouls. Acolyte of Pain can also be helpful to pick off small units while helping you get the right combos.
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I like this deck, very similar to mine except I only own one Frothing Berserker, and replace that with a Loatheb.
You need a weapon very badly in your starting hand to make this work. It also pays to hold back on your cheap drops like Unstable Ghoul, Frothing Berserker, and Grim Patron until you can combo.
Also if you're playing against an opponent with big board clears (Mage, Control Warrior, Paladin) I find it's good to bate them with a board of your less powerful minions, then throw out your real team and hopefully a Battle Rage to keep the pressure on.
2
I also do -1 Mind Control Tech and +1 Piloted Shredder to keep my 4 drop tempo. I like Mirror Image too, but this deck is more offensive than defense, so I guess I'd rather have +2 dmg (Arcane Blast) over +2 defense.
Otherwise, I like this build. It helped convinced me to increase my Ethereal Conjurers and throw out Rhonin because of his deadweight (except against Reno decks).
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Archmage Antonidas is great, but you need to play him as a finisher. If you hold onto some spells or even your coin until a turn when you can play him and a spell or two, you've pretty much won the mid game by spell advantage. Plus 5/7 is a very respectable stat.
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Too expensive for tempo, imo. You're sinking you're mana into a minion game, when you really just want more damage from spells/effects. If anything, play with a Duplicate.
2
-Mirror Image x 1, -Forgotten Torch x 1, -Water Elemental x 1
+Arcane Blast X 1, +Dr. Boom x 1, + Mirror Entity
Arcane Blast is great early game to take out Knife juggler and some other irritations. Combined with hero power or an Azure Drake, it helps control early board in a more consistent way than arcane missiles. Also synergizes with Archmage Antonidas.
Dr. Boom is a great finisher, and it can also work as a lightning rod making your opponent use up his kill spells the turn before you play Archmage Antonidas + missiles.
Mirror Entity is self-explanatory and helps keep your tempo up.
I don't care for an extra mirror image, as it is nearly useless mid or late game. Forgotten Torch just costs too much, and there's offer better plays on your third turn for a mana sink of 3. It's great that you get another fireball, but usually 2 is plenty, especially with Archmage Antonidas and 2 Ethereal Conjurers.
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- Unstable Ghoul x 1 and Arclight Spanner Gnome + Dread Corsair x 2.
Holds up much better against aggro and combo decks that way.