Lock and Load saved me so many games. It created minions that blocked Dirty Rat, turned a single refresh on hunter power to a multiple refresh situation, and gave me RNG utility that made the deck super fun.
I used Cobalt Spellkin because those 1 cost spells from hunter come in huge.
If there is a card you can still take out it's Rustrot Viper. I didn't find myself using it hardly at all. Whenever I played combo seed lock I never had it when i needed it to break the weapon. Also just getting damage to the lock's face and getting your quest done as fast as possible was the best way to win, so slowing down that tempo made for a more likely loss. I did find the weapon break good against pirate warrior but there is probably a better card out there.
Thanks again for the deck