Quote from AssumedNewb >>Agreed. I type this while roping a res priest every turn.
Hope this fucktard dies from ****
What do you expect to happen? Nothing will change and you wasted a lot of time you could have spent better. Sad, salty player...
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I'm not even sure if this is allowed... It's originally from the Destiny Reddit 3.5 months ago, and more recently became a top post in the Hearthstone Reddit... It's hilarious how you can change a few nouns and it becomes Hearthstone... I'm sure lots of you have read it (heh), but I'm sure just as many haven't.
ORIGINALLY BY: Pwadigy On Reddit (Jan/20)
I have played dozens of competitive games over dozens of genres (not just video-games) and I have learned many things about people who play competitive games
Discussion
Welcome, I guess. And Hearthstone too (100 days laters)
I have played PvP in all the Halos (barring CE, MP wasn't a thing yet), Diablos, Runescape, MTG, YuGiOH, Pokemon TCG, Shoddy Battle, Guild wars 2, WoW, Overwatch, CS, Quake, Smash, even MMORTSs (Most of which are shut down), and yes, thousands of hours of Destiny.
I've learned the following:
And from these I've learned the following truths:
People want to be rewarded for being passive and not having to make decisions in real time, and get mad when the enemy team/player is decisive, confident and wins
People don't want to put the time into learning the meta because they're afraid they wouldn't be able to win a "mirror match." They know deep down in a vacuum they are less skilled, so if the meta is "more diverse" it'll automatically make them better. They are wrong and don't have the self awareness to learn this. They are no more successful in a different meta and are not happier
People don't know the difference between a skill floor and a skill-gap, and when they hit a skill ceiling for a strategy they revert to complaining about "the meta"
And fundamentally, the bottom N% of the playerbase always thinks that they'd be in the >N% of the playerbase if only Bungie/Blizzard/JaGex/Konami/Wizards/Nintendo/Valve/whoever nerfs X
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How did they know!!??
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Yeah, because if you were playing for a $500,000 prize pool, you'd go for a creative meme deck...
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There are 6 lackeys and 44 dragons in standard... So, the odds of generating Draconic Lackey, and then Dragonqueen Alex is 1 in 264. Then it's dead in your hand if you're not running Highlander until you play out duplicates.
Lackeys work in combo decks.
This is like saying Mecha'Thun is unfair, because you can be winning by a landslide, and then lose.
That's the point of combo decks. You need to save the right cards, and be lucky in draw, order and survivability to win.
Should the game just be whoever is winning, should always win? Player who hits the opponent first wins?
People have such a hard time understanding the whole aggro < control < combo loop, and that you need all 3 to have a viable meta.
If you didn't have control decks, you you would ONLY see Face Hunter
If you didn't have aggro decks, you would ONLY see Tempo Rogue
If you didn't have combo decks, you would ONLY see Rez Priest.
The meta NEEDS these archetypes, or it simply wouldn't work... Take away Rogue, and the meta will be mirror Ressurect Priest games non-stop.
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I'd say most decks have 4-8 of 30 cards from AoO and Classic... that's if you have the viable cards from those expansion... Have a look at the wild decks on this site... If they have an expansion logo beside them that isn't AoO, then it's from another extension... There's some decent budget decks though. I think theres a fairly cheap Seret Mage you can craft to play Wild, but it's unlikely you'll be able to make a deck with what you have.
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If Demon Hunter is by far the most played class, and it has a 67% winrate, how can it possibly be rigged to a 50% winrate? Not to mention the impossibility of climbing with a 50% winrate... You would enter legend, and it would be literally impossible to climb to a higher rank. If you climb later in the season, and entered at 15000, you could literally never make it father than a couple hundred spaces before falling back to 15000... You could ONLY climb if you had win streaks every run win 4, lose 4, in which case you would increase of a rate of 1 star per 8 matches, which is ridiculous. Decent players obviously climb much faster than that.
$100 bucks says the tinfoil hat brigade returns to let us know the links are broken, because Hearthstone is covering it up... BigTCG is controlling our opinions man! They're flashing subliminal messages in our game, so we'll drink Pepsi, and buy Huawei products!!!
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Did it say anywhere that card rewards were part of the no duplicate program? I thought it was just for pack openings.
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Yeah... Because Rez Priest is in a big hurry to finish the game...
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Or, people sick the 26 new "Nerf DH" posts every day. Especially when you can find 16 unique decks on HSReplay, spanning all 10 classes with records of 55%+ winrates. If the meta is "all Demon Hunter" (no idea what level this is taking place at, because post nerf, I see maybe 1 in 6 DH decks between D5 and D1... if these decks are playing "all Demon Hunters", and "Demon Hunter is so OP", how do they have ++ winrates? I played like 3 games in casual with DH, and don't have any of the expansion legendaries, so if I'm a fanboy, it's because I win 3/4 games against DH playing Pure Paladin, Galakrond Secret Rogue, or Lackey Warlock, the most common one I use being a homebrew... I don't even think I've seen a Demon Hunter deck listed on the HSReplay main page as "best deck" at any level, for any region in quite a while..
I don't know what people are playing... Yes, DH hits hard and fast, but by turn 8, they're out of gas... Are you mad that they go face better than you?
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Shhhhh... You can't make reasonable comments... Now they're going to attack your intelligence, because that would mean they lost fairly, and weren't "punished by pure RnG""