• 21

    posted a message on The state of EVERY meta, in every game...

    I'm not even sure if this is allowed... It's originally from the Destiny Reddit 3.5 months ago, and more recently became a top post in the Hearthstone Reddit... It's hilarious how you can change a few nouns and it becomes Hearthstone... I'm sure lots of you have read it (heh), but I'm sure just as many haven't.

    ORIGINALLY BY: Pwadigy On Reddit (Jan/20)

    I have played dozens of competitive games over dozens of genres (not just video-games) and I have learned many things about people who play competitive games

         Discussion

    Welcome, I guess. And Hearthstone too (100 days laters)

    I have played PvP in all the Halos (barring CE, MP wasn't a thing yet), Diablos, Runescape, MTG, YuGiOH, Pokemon TCG, Shoddy Battle, Guild wars 2, WoW, Overwatch, CS, Quake, Smash, even MMORTSs (Most of which are shut down), and yes, thousands of hours of Destiny.

    I've learned the following:

    • Everyone always hates the meta
    • Everyone thinks that changing the meta will make them satisfied
    • Everyone thinks that meta diversity is automatically good and cares more about it than gameplay quality
    • Everyone thinks making the game slower will make it more "tactical"
    • Everyone thinks the people making the game are stupid.
    • Everyone wants more things nerfed than they want buffed, and they want even fewer things reworked than they want buffed
    • The game is always stale. Doesn't matter what game. It's stale. Always. Even Bobby Fisher got salty near the end of his life that Chess became all about learning chess theory. Yes, even chess has a meta and there are players who get salty about new niche discoveries.
    • Everyone wants 100% of strategies to be useful when 90% of the strategies are gimmicks that don't actually take skill, or otherwise have glaring weaknesses that only skilled players have the talent to notice.

    And from these I've learned the following truths:

    • People want to be rewarded for being passive and not having to make decisions in real time, and get mad when the enemy team/player is decisive, confident and wins

    • People don't want to put the time into learning the meta because they're afraid they wouldn't be able to win a "mirror match." They know deep down in a vacuum they are less skilled, so if the meta is "more diverse" it'll automatically make them better. They are wrong and don't have the self awareness to learn this. They are no more successful in a different meta and are not happier

    • People don't know the difference between a skill floor and a skill-gap, and when they hit a skill ceiling for a strategy they revert to complaining about "the meta"

    • And fundamentally, the bottom N% of the playerbase always thinks that they'd be in the >N% of the playerbase if only Bungie/Blizzard/JaGex/Konami/Wizards/Nintendo/Valve/whoever nerfs X

    Posted in: General Discussion
  • 1

    posted a message on Hearthpwn read my mind...

    How did they know!!??

    Posted in: General Discussion
  • 2

    posted a message on Grandmasters Week 3 Recap - Results & Decklists
    Quote from Guts6 >>

    5 same decks, no innovation, boring af

     Yeah, because if you were playing for a $500,000 prize pool, you'd go for a creative meme deck...

    Posted in: News
  • 8

    posted a message on Should lackeys be nerfed?

    There are 6 lackeys and 44 dragons in standard... So, the odds of generating Draconic Lackey, and then Dragonqueen Alex is 1 in 264. Then it's dead in your hand if you're not running Highlander until you play out duplicates.

    Lackeys work in combo decks.

    This is like saying Mecha'Thun is unfair, because you can be winning by a landslide, and then lose.

    That's the point of combo decks. You need to save the right cards, and be lucky in draw, order and survivability to win.

    Should the game just be whoever is winning, should always win? Player who hits the opponent first wins? 

    People have such a hard time understanding the whole aggro < control < combo loop, and that you need all 3 to have a viable meta.

    If you didn't have control decks, you you would ONLY see Face Hunter

    If you didn't have aggro decks, you would ONLY see Tempo Rogue 

    If you didn't have combo decks, you would ONLY see Rez Priest.

    The meta NEEDS these archetypes, or it simply wouldn't work... Take away Rogue, and the meta will be mirror Ressurect Priest games non-stop.

     

    Posted in: General Discussion
  • 1

    posted a message on Again control is dead in Hs
    Quote from DrZoster >>
    Quote from tiny_spikey_boy >>

    Join to the wild mode, We're inviting you. Jadę druid, Reno decks(mainly warlock and priest), dead Mans hand, odd warrior, cubelock. Man what are you waiting for? I am control player and i love cubelock and jade, moving to the wild was the best decision i've ever made. It is cheaper and more fun. 

     As somebody with mainly AoO and Classic cards, is it viable to get into wild? Or there's no point in it?

     I'd say most decks have 4-8 of 30 cards from AoO and Classic... that's if you have the viable cards from those expansion... Have a look at the wild decks on this site... If they have an expansion logo beside them that isn't AoO, then it's from another extension... There's some decent budget decks though. I think theres a fairly cheap Seret Mage you can craft to play Wild, but it's unlikely you'll be able to make a deck with what you have.

    Posted in: General Discussion
  • 7

    posted a message on The hacker we all needed to uninstall this game - Rigged gameplay prooven

    If Demon Hunter is by far the most played class, and it has a 67% winrate, how can it possibly be rigged to a 50% winrate? Not to mention the impossibility of climbing with a 50% winrate... You would enter legend, and it would be literally impossible to climb to a higher rank. If you climb later in the season, and entered at 15000, you could literally never make it father than a couple hundred spaces before falling back to 15000... You could ONLY climb if you had win streaks every run win 4, lose 4, in which case you would increase of a rate of 1 star per 8 matches, which is ridiculous. Decent players obviously climb much faster than that.

    $100 bucks says the tinfoil hat brigade returns to let us know the links are broken, because Hearthstone is covering it up... BigTCG is controlling our opinions man! They're flashing subliminal messages in our game, so we'll drink Pepsi, and buy Huawei products!!!

    Posted in: General Discussion
  • 5

    posted a message on Rare card Season rewards gave duplicates

    Did it say anywhere that card rewards were part of the no duplicate program? I thought it was just for pack openings.

    Posted in: General Discussion
  • 2

    posted a message on Priests are killing the game for me more than Demons hunters.
    Quote from AssumedNewb >>

    Agreed. I type this while roping a res priest every turn.

    Hope this fucktard dies from ****

     Yeah... Because Rez Priest is in a big hurry to finish the game...

    Posted in: Priest
  • 3

    posted a message on DH change Suggestion: Hero Power 2 mana give +2 attack
    Quote from sxavalentine >>

    At this point I'm convinced that this forum is full of DH fan boys that for the first time climbed to ranks that before couldn't even dream of and now don't want to see their beautiful class brought to a fair level. 

    Or, people sick the 26 new "Nerf DH" posts every day. Especially when you can find 16 unique decks on HSReplay, spanning all 10 classes with records of 55%+ winrates. If the meta is "all Demon Hunter" (no idea what level this is taking place at, because post nerf, I see maybe 1 in 6 DH decks between D5 and D1... if these decks are playing "all Demon Hunters", and "Demon Hunter is so OP", how do they have ++ winrates? I played like 3 games in casual with DH, and don't have any of the expansion legendaries, so if I'm a fanboy, it's because I win 3/4 games against DH playing Pure Paladin, Galakrond Secret Rogue, or Lackey Warlock, the most common one I use being a homebrew... I don't even think I've seen a Demon Hunter deck listed on the HSReplay main page as "best deck" at any level, for any region in quite a while..  

    I don't know what people are playing... Yes, DH hits hard and fast, but by turn 8, they're out of gas... Are you mad that they go face better than you? 

    Posted in: Demon Hunter
  • 4

    posted a message on Come from behind?
    Quote from DickDraggin >>

    To me Mage is exactly this, but I have been only playing 9 months so don't have the historical view.  People complain about the big Mage RNG swings late game because they had the game in the bag up until then.  But the game was only in the bag because Mage is so deficient early game and always has to climb out of a hole.  Late game Mage comes out swinging with big punches like the Amazing Reno... if it survives that long.  It definitely seems designed into Mage that you must struggle early and then get rewarded later with some massive plays with some variance which balances out in the end.  And that this is intentional by the Devs to make outcomes less determined by early play.

     Shhhhh... You can't make reasonable comments... Now they're going to attack your intelligence, because that would mean they lost fairly, and weren't  "punished by pure RnG""

    Posted in: General Discussion
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