Haunts are an extension to Deathrattles, targeting the character responsible for its demise. If a spell kills it, it goes after the caster (usually a hero but could also be e.g. Tortollan Primalist). These are prone to fizzling out in trades where the minion that kills it dies as well.
Triggering a Haunt manually will make it target whoever triggered the effect (e.g. Summoning the above with a Spiritsinger Umbra in play will make it Freeze or do 4 damage to her, casting Play Dead on a Haunt will make it target you).
Stuff like this makes me wonder why Blizzard doesn't just delete cards that break the game as badly as some of these and turn them to full Dust value instead of nerfing them to uselessness. Corridor Creeper and Patches may as well not exist anymore.
I'm not really expecting too much here. Only thing I can imagine besides Ice Block going to the Hall of Fame is changing Doomguard's text to something like "Battlecry: Discard two random cards and gain Charge." as a Cubelock nerf (Calling Doomguard from Skull of the Man'ari or Carnivorous Cube just gives you a 5/7 or two respectively, which I guess is still pretty good).
It seems a lot of people here are forgetting about the Block of Ice from the Sindragosa boss fight. A non-played The Darkness is basically just that, unless you play another afterwards (or beforehand, if your opponent hasn't drawn a candle yet).
"You may be wondering, "How do I get rid of these ice blocks?". The answer is: You can't!"
This card makes Razakus Priest basically a draw race; get Raza out before The Darkness comes and you should be okay. Wouldn't be surprised if they tech in a Dirty Rat of their own to try and counter the counter.
It's basically just Y'Shraaj, Rage Unbound as a keyword; "At the end of your turn, Recruit a minion." The basic Recruit is already a 6-cost card too, so anything cheaper will presumably have some sort of requirement (e.g. 3 or less Attack, a Lifesteal).
Swapping goes left to right, so for instance with 6 cards in your hand (after casting) and only 3 in your deck the left half is swapped while the right half stays put.
So I recently submitted the Arle Nadja card using one of her Weiss Schwarz cards (and another for the token). A small edit from an older card I did before (that one shuffled the Nuisance into the deck, which could get very harsh if you get a big C'Thun alongside her). Not sure if 4 mana is right for a pu/yo (2/4) minion with a Curse of Rafaam-like effect that screws with your curve, even if it's a double-edged sword.
EDIT: Nerfed Nuisance into a 1-drop so it won't be so overwhelming with things like Unleash the Hounds or anything else that hits face a lot.
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As for Golisopod, it should probably be changed from taking damage to surviving it. As it is, it can seemingly take even a Rag shot and get away before it dies like, you know, an insect.
19
The hero card:
She's based on a Touhou character, yeah.
42
"Also comes in the form of a pen."
0
Next: Haunt/Haunting
Haunts are an extension to Deathrattles, targeting the character responsible for its demise. If a spell kills it, it goes after the caster (usually a hero but could also be e.g. Tortollan Primalist). These are prone to fizzling out in trades where the minion that kills it dies as well.
Triggering a Haunt manually will make it target whoever triggered the effect (e.g. Summoning the above with a Spiritsinger Umbra in play will make it Freeze or do 4 damage to her, casting Play Dead on a Haunt will make it target you).
Next: Invade.
7
For a little tidbit, the Fatigue counter will say "Out of time!" instead of "Out of cards!" when procced this way.
0
There also "Fully Grief" that destroys the whole deck (Azari, the Devourer).
Next: Wrath
7
A little more based on her K&C version where she takes five turns off before swarming you with 8/8s.
1
"Many Priests adopt the dark. This was born in it, molded by it."
Examples of the effect:
2
Stuff like this makes me wonder why Blizzard doesn't just delete cards that break the game as badly as some of these and turn them to full Dust value instead of nerfing them to uselessness. Corridor Creeper and Patches may as well not exist anymore.
0
2
I'm not really expecting too much here. Only thing I can imagine besides Ice Block going to the Hall of Fame is changing Doomguard's text to something like "Battlecry: Discard two random cards and gain Charge." as a Cubelock nerf (Calling Doomguard from Skull of the Man'ari or Carnivorous Cube just gives you a 5/7 or two respectively, which I guess is still pretty good).
0
It seems a lot of people here are forgetting about the Block of Ice from the Sindragosa boss fight. A non-played The Darkness is basically just that, unless you play another afterwards (or beforehand, if your opponent hasn't drawn a candle yet).
"You may be wondering, "How do I get rid of these ice blocks?". The answer is: You can't!"
This card makes Razakus Priest basically a draw race; get Raza out before The Darkness comes and you should be okay. Wouldn't be surprised if they tech in a Dirty Rat of their own to try and counter the counter.
0
It's basically just Y'Shraaj, Rage Unbound as a keyword; "At the end of your turn, Recruit a minion." The basic Recruit is already a 6-cost card too, so anything cheaper will presumably have some sort of requirement (e.g. 3 or less Attack, a Lifesteal).
1
Swapping goes left to right, so for instance with 6 cards in your hand (after casting) and only 3 in your deck the left half is swapped while the right half stays put.
0
Getting damaged or trying to do something they can't (like the example below) will cause them to reveal their true nature.
Next Keyword: Pierce.
0
So I recently submitted the Arle Nadja card using one of her Weiss Schwarz cards (and another for the token). A small edit from an older card I did before (that one shuffled the Nuisance into the deck, which could get very harsh if you get a big C'Thun alongside her). Not sure if 4 mana is right for a pu/yo (2/4) minion with a Curse of Rafaam-like effect that screws with your curve, even if it's a double-edged sword.
EDIT: Nerfed Nuisance into a 1-drop so it won't be so overwhelming with things like Unleash the Hounds or anything else that hits face a lot.
----
As for Golisopod, it should probably be changed from taking damage to surviving it. As it is, it can seemingly take even a Rag shot and get away before it dies like, you know, an insect.