The fact that a druid deck can get away with running only one spell is stupid. Same with priest, same with warrior....? (Why) Cube needs to be changed to say " Battlecry:Destroy a friendly minion that costs (4) or less. Deathrattle: Summon 2 copies of it." This way you can't cube doomguard or void lord. (Also please don't silence void lord in a control matchup it makes their DK stronger.) Call to Arms should be reduced to recruiting 2 minions, because getting 6 mana worth of minions for 4 mana makes no sense. Divine Favor should've been rotated out of standard a long time ago, but it wasn't so I guess they'll nerf it. I just really hate the playstyle it encourages but I'm sure I'm not alone on that regard.
Personally if they made Shudderwock summon saronite chain gangs instead of copies of it self and they fixed the animation time I'd be fine with it. It should be a card you get to play once, not 11 times. That's the equivalent of playing Yogg 11 times, except better because you know whats going to happen and you always win. I'm all for more value in the card, just not a card that wins you the game the turn after you play it. And on top of all that it takes like 20 minutes to do. That's my feedback on it. I like the potenial value of the card, i don't like the combo. (This is coming from someone who loves control decks.)
OH LORD OF MEMES, OH LORD OF HORRIBLE THREE DROPS, MAY YOU BE USEFUL IN THE HEAVENS AFTER YOUR OPPONENT DEALS one damage, which is super easy. Yeah sorry big guy.
May I say that in arena this card in more consistent than Imp-losion was? Just saying it won't see constructed play, but it will be good in arena. Also I like the blood bloom synergy.
1
The fact that a druid deck can get away with running only one spell is stupid. Same with priest, same with warrior....? (Why) Cube needs to be changed to say " Battlecry:Destroy a friendly minion that costs (4) or less. Deathrattle: Summon 2 copies of it." This way you can't cube doomguard or void lord. (Also please don't silence void lord in a control matchup it makes their DK stronger.) Call to Arms should be reduced to recruiting 2 minions, because getting 6 mana worth of minions for 4 mana makes no sense. Divine Favor should've been rotated out of standard a long time ago, but it wasn't so I guess they'll nerf it. I just really hate the playstyle it encourages but I'm sure I'm not alone on that regard.
0
I mean you can definitely squeeze in SI7 agent, but taking out gang up forfeits the late game with or without Valeera.
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I'm open to suggestions on what to replace.
0
Totally understand where you're coming from though.
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Healbots help in that regard, especially with the deathknight
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But of course! Enjoy :D
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Aw damn! Thanks so much for trying it though! Really do appreciate it. (I guess you can just play Aviana Kun C'thun Zola Or something)
I was hoping Splintergraft would work, i guess not. Thanks again.
7
Personally if they made Shudderwock summon saronite chain gangs instead of copies of it self and they fixed the animation time I'd be fine with it. It should be a card you get to play once, not 11 times. That's the equivalent of playing Yogg 11 times, except better because you know whats going to happen and you always win. I'm all for more value in the card, just not a card that wins you the game the turn after you play it. And on top of all that it takes like 20 minutes to do. That's my feedback on it. I like the potenial value of the card, i don't like the combo. (This is coming from someone who loves control decks.)
5
This reminds me of alley armor smith
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One of them draws you a card. That is extremely good compared to this. I mean this is a good budget card though.
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He mumbles in America still. Might just be for your language.
2
OH LORD OF MEMES, OH LORD OF HORRIBLE THREE DROPS, MAY YOU BE USEFUL IN THE HEAVENS AFTER YOUR OPPONENT DEALS one damage, which is super easy. Yeah sorry big guy.
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http://www.hearthpwn.com/decks/776801-marsh-queen-by-turn-five
2
It does curve really well into that card. Also void terror is playable again. (Actually no because no more Power Overwhelming. Feelsbadman)
Ravenous Pterrordax.
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May I say that in arena this card in more consistent than Imp-losion was? Just saying it won't see constructed play, but it will be good in arena. Also I like the blood bloom synergy.